What is Freeworlds?

Freeworlds is a fan built total conversion mod for Digital Anvil's Freelancer game that was released several years ago. When fans began to make mods for Freelancer, one of the many things people were keen on seeing was a Freelancer mod based on the Star Wars universe developed by George Lucas. Freeworlds was the answer to this outcry and work began quickly on developing the first versions of Freeworlds.

Multi-Player or Single-Player?

Freeworlds has always traditionally been a Multi-Player Only mod, though a rare and hard to find Open Single Player version has been in circulation of the latest Freeworlds 1.65 version. At the moment, plans are in progress to release an Open Single Player version of the new Freeworlds 1.66 when it is complete along with the normal Multi-Player Only Version. However, it should be noted that Freeworlds is designed primarily for Multi-Player use, so it is better tailored towards that enviroment.

Total Conversion?

Total conversion is a term that comes up every now and then in Freelancer mods. It essentially means changing as much as possible from the original Freelancer over to what the mod represents. This normally means replacing all the ship designs, system designs and weapon configurations to best suit what the mod is about. With Freeworlds, we have taken this term very seriousily and believe that with 1.66, we will have achieved the most true sense of the word total conversion, changing possibly more stuff within the game design than any previous mod.

How has Freeworlds evolved?

The current version of Freeworlds (version 1.65) has grown over the years with the input of many great coders and fan related feed back. The number of ships has continued to increase as more and more content was added into the game. Some people feel that previous Freeworlds versions have also been lacking in their numbers of new systems added to the mod, though the truth is, each system has been delicately built and balanced, hand crafted and coded to ensure that it as stable as one can make the files associated with each system. Custom factions have been added to the game, replacing the original Freelancer ones, so you will see New Republic Navy and Imperial Naval NPC's flying around in X-Wings and Tie-Fighters. The current make up of Freeworlds 1.65 includes approximately 100 star wars based ship designs, 11 star systems, various star wars related commodities and custom intro animations on the title screen (plus much more than regular players will be aware off).

So what is coming with Freeworlds 1.66?

1.66 is a dramatic change from 1.65 in a number of aspects. For one, you will find that the term total conversion has now been applied to include a number of additional things that previous 'total conversions' have left untouched. Here is just some of the changes that will be included in 1.66 and are either already implemented in the test mods or undergoing testing:

Every space station has been replaced with their own unqiue design.

All the original Freelancer stations have been removed and replaced with Aldebaran's Modular Station Project. This has enabled the mod to not only remove every Freelancer station model from the mod, but also to make each one unique. No two stations are alike in Freeworlds 1.66. Here is some images of some of the stations that you will see in 1.66:

New Landing, Bar and Dock sequences.

Many off the landing, bar and dock sequences have been replaced with new scenes more appropriate to the Star Wars universe and replacing the original Freelancers scenes. At this moment in development, we are hoping to replace all such scenes by 1.66's release, though that will be some task to complete, so it is no guarantees. However, you can be sure that many of the scenes if not all of them will be fresh and new.

New NPC models

Created to populate the bars. Previous Freeworlds version already included new NPC designs like Storm Troopers and Mandalorian Armour. With 1.66, Aldebaran and Jong have both come forward with several new NPC models to add more variety to the NPC's you will meet on the stations and planets.

5 new systems

Bringing the total number of systems upto 16. These 16 systems also include the sum of 114 bases between them, each one with their own NPC populations and place within the economy of the mod. Table One in the complete html document shows details of each system and the bases that lie within each one.

270 ships

Yep, 270 ships, including new capital ships. These ships have been taken from across the star wars time line and expanded universes, including ships that can be seen from as earlier as Knights of the Old Republic and through the six movies (including designs from the latest Episode III) and beyond. Table Two of the complete html document lists every ship that is currently built and undergoing testing on the Freeworlds test realms.

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Freeworlds 1.66

Freeworlds 1.66

Jan 18, 2006 Full Version 16 comments

Latest Version

Post comment Comments  (0 - 10 of 32)
skullmaster20
skullmaster20 Feb 13 2012, 6:04am says:

i was just wondering, cause this is an epic game and epic mod, i have only played the open-SP version of this, i've been to tatooine, corellia and a few other places to the north, i got to the imperial place where there is that huge metal-mesh minefield thing, but i haven't seen any fighting, my question is this: is this game meant to be a completely player driven fighting system or did i just miss one of the "hot-zones" of fighting? and if the second is correct could someone point one out for me, keep up the good work! Obi-wan would be so proud!

+1 vote     reply to comment
Starkill29
Starkill29 Jun 30 2012, 6:25pm replied:

This was a primarily multiplayer only mod. But it is the very old version. Right now there are two versions, 19.xx and 2.0, 2.0 is the one linked to by Sushi below, and it is still being worked on. The 19.xx mod is the community of people who are waiting for the new version. You can get the updated version and more info here: Freeworlds-tow.net

+1 vote     reply to comment
josh195
josh195 Jul 26 2010, 5:00pm says:

Awesome game

+2 votes     reply to comment
FW:ToW_Sushi
FW:ToW_Sushi Jul 15 2009, 2:36pm says:

Hey everyone,

This mod is extremely old and obsolete, so please do not download it. If you'd like to see the newest incarnation of FWs, please visit our moddb site here: www.moddb.com/mods/fwtow

+5 votes     reply to comment
wazzaBlues
wazzaBlues Mar 3 2011, 6:26am replied:

I noticed and even though that mod is way better in any way so far, I still need to fill up my time untill you finished it :P

This mod is fun nonetheless

+1 vote     reply to comment
Johnpeter
Johnpeter Apr 19 2009, 8:30pm says:

Agreed...

+1 vote     reply to comment
FW:ToW_Sushi
FW:ToW_Sushi Nov 28 2008, 7:47am says:

I was hoping the admins here would be able to delete this. The developers of old have long since left and we have a new site on here. This just clutters up the boards and, potentially, confuses people. Thank you for your time.

For the continuing version of this mod go here: Moddb.com

+2 votes     reply to comment
Tessius
Tessius Oct 8 2012, 5:16pm replied:

Some of the Developers were excluded on purpose due to bias and bad blood.

+1 vote     reply to comment
Captain_Valenzuela
Captain_Valenzuela Feb 24 2011, 9:15pm replied:

why does it say no direct script access alllowed?

+1 vote     reply to comment
dbzgod1168
dbzgod1168 Oct 18 2008, 3:29pm says:

i think it is a good mod but i cant figure out what anything is or soes because there are only names for enemy targets

+2 votes     reply to comment
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Platform
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Developed By
Tessius
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Released Jan 19, 2006
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