This mod is about strategy, resource management and map control. It has the following features: - Unique weapon system that forces you to adapt to your enemy tactics. - The unique gameplay for each of 9 races. Playing the Inquisition is very different, than playing orks. - The cost and squad/support caps of all units now depend on their power so a squad of terminators will be much more expensive than the squad of tactical marines. But it may be much more effective... - Low tiers are now has extremely important, because you will need a strong economics to step into tier2 or tier3. - A lot of new models, some of those were made especially for this mod. The mod is still in beta and has some placeholders (like chaos Hellbrute or tau Riptide). Stay tuned for new patches and releases.
Cumulative fix that includes all changes and bug fixes since the last major release (1.0). To install simply extract the content of the archive to the...
The wait is over, the final release of this mod is here. This version introduces tyranids as a playable race and brings strongholds from Soulstorm as...
New version includes following features: - New campaign containing stronghold missions from Dark Crusade - Harlequins are added to Dark Eldar - Mod now...
This new version introduces 3 single player campaings from original Dawn of War and Winter Assault as well as many fixes to AI, balance and models. NOTE...
This fix brings a lot of balance changes a new unit (with placeholder model) and some new abilities and researches.
This version doesn't include many new units or heavy balancing changes, but small touches here and there improving the GiFR experience.
The first fix for GiFR beta1. Doesn't include new stuff, just fixes some bugs. Installation: Unpack the archive to you Soulstorm\Galaxy_in_Fire_Reloaded...
This version features 9 playable races and its gameplay is nearly close to the original concept. However it has some placeholders and it's missing some...