Fistful of Frags is a modification for Source engine settled in the Old West. Its key features include: 5 different game modes (including co-op), dynamic objectives, full player and equipment customization, bots, 16 weapons, fist fighting combat, anti-tk built in protection, and much more!

Report article Dedicated server update and new media: horses are here.

A new server update plus an insight of our next beta.

Posted by R_Yell on Apr 17th, 2009 digg this super bookmark


Build 2.5d for dedicated servers not only brings some important fixes and gameplay changes, it also adds some features meant for competitive play and clan matches. There isn't needed any client update to enjoy this version, just an updated server.

changelog wrote:- Alternative clothes give +25% capture loot reward, no matter if player was carrier or protector.
- Whiskey jug starts with x2.0 regeneration rate in Bounty, Coop and FoD-1 crate modes.
- Notoriety gained due combat increased 15-20%
- Carrier speed in 1 chest mode is decreased -20% to enforce combat. There's a small respawn penalization mainly to avoid players respawning alone. However they respawn closer to carrier than in previous versions, making this mode more appealing.
- Fixed incorrect notoriety in log events
- Fixed incorrect winning team displayed sometimes
- Fixed server crash when server admin attempted to chat in Bounty mode
- Fixed issue which prevented players from facing the objectives correctly when respawning
- Improved server stability, several related fixes included

Tournament mode, cvar fof_tournament enables several features meant for clan matches and competitive playing in general:

- notoriety restart after each round
- cvar fof_notorietyrate allows to customize how much notoriety gives each action (a multiplier for each action, actually), setting it to 0 disables any increase. Only works if tournament mode is enabled.
- Starting notoriety can be customized more freely (15-75 range)
- no maximum notoriety limit
- no random objectives



Regarding future updates, we are preparing several things, still soon to talk about them. For the moment check this amazing horse model made by Brad Myers, the same artist who brought to life our mexican bandit. There was horse poo in some maps and no horses around, odd isn't it? Problem fixed! Note that horses will be just animated props, and there is no plan to do other thing with them unless some major change of plans happens.

Horses will be added as animated props in beta 2.6 Horses will be added as animated props in beta 2.6
Comments
Bird_of_Prey
Bird_of_Prey Apr 17 2009, 1:19pm says:

It'll be interesting to see how horses are implemented. Models are excellent!

+1 vote     reply to comment
darktemplar242
darktemplar242 Apr 17 2009, 4:09pm replied:

props=static props or dynamic props....you cant ride it or anything...its just like a train wich is standing there during the eternity

+1 vote     reply to comment
Bird_of_Prey
Bird_of_Prey Apr 17 2009, 5:05pm replied:

Yeah, just realized that. I must be tired. lol.

+1 vote     reply to comment
R_Yell
R_Yell Apr 17 2009, 6:15pm replied:

I added some more info after you posted, to avoid confusions :D

+1 vote     reply to comment
Wills
Wills Apr 17 2009, 1:21pm says:

Haha! Nice! You guys deserve to be on Steam, hope you get the opportunity! So are the horses animated? And as horrible as this sounds, can they become collateral damage?

+5 votes     reply to comment
R_Yell
R_Yell Apr 17 2009, 3:03pm replied:

Yes,they already have some basic animations, more to come. They cannot be hurt. There's however an interesting possibility if they are implemented as NPC's. Damaging a horse would result in FF penalty (horses won't be killed in any case), and they could kick players if someone stays in the wrong place and horse gets nervous heheh. Yeah, perhaps adding them as some sort of static NPC makes more sense.

+4 votes     reply to comment
Wills
Wills Apr 17 2009, 3:22pm replied:

LOL! Yes, players getting kicked in the ass if they stand behind too long would be genius :D

+2 votes     reply to comment
smokeythebear
smokeythebear Apr 17 2009, 1:55pm says:

Very nice models!

+1 vote     reply to comment
Armageddon104
Armageddon104 Apr 17 2009, 2:03pm says:

W00T! HORSIES!

+1 vote     reply to comment
LORDDEREX
LORDDEREX Apr 17 2009, 2:06pm says:

cool!
Nice ryell, Will be nice to see it in motion

+1 vote     reply to comment
CommanderPT
CommanderPT Apr 17 2009, 2:16pm says:

Really nice horse model but I was hoping that you could be able to ride them aswell, for perhaps a special gamemode or something. Still, I hope that you can kill them. :U

+1 vote     reply to comment
Nitram
Nitram Apr 17 2009, 2:43pm says:

Really good models:D

+1 vote     reply to comment
awesomepossum
awesomepossum Apr 17 2009, 4:35pm says:

Horses ftw!

+1 vote     reply to comment
Jesternz08
Jesternz08 Apr 17 2009, 8:49pm says:

wow those horse models look incredible!!!
Its a shame you cant use them, though I understand that it would make a huge change on the gameplay.
Nice work, keep it up!

+1 vote     reply to comment
AgeofChivalry
AgeofChivalry Apr 18 2009, 1:04am says:

Amazing horse models guys, really liking where your game is headed lately, keep it up!

+2 votes     reply to comment
treat
treat Apr 18 2009, 2:34am says:

heighhhhh wilbur.

+1 vote     reply to comment
OkeiDo
OkeiDo Apr 18 2009, 5:12am says:

AWESOME! I wanna ride them horses :(

+2 votes     reply to comment
Australian_Bushman
Australian_Bushman Apr 19 2009, 9:57am says:

Mighty fine lookin' horse you have there.

+1 vote     reply to comment
BradMyers82
BradMyers82 Apr 20 2009, 5:34pm says:

I'm glad you guys dig the horse model. I can't wait to see it in game for myself. Thanks a lot for the plug R_Yell!

+1 vote     reply to comment
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Released Dec 21, 2007
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