(Resurrection of Evil expansion pack is also required).
-Reworked intro and ending cinematics.
-No more mounted flash light.
-Ammo, health and armor pick ups now give as much ammount as they did in 2004's Doom 3, so you're not going to get as much of those as you get in BFG Edition.
-Voices and audio logs can be listened properly, unlike BFG Edition where ambient sounds makes every other audios difficult to hear.
-Player model and Armor item now corresponds to a Bravo Team marine.
-Deleted or changed several clip brushes so the movement of the player has less restrictions. For instance, you can now jump over railings to your death if you want to.
-Fixed a lot of map stuff like areas where you could get stuck, texture issues, visual glitches, etc.
-Underground2 sentry bot now activates its flashlight when entering its route.
PD: Source code for mod gamex86 file is included and free to use.
-Added missing sounds (hopefully all of them).
-Fixed, improved and expanded localization. (thanks IlDucci)
-All sounds have been revised and converted properly. (thanks IlDucci)
-Intro text font is now like the original BFG Edition version. (thanks IlDucci)
-Added missing models.
-Rechecked all maps and fixed whatever texture/light/brush/AAS/entity/collision issue I could found.
-Removed all check points and achievements entities.
-(Underground 1/2 map) Added a light models that were previously rendering like black boxes due to the model absence.
-(Underground 2 map) Added a flashlight to the sentry bot, as sentry bots in regular Doom 3 tend to have.
-(Underground 2 map) Fixed the cave chamber where you couldn't return from when you came from because of the cave model blocking the entrance from the inside out.
-(Underground 2 map) Fixed some big pipes that weren't touching the ground and were floating in a pit. (issue already present in the original version).
Don't forget to comment and report any other problems you may find.
That's it for now.
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