[1st of August, 2015] Full Invasion 2 - "Pandora's Box" | Wave 53 Studios is now accepting applications!

Full Invasion 2 is a co-op module for Warband where you and your friends battle countless waves of invaders and bosses to survive as long as possible. Build defenses, dig in, and team up; it’s going to be a long fight.

Players choose from an incredible amount of scenarios to provide replayability and constant fun. With 58 defending factions, 36 invading factions, and 210 diverse maps, Full Invasion 2 is the most demanding mod for Mount & Blade: Warband.

These factions range from historically accurate troops to popular ones from fictional works. Taking inspiration from popular books, movies, and video games; players choose exactly who they want to take into battle.

Download Full Invasion 2 and take up the role as a defender alongside over 36,000 players; fight for your freedom, take no prisoners!

Warning: Full Invasion 2 requires a 64-bit Windows operating system to run.

Full Invasion 2 v0121 Full Version

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5 comments by TrotsTwats on Aug 1st, 2015

Greetings, Defenders.

Today we will be talking all about legendary weapons; what they should be like and how we plan to implement these changes. If this isn’t your thing, next week’s news will be about the community, AMA’s, and the future. You can follow our ModDB to receive notifications about when we release new updates.

As always, let us know about what you think in the comments below. Please direct your eyes to our Official Steam Group, Screenshot of the Week Contest, Upcoming Community Events, and finally to Ashley's inbox for all your questions, suggestions, or feedback on the mod.

Legendary weapons are awesome, everyone can agree on that. They are excellent at pushing back unrelenting waves of invaders, not to mention looking super cool while doing it. Legendaries are a ticket to the top of the leaderboard, they’re something that should be seen with awe and inspire those fighting for their lives. Legendary weapons should be a much bigger deal than they currently are in Full Invasion 2.

Right now, it’s not unusual to see multiple legendaries spawned even on the first wave. Getting a legendary weapon is far too common, which destroys the intended feeling of having a legendary weapon. Right now, the current situation goes something like this:

  • An experienced player gets a legendary early on.
  • They take all the kills, therefore earning all the money.
  • There is no money for other players to buy arrows, barricades, or open boxes, so they can not be as effective.
  • With everyone relying on people with legendary weapons, there’s no incentive for teamwork - if you steal all the kills, you get the rewards.
  • When players with legendaries fall back to heal or spend money, the remaining defenders get quickly overwhelmed due to a lack of teamwork.
  • Everyone dies and must watch as the player with a legendary mops up the final kills (always too slowly).
  • Players respawn and the process repeats.

Legendary weapons should reflect your contributions to the team and serve as a badge to the bond between you and your comrades. When a legendary weapon gets pulled, it should be a celebration, not a giveaway.


The first move is to fix all the broken legendaries - ineffective swords and broken bows have been buffed to fit their roles. When you get a legendary, being let down should never be the feeling you get. We have increased the range on crossbows like the Van Helsing and also reduced the stats of overpowered weapons.

The next step is reducing the spawn rate to make them more fitting for their name - legendary. Finding a balance between rare and fair is always incredibly difficult regardless of the task. We want to make it challenging to get one, but not frustrating in the long run. As this is one of the most important areas of improving the legendaries, we have been taking our time to experiment and find what works best. As of now, more testing needs to be done to find what works best.

Throughout future updates we will be adding new and interesting legendary weapons to buff out the current roster. Ranging from historical oddities to pop-culture references, there will be plenty of weapons to ensure repeats happen less often. Poorly represented weapon categories such as bows, shields, daggers, and spears will all be receiving attention as we attempt to make something unique for every playstyle.

This suggestion to improve weapon variety comes directly from the community on our Steam Group. If you’re interested in helping us make Full Invasion 2 better, all you have to do is join. Once you’re in, there are multiple suggestion threads where you can have your voice heard by the developers. Be sure to be as descriptive as possible and check it when you have time, we check it every day.

Before we leave, let’s all take a moment to guess the name of this new legendary weapon being added in Full Invasion 2: Amber. Put your guess in the comments below, the winner may just receive a prize.

It is a weapon with the god-like power to alter the course of battle at a moment’s notice. Maybe it makes you smarter because you know that cats can be bats can be rats can be hats can be gnats can be that's can be thises. And that doors can be boars can be snores can be floors can be roars can be spores can be yours can be mine. Regardless of the name or its intention, you can wield the power yourself in the next update to Full Invasion.


The recent community event went exceptionally well, we had around 350 unique IDs join throughout the two hour event. While this may not seem like much, it is a drastic improvement to what would have shown up only one month ago. Wave 53 Studios plans to host both themed and unthemed events from now on.

These events will take place on the official servers, but their times are currently undecided. You can expect an event to go alongside any major release or in celebration of various holidays around the world. Events will always be announced on our ModDB and Steam Group at least one week in advance. Following them ensure you are notified beforehand, so you do not miss out on the fun.

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Full Invasion 2 v0121 Map Pack

Full Invasion 2 v0121 Map Pack

Jul 25, 2015 Patch 1 comment

This download is only required by server owners. If you are playing on a server using the pack, you will benefit from the changes. Please read the recent...

Full Invasion 2 v0121 Full Version

Full Invasion 2 v0121 Full Version

Dec 29, 2014 Full Version 170 comments

FI2 v0121 Full Version Install to /Modules as a new mod folder. Delete/archive v0120, for example you can have both versions installed. /Modules: FI2...

Full Invasion 2 v0120 Unoptimized High Res Full

Full Invasion 2 v0120 Unoptimized High Res Full

Aug 1, 2014 Full Version 38 comments

This version is much more unstable than the Low res, beware when you download this as you may crash in game if your pc can't handle it. This is known...

Full Invasion 2 v0120 Optimized Low Res v2

Full Invasion 2 v0120 Optimized Low Res v2

Aug 1, 2014 Full Version 49 comments

This is a much more stable version of the mod, start with Night Time, faster loading time, less crash and lag. This version is recommened for those who...

Full Invasion 2 v0119 High Res - [Outdated]

Full Invasion 2 v0119 High Res - [Outdated]

Jul 2, 2014 Full Version 41 comments

High Res is only for Extremely Strong 64 OS PC, do not try to download this if your pc is not that strong or you may end up crashing in game. Load time...

Full Invasion 2 v0119 Low Res - [Outdated]

Full Invasion 2 v0119 Low Res - [Outdated]

Jul 2, 2014 Full Version 31 comments

Low Res for Faster Load Time, better performance, less lag and less crash, in default daytime is set at night to improve performance, low res have faster...

Post comment Comments  (30 - 40 of 1,508)
firesaw Jul 11 2015, 2:51pm says:

the mod is so great but it just takes like 10 mins to load into the main menu of the mod :( and if you don't have it on lowgrapics then your screwed and have to do native and lower it and go into the mod again.

1/10 its a 8.5
but it would be a 9 but its the loading making me mad >:O

+1 vote     reply to comment
mr_mister Jul 12 2015, 2:51am replied:

Buy a new computer.

+2 votes     reply to comment
usnavy30 Creator
usnavy30 Jul 12 2015, 1:48am replied:

Please make sure you enable Load Textures on Demand and Pixel Shaders in pre-game Configure menu before playing the mod. That should help, but a load time is expected for the size.

+1 vote   reply to comment
TrotsTwats Creator
TrotsTwats Jul 12 2015, 12:22am replied:

Unfortunately, there's not much we can do to remedy the long loading time.

With that said, we are doing what we can to decrease the loading time for the next update.

+1 vote   reply to comment
DarthKiller Jul 11 2015, 12:35pm says:

I feel something strange in the air :DD

+1 vote     reply to comment
WienerSnitzel Jul 10 2015, 8:23pm says:

Alot of new pictures and nice looking stuff,
when will that be able to play?

+1 vote     reply to comment
ZeroFighterR Jul 11 2015, 8:07am replied:

An update never comes too late,nor too early. It arrives precisely when it means to.

aka, just wait.

+4 votes     reply to comment
Sir_Bryant Jul 7 2015, 10:34am says:

can you make a .zip file so people can play it on mac?

+1 vote     reply to comment
TrotsTwats Creator
TrotsTwats Jul 7 2015, 2:59pm replied:

It already downloads into a .zip file.

As of now we can not ensure that Full Invasion 2 will work on anything other than a 64-bit Windows operating system.

+1 vote   reply to comment
Konik07 Jul 1 2015, 2:23am says:

Hi again. I must be a pain in the *** right? Well, my game crashes when I join a server. I did what you told me of deleting FONT.dds on textures folder and I can see what it says. I click the server, it loads the games, and when I´m in, freezes and then crashes. I need help :c

+1 vote     reply to comment
usnavy30 Creator
usnavy30 Jul 1 2015, 11:13pm replied:

Freezes then crashes? Yikes. Did you enable Load Textures on Demand in pre-game Configure?

+1 vote   reply to comment
Konik07 Jul 3 2015, 4:13am replied:

I did. Everything is fine until I join a server.

+2 votes     reply to comment
usnavy30 Creator
usnavy30 Jul 3 2015, 4:35pm replied:

Enable both Pixel Shaders and Load Textures on Demand in configure then. Also what kind of computer do you have? You may be better off with Directx7 then.

+1 vote   reply to comment
Konik07 Jul 6 2015, 2:17am replied:

I have a MacBook Pro OS X 10.9.5
What do you mean about enable in configure? Is not the same as enable in pre-configure? And also, how do I change to Directx7?

+1 vote     reply to comment
usnavy30 Creator
usnavy30 Jul 6 2015, 6:47pm replied:

I mean pre-game Configure yes. Well mod support for Mac is quite limited right now, Taleworlds only recently rolled out support for Mac computers. I am guessing you do not have all configure options available on game start up? I do not have a Mac.

+1 vote   reply to comment
Konik07 Jul 8 2015, 7:38pm replied:

I guess it does, but there is no launcher, so you must find the archive and change the configuration directly.

+1 vote     reply to comment
TrotsTwats Creator
TrotsTwats Jul 6 2015, 8:40am replied:

We can not ensure that Full Invasion 2 will work on anything other than a 64-bit Windows operating system. I am sorry for any inconvenience this has caused you, but as of now, that's the reality of this situation.

+2 votes   reply to comment
Konik07 Jul 8 2015, 7:36pm replied:

Ok, thanks anyway :)

+1 vote     reply to comment
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Wave 53 Studios
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Released Jan 9, 2013
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385 votes submitted.

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Highest Rated (63 agree) 10/10

One of the best mods I've ever played.

Jan 27 2013, 4:17pm by Blade4You2Die

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