Freeworlds: Tides of War is a fan built Star Wars total conversion mod for Digital Anvil's Freelancer game that was released several years ago. When fans began to make mods for Freelancer, one of the many things people were keen on seeing was a Freelancer mod based on the Star Wars universe developed by George Lucas. Freeworlds and Tides of War were the answer to this outcry. The development team of both mods have now joined forces to create an epic new Star Wars TC, Freeworlds: Tides of War.
Over the past several months, Sizer, our lead model and texture artist has been VERY hard at work recreating our Mon Calamari Shipyards and he's created a masterpiece. You'll also find our release date in this article, too!
Posted by FW:ToW_Sushi on Jun 29th, 2011
Way back in the fall of 2010, when I was still reveling in the new-found glory of being a member of the FW:ToW team, Sushi approached me and asked me if I'd be interested in re-working Kuat Drive Yards and Mon Calamari Shipyards. I sort of soiled my pants a bit and ignored that request for a month or two (sorry Sush... stuff's downright terrifying). Eventually, I got comfortable enough to actually start working on them. You've all seen the models for both KDY and MCSY. I did them, and I was relieved.
But then time went on and they weren't getting used... because there were no textures. And our team at the time was horribly short on texture artists (We still are by the way, if you're interested, drop me a line). It was around this time I decided to man up and teach myself how to texture. You've all seen the results of that.
All the while, I was VERY aware of the monumental task that awaited me - the two shipyard sets I'd designed months prior. Eventually, I just gave up and started working on MCSY. Over the month or so I've been working on it, the most common word to come out of my mouth has been
Because, well, lines. Lines and lines and lines and lines. Straight lines, angular lines, lines that make your head go WUT. All hand drawn. But in the end it's been worth it, because I've been able to bring you all THIS -
As always any comments, suggestions or questions are always welcomed!