Full Invasion: Osiris is now available for download! After a month of beta testing, we are now ready to release the full version of the mod. It's been nearly two years since the last version of Full Invasion 2 was released, and Osiris has been in development for even longer than that. Thank you all for sticking around and keeping the mod alive, even though there was not much new content to keep you going. Full Invasion: Osiris has been a massive undertaking, and we hope you will enjoy it as much (or even more!) as you have enjoyed the mod so far. Special shout-out goes to our Patreon supporters, without whom we might have lost drive long ago, and who certainly helped a lot with testing Osiris to make sure it works as intended. Here's to them!
This time, there are three different ways to download the mod. You can either download the installer for Osiris on Windows, download the mod through the Steam Workshop, or download it the old fashioned way, as an archive. We recommend using the Steam Workshop, as that will automatically update the mod for you when we release future patches.
This is the general changelog for Full Invasion: Osiris. A lot more has changed than this changelog details, but if we were to include all little details it would be too long to post.
As mentioned above, invasions now work completely differently from before. Instead of having all bots spawn in one giant mess and each non-boss wave being the same, waves are now made up of groups. Each group is a cohesive set of bots that spawn together at one spawnpoint. For example, a random wave in the Invasion of Calradia can be made up from 3 groups: Nord Raiders, Rhodok Crossbowmen, and Khergit Horse Archers. This system ensures that each random wave is unique, and no playthrough of the same invasion is identical.
The amount of groups, and the size of each individual group, increases as the invasion progresses or more players join. The further into the invasion you get, you will find tougher groups to fight.
Furthermore, each map now has multiple directions the enemy can attack from, and has separate spawn points designated for each type of enemy you face (infantry, cavalry, or ranged). This means you will have to keep an eye on the map, and work together with your allies to ensure you are not outflanked by a surprise attack coming from another angle.
Osiris introduces support classes and extra abilities for heroes. Support classes are classes that are less proficient in combat by themselves, but can provide bonuses for nearby allies, such as increased damage, healing, movement speed, or defensive boosts. Support classes tend to only provide bonuses to a subset of classes, requiring players to cooperate to make the most of their bonuses. For example, a Jerusalem Bannerman in the Crusaders faction will only provide bonuses to nearby Jerusalem classes.
Hero classes also provide bonuses to nearby allies, and have access to unique active abilities. These abilities allow them to (for example) instantly heal nearby players, cause enemies to run away in fear, spawn bodyguards to protect them, teleport to an earlier position, and much more. To compensate, only one player can play as a particular hero at a time.
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These are the files required to run a dedicated Osiris server. You do not need to download these files if you do not intend to host a server!
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