Fragging Free is a Doom3 single-player modification.

FF has a precise objective: to bring the classic gameplay to the maximum.
We've found D3 gameplay good, but it was too slow and static if compared to older id games.
We worked hard to create something better and now we have a really fast and fun gameplay with crazy fights and much more challenging enemies.

In Fragging Free you'll find lots of action, lots of monsters, lots of power-ups and a well-balanced gameplay that will push your skills to their limit.
"Free" is the word that summarise the essence of this mod: no more limitations (instant weapon change, high walk speed and ut-style dodge abilities, no falling damage, no need to hold a key to run, ...), no objectives to follow, no stupid puzzles to do... just focus on fighting and have fun.
If you love Doom, Quake, Unreal, Serious Sam, Painkiller you know what we are talking about.

MAIN FEATURES:
- Fast gameplay: instant weapon change, high walk speed and ut-style dodge abilities.
- 12+ new huge maps filled with adrenalinic fights, lots of secrets and many outdoor sections.
- 19 weapons: we added what was missing do D3 and adapted the old ones to fit the new gameplay.
- Weapon powerups.
- Demon possession: fight as a demon in 3rd-Person Perspective...every monster has his own abilities and unique gameplay!
- Bullet time mode allows to gain health and move 2x faster. It can be recharged by collecting demons' souls or obtaining new medals.
- New/reworked enemies with new AI and attacks.
- Friend marines with advanced AI: they can choose different weapons according to the situation, they can talk and cooperate.
- Custom Sound Track.
- Drive a vehicle.
- Medals for special kills and map statistics.

If you are looking for a fun and challenging classic-FPS, this should be your cup of tee! :D

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Me and my twin brother started this project almost 15 years ago. That's crazy! Everything has changed in the meanwhile, work and personal life left little time for anything else, but we never gave up.

Being both of us software engineers, we got proficient with the game code and editor, but we relied on the community for new assets. We added new monsters, weapons, textures and models. We found testers and Neurological wrote a soundtrack for us. We are grateful for that.

The first release won Moddb's "Mod of the month" award and we received very positive comments. Thanks! We actually searched the web for constructive feedback (like "powerups are too cartoonish") and took note. After that we basically continued on our own, in a seemingly endless loop of improving, polishing and testing.

Despite the long development, we always stayed true to our goal: to bring the classic fast-paced gameplay to the maximum. The game has been rebalanced and improved with new fire modes, powerups, double jump, faster enemies and better monster "possession". We were amazed to find many of the same ideas in DOOM Eternal! We take it as a form of validation of our choices.

"FraggingFree" and "Last Night On Mars" campaigns

We are proud to introduce a new map called "Last Night On Mars", which is one of the most complex maps for Doom3 ever created! Actually, we had to split it in two and still raise some limits in the SDK to make it work.

Existing maps have been expanded with new areas to make them less linear and vary the pace of gameplay.
We tried to make the game more 'fluid' and 'immersive' by removing useless cinematics and distracting UI elements (the concept of 'map sectors' is gone). We placed monsters in the map instead of spawning them in front of you (at least... for the first wave :D ). Weapons are now carried over between the 11 maps of the campaign, which adds strategy and makes finding secrets more rewarding.

Doom3 and ROE campaigns

On top of this, we now support both Doom3 and ROE campaigns, offering an incredible number of hours of gameplay. Enemies and weapons have been changed and repositioned. Ammo have been rebalanced. Statistics have been unified in the PDA, so they are available in all campaigns.

Weapons

Weapons received a lot of love, with improvements under every aspect: secondary fires, powerups, projectiles, models, sounds. I'm particularly proud of Flamethower and BFG, really a big improvement over the past.
The HUD now features a Serious-Sam style weapon overview.

Gameplay: Dodge, Double Jump and Bullet Time

Dodge and Double Jump code has been rewritten in C++ to work well with existing techniques like Strafe Jumping, giving you the best of Unreal and Quake gameplay.
The role of Bullet Time has been adjusted so it's still useful, but not as 'pervasive' as before.

Enemies and AI

As player movements got faster, also enemies became more aggressive.
Compared to Doom3, they move around more, some have new attacks and projectiles are faster.
Friendly AIs also received enhancements as they better navigate the map and choose their enemies more wisely.

Monster Possession

Possession has been rewritten from scratch. It now features 8-way directional movement, more monsters, better aim. We actually removed the crosshair from the HUD. You'll really feel like one of them! :)

Stay tuned for the upcoming release!

Fragging Free Remastered (v1.4) - Windows/Linux Release

Fragging Free Remastered (v1.4) - Windows/Linux Release

News

Add 2 new campaigns ('The Lost Mission', 'The Spider Mastermind') and minor improvements to weapons and maps.

Fragging Free Remastered (v1.3.1) - Windows/Linux Release

Fragging Free Remastered (v1.3.1) - Windows/Linux Release

News 2 comments

Patch release of Fragging Free Remastered for Windows (Vanilla/Steam/Dhewm3) and Linux (Dhewm3).

Fragging Free Remastered (v1.3) - Windows Release

Fragging Free Remastered (v1.3) - Windows Release

News 3 comments

The release of Fragging Free Remastered for Windows.

WarlorD69 's Kings Cemetery for FF released!

WarlorD69 's Kings Cemetery for FF released!

News 2 comments

WarlorD69's Kings Cemetery map for Fragging Free has been released.

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Fragging Free Remastered (v1.4) [dhewm3 compatible]

Fragging Free Remastered (v1.4) [dhewm3 compatible]

Full Version 12 comments

Fragging Free Remastered v1.4 for Windows (Vanilla/Steam/Dhewm) and Linux (dhewm3). New campaigns: - The Lost Mission - TSM

Fragging Free Remastered (v1.3.1) [dhewm3 compatible]

Fragging Free Remastered (v1.3.1) [dhewm3 compatible]

Full Version 18 comments

Fragging Free Remastered for Windows (Vanilla/Steam/Dhewm) and Linux (Dhewm).

Fragging Free Remastered (v1.3)

Fragging Free Remastered (v1.3)

Full Version 7 comments

Fragging Free is back, after 10 years, with countless improvements! Doom3 and ROE campaigns are included.

WarlorD69's Kings Cemetery [Add-on for v1.2][Already included in newer versions]

WarlorD69's Kings Cemetery [Add-on for v1.2][Already included in newer versions]

Full Version 1 comment

This addon allows you to play the 'Kings Cemetery' map (by WarlorD69) in Fragging Free.

Fragging Free v1.2

Fragging Free v1.2

Full Version 5 comments

Fragging Free v1.2 (full version). Does not include the "Enhanced ROE Campaign" Add-on.

Enhanced ROE Campaign [Add-on for v1.2][Already included in newer versions]

Enhanced ROE Campaign [Add-on for v1.2][Already included in newer versions]

Full Version 4 comments

This addon allows you to play an heavily-modified version of the ROE campaign in Fragging Free. It features coop sections with AI, new controllable monsters...

Comments  (0 - 10 of 182)
DeathCold
DeathCold - - 326 comments

Ok so I have not played this mod in decades and decided to come back to it and check it out. And... well, I don't know, maybe the old version from back in the days were good, or maybe I was enjoying games too much as a teenager back then, but playing it these days doesn't give me us much enjoyment as back then for many reasons.

First of all, I still decided to get old version instead of remastered version, because I don't have hi-end expensive PC to play it smoothly, but even old version runs like a dog ****. It lags even in the places where there is no details at all while vanilla Doom 3 works fine.

Second, the dodge mechanic is too sensitive, and thus when I even slightly press strafe left or right, game sends me flying in to the air. Or even if I'm walking simply forward, slight tap back or forward button will do the same. Which is why playing is freaking impossible, because like I said, game sends you flying all over the place.

Third, because of lag I tried to set graphics to the lowest possible in the game, but it not just didn't helped me but in general nothing changed at all. Like, I can set graphics to ultra, high, medium, low or lowest and it will still remain the same. Even the change of resolution doesn't help. Maybe because I'm running it on Windows 10, maybe not, I don't know, but back in the days on the very same PC that I'm currently using, I was able to play this mod without any problems. So what it is and why it works so badly, I don't know.

And on top of all that, the combat in this mod are a mess. Like, I don't even know what I'm doing. I'm trying to switch weapons with my mouse wheel, but it scrolls so fast that I can't even see what weapons I had. The demons were pain in the butt because of the strafe that sends me flying all over the place with just a little touch of strafe button, and I just can't aim properly because of it.

So yeah, in conclusion I can say that, back in the days I loved this mod in it's first versions. I even burned it on one of my DVD discs to preserve it for myself, but now, playing latest version (not the remastered one) not just gives me motion sickness, but also works like it is not a 2003 game, but a modern triple-A game that I'm trying to play on my old PC. Thus it saddens me that I can't play this mod again. Cause one aspect of this mod that I enjoyed the most is the fact that, you can play as monsters, such as Imps, Hell Knights, Pinky Demons and others. I was dreaming of playing some kind of mod like this, that would allow you to play as demons, but sadly this mod right now for me doesn't work properly and I have to forget about it until, probably, maybe, someday I get myself modern PC.

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loginovpavel2004
loginovpavel2004 - - 2 comments

Очень хороший мод, все на английском, а остальное на русском. Рейлган супер-пушка - с одного выстрела 5 врагов БУМ! С помощью артефакта контролировал монстров. Крутой мод. Спасибо большое!

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clestera
clestera - - 33 comments

hello i've played the mod about a year ago, recently reinstalling doom 3 and i couldn't quite figured what mods i wanted to play, but yours is obviously the choice, and by sheer coincidence it just updated hours ago (as of this comment). I just want to say thank you and good luck

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Unregret
Unregret - - 65 comments

May I ask if any change this excellent mod supporting The Lost Mission and TSM too?
Moddb.com
Moddb.com

And i'm not lying, this mod has everything people want to add to Doom 3.

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Ivan_the_B Creator
Ivan_the_B - - 96 comments

I checked the files of The Lost Mission and... it seems like it can be ported quite easily.
I will try and, if it's really that easy, I will include it in the next update. :)

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Ivan_the_B Creator
Ivan_the_B - - 96 comments

It probably won't happen any time soon because I don't have the time at the moment.
But ideally, I'd love to port new maps to FF.
Maybe one day...

Thanks for the kind words.

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Unregret
Unregret - - 65 comments

Happy new Year! Plz take your time. We still here wait for news. Other team still work on their own project such as Phobos, so you are not alone!

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Guest
Guest - - 692,635 comments

We actually found some time to work on this during Christmas holidays :)
The Lost Mission campaign is almost ready, l! It will also includes, as usual, completely reworked placement of enemies, weapons and secrets.
It only needs some playtesting and rebalancing.

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Unregret
Unregret - - 65 comments

Awesome and TY! D3 really need more love.

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Ivan_the_B Creator
Ivan_the_B - - 96 comments

I finally managed to release it! :D
It was almost ready since January and we simply couldn't find the time to finish it :(

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Unregret
Unregret - - 65 comments

Congraz!! People will eventually come back to D3 modding.

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