Fragging Free is a Doom3 single-player modification.
FF has a precise objective: to bring the classic gameplay to the maximum.
We've found D3 gameplay good, but it was too slow and static if compared to older id games.
We worked hard to create something better and now we have a really fast and fun gameplay with crazy fights and much more challenging enemies.
In Fragging Free you'll find lots of action, lots of monsters, lots of power-ups and a well-balanced gameplay that will push your skills to their limit.
"Free" is the word that summarise the essence of this mod: no more limitations (instant weapon change, high walk speed and ut-style dodge abilities, no falling damage, no need to hold a key to run, ...), no objectives to follow, no stupid puzzles to do... just focus on fighting and have fun.
If you love Doom, Quake, Unreal, Serious Sam, Painkiller you know what we are talking about.
MAIN FEATURES:
- Fast gameplay: instant weapon change, high walk speed and ut-style dodge abilities.
- 12+ new huge maps filled with adrenalinic fights, lots of secrets and many outdoor sections.
- 19 weapons: we added what was missing do D3 and adapted the old ones to fit the new gameplay.
- Weapon powerups.
- Demon possession: fight as a demon in 3rd-Person Perspective...every monster has his own abilities and unique gameplay!
- Bullet time mode allows to gain health and move 2x faster. It can be recharged by collecting demons' souls or obtaining new medals.
- New/reworked enemies with new AI and attacks.
- Friend marines with advanced AI: they can choose different weapons according to the situation, they can talk and cooperate.
- Custom Sound Track.
- Drive a vehicle.
- Medals for special kills and map statistics.
If you are looking for a fun and challenging classic-FPS, this should be your cup of tee! :D
Me and my twin brother started this project almost 15 years ago. That's crazy! Everything has changed in the meanwhile, work and personal life left little time for anything else, but we never gave up.
Being both of us software engineers, we got proficient with the game code and editor, but we relied on the community for new assets. We added new monsters, weapons, textures and models. We found testers and Neurological wrote a soundtrack for us. We are grateful for that.
The first release won Moddb's "Mod of the month" award and we received very positive comments. Thanks! We actually searched the web for constructive feedback (like "powerups are too cartoonish") and took note. After that we basically continued on our own, in a seemingly endless loop of improving, polishing and testing.
Despite the long development, we always stayed true to our goal: to bring the classic fast-paced gameplay to the maximum. The game has been rebalanced and improved with new fire modes, powerups, double jump, faster enemies and better monster "possession". We were amazed to find many of the same ideas in DOOM Eternal! We take it as a form of validation of our choices.
We are proud to introduce a new map called "Last Night On Mars", which is one of the most complex maps for Doom3 ever created! Actually, we had to split it in two and still raise some limits in the SDK to make it work.
Existing maps have been expanded with new areas to make them less linear and vary the pace of gameplay.
We tried to make the game more 'fluid' and 'immersive' by removing useless cinematics and distracting UI elements (the concept of 'map sectors' is gone). We placed monsters in the map instead of spawning them in front of you (at least... for the first wave :D ). Weapons are now carried over between the 11 maps of the campaign, which adds strategy and makes finding secrets more rewarding.
On top of this, we now support both Doom3 and ROE campaigns, offering an incredible number of hours of gameplay. Enemies and weapons have been changed and repositioned. Ammo have been rebalanced. Statistics have been unified in the PDA, so they are available in all campaigns.
Weapons received a lot of love, with improvements under every aspect: secondary fires, powerups, projectiles, models, sounds. I'm particularly proud of Flamethower and BFG, really a big improvement over the past.
The HUD now features a Serious-Sam style weapon overview.
Dodge and Double Jump code has been rewritten in C++ to work well with existing techniques like Strafe Jumping, giving you the best of Unreal and Quake gameplay.
The role of Bullet Time has been adjusted so it's still useful, but not as 'pervasive' as before.
As player movements got faster, also enemies became more aggressive.
Compared to Doom3, they move around more, some have new attacks and projectiles are faster.
Friendly AIs also received enhancements as they better navigate the map and choose their enemies more wisely.
Possession has been rewritten from scratch. It now features 8-way directional movement, more monsters, better aim. We actually removed the crosshair from the HUD. You'll really feel like one of them! :)
Stay tuned for the upcoming release!
Add 2 new campaigns ('The Lost Mission', 'The Spider Mastermind') and minor improvements to weapons and maps.
Patch release of Fragging Free Remastered for Windows (Vanilla/Steam/Dhewm3) and Linux (Dhewm3).
The release of Fragging Free Remastered for Windows.
WarlorD69's Kings Cemetery map for Fragging Free has been released.
Fragging Free Remastered v1.4 for Windows (Vanilla/Steam/Dhewm) and Linux (dhewm3). New campaigns: - The Lost Mission - TSM
Fragging Free Remastered for Windows (Vanilla/Steam/Dhewm) and Linux (Dhewm).
Fragging Free is back, after 10 years, with countless improvements! Doom3 and ROE campaigns are included.
This addon allows you to play the 'Kings Cemetery' map (by WarlorD69) in Fragging Free.
Fragging Free v1.2 (full version). Does not include the "Enhanced ROE Campaign" Add-on.
This addon allows you to play an heavily-modified version of the ROE campaign in Fragging Free. It features coop sections with AI, new controllable monsters...
Очень хороший мод, все на английском, а остальное на русском. Рейлган супер-пушка - с одного выстрела 5 врагов БУМ! С помощью артефакта контролировал монстров. Крутой мод. Спасибо большое!
hello i've played the mod about a year ago, recently reinstalling doom 3 and i couldn't quite figured what mods i wanted to play, but yours is obviously the choice, and by sheer coincidence it just updated hours ago (as of this comment). I just want to say thank you and good luck
May I ask if any change this excellent mod supporting The Lost Mission and TSM too?
Moddb.com
Moddb.com
And i'm not lying, this mod has everything people want to add to Doom 3.
I checked the files of The Lost Mission and... it seems like it can be ported quite easily.
I will try and, if it's really that easy, I will include it in the next update. :)
It probably won't happen any time soon because I don't have the time at the moment.
But ideally, I'd love to port new maps to FF.
Maybe one day...
Thanks for the kind words.
Happy new Year! Plz take your time. We still here wait for news. Other team still work on their own project such as Phobos, so you are not alone!
We actually found some time to work on this during Christmas holidays :)
The Lost Mission campaign is almost ready, l! It will also includes, as usual, completely reworked placement of enemies, weapons and secrets.
It only needs some playtesting and rebalancing.
Awesome and TY! D3 really need more love.
I finally managed to release it! :D
It was almost ready since January and we simply couldn't find the time to finish it :(
Congraz!! People will eventually come back to D3 modding.