First Strike is a Star Wars total conversion modification for Battlefield 2142. The goal of First Strike is to totally immerse the players into the amazing universe of Star Wars by presenting the most accurate representations of famous Star Wars locales, weapons, and characters, and combining them with exciting, fast paced gameplay and features new to the Battlefield scene. Within this mod you'll find yourself as a soldier of the Galactic Empire or as a freedom fighter for the Rebel Alliance. You'll fight across lovingly detailed recreations of various Star Wars locations with a wide array of weapons and vehicles.

Report article RSS Feed First Strike 1.55 Released!

Greetings Troopers! Welcome to the release of First Strike version 1.55. So what do you get with this edition of First Strike? Well for one thing you don't get the hassle of any new files to install, that will all be taken care of by our custom Launcher which when prompted will automatically update your current version of First Strike to the new 1.55 build, so you should have a smooth transition to 1.55 if you already have an up to date version of First Strike.

Posted by TALON_UK on Nov 4th, 2011

Greetings Troopers!

Welcome to the release of First Strike version 1.55. So what do you get with this edition of First Strike? Well for one thing you don't get the hassle of any new files to install, that will all be taken care of by our custom Launcher which when prompted will automatically update your current version of First Strike to the new 1.55 build, so you should have a smooth transition to 1.55 if you already have an up to date version of First Strike.


So what exactly is new with First Strike 1.55 you might ask? Well the major selling point is a vastly increased co-op and singleplayer section to the mod which now gives you bot support for a good portion of the vehicles available within the mod which have allowed us to provide you with a singleplayer/co-op experience which more fully reflects what you'll find playing the mod in multiplayer. We have also advanced leaps and bounds in the sophistication of the bot AI in general too, with bots now able to utilise ammo boxes, bacta canisters and various other team assist items, most notably the defibrillator and fusion cutter, which really changes the landscape of the battlefield when facing the bots, additionally the bots now have the capability to utilise grenades and other explosives making them more deadly than ever. Basically these improvements just provide an overall more well rounded experience when playing co-op or singleplayer with maps that better reflect the mod as a whole.


Another bonus of these new co-op maps is an additional feature we've added, which are bonus multiplayer maps based on the smaller layouts used by some of our co-op maps, which should give you new and unfamiliar experiences on some of our classic maps, I think you'll be pleasantly surprised by these.

In addition to this, myriad tweaks have been made to the general gameplay and graphics of the mod, solving many balance issues, and bugs which have been an issue in the past which should improve the entire First Strike mod experience.

Last, but not least we have the return of an old favourite, the Bounty Hunter pick up kit. This is only available in the co-op and singleplayer version of the Mos Espa map, but I'm sure you'll have fun hunting down the location of this highly sought after asset which will allow you to rain down death from above.


We hope you enjoy these improvements, and look forward to seeing you all on the servers soon.


First Strike v1.55 Changelog:

Weapons:
- Further enhanced AI tweaks for turbolasers
- Further enhanced AI tweaks for anti-starfighter turrets
- Proton Torpedo yield and range setting adjusted for a more intuitive effect and better gameplay balance
- 1.4 FD P-Tower laser cannon blast yield increased to improve effectiveness against vehicles

Vehicles:
- Further enhanced AI tweaks for all starfighters
- AI support added to various land vehicles including AT-PT, Armoured Rebel Freerunner, Firehawke & T1-B
- Further tweaks to Firehawke and T1-B for better balance
- Auto-turrets added to Imperial Convoy Raid Freighters

Singleplayer Map Support added to:
- Imperial Convoy Raid
- Null Sensor Station
- Rhen Var: Ice Plains
- Rhen Var: Research Facility
- Strike at Parmel

Co-op Map Support added to:
- Imperial Convoy Raid
- Null Sensor Station
- Rhen Var: Ice Plains
- Rhen Var: Research Facility
- Strike at Parmel
- Tatooine: Mos Espa

Improved Singleplayer & Co-op Map Support for:
- Battle of Yavin
- Encounter at Mos Entha
- Endor Clearing
- Endor Strike Team
- Tatooine: Bestine
- Tatooine: Mos Espa

Co-op Map Variants available as Multiplayer Maps:
- Null Sensor Station
- Rhen Var: Research Facility
- Tatooine: Bestine

Visual:
- Portable Shield Generator effects, and impact effects enhanced
- Enhanced star fighter and capital ship explosion effects
- Imperial Outpost Building texture tweak

Gameplay:
- Bounty Hunter kits added to Co-op and Singleplayer Mos Espa maps
- AI enhanced for more complete bot functionality, bots now able to utilise grenades, explosives and team assist items such as ammo boxes, bacta canisters, fusion cutters and the Defibrillator
- Balance issues addressed on Lok Wastelands map
- Freighter hitpoints increased on Imperial Convoy Raid to improve balance
- ISD Heavy Turbolaser effectiveness improved on Escape from Hoth
- Null Sensor Station complex optimised
- Tank weak spots added

Various bug fixes:
- Including special effects graphic issues present since BF2142 v.1.55 release
- Snowtrooper skirt black patch bug fixed
- Python tweaks added to reduce server crashes and solve Battle of Yavin end of round bug

Post comment Comments
joshino
joshino Nov 5 2011, 8:48am says:

Great update! The AI is soo much better than any of the recent crap on bf 2 + 2142 and even 1942.

+2 votes     reply to comment
Twigs
Twigs Nov 5 2011, 1:07pm replied:

Thanks Joshino! Makes a big differance to the existing sp/co-op maps, and we've also tweaked Yavin as well, so now the bots navigate out of the hangar much better. This in turn means humans also exit the hangar more smoothly.

The addition of the other space maps also helps give players a fuller mod experience when playing in either singleplayer or co-op.

+3 votes     reply to comment
Mighty_Guy
Mighty_Guy Nov 5 2011, 8:53am says:

This looks pretty awesome. Like first-person Battlefront 2

+2 votes     reply to comment
joshino
joshino Nov 5 2011, 9:01am replied:

But battlefront 2 is in first person?

Also it's more tactical/realistic than battlefront. Basically more gritty as you'll be going from cover to cover using deployables to avoid major fire like shield generators and hiding for your life from swarms of at-sts and firehawks.

+3 votes     reply to comment
Lt.Dann
Lt.Dann Nov 5 2011, 1:08pm replied:

How to not die: Bunny hop from cover to cover using guerrilla tactics. That's why my military in Afghanistan can't win. :/

+2 votes     reply to comment
TALON_UK
TALON_UK Nov 5 2011, 10:02am says:

Glad you're enjoying it guys, yeah, the AI is pretty well rounded now, much more capable of navigating the maps in interesting ways (You'll know what I mean by that when all of a sudden in a firefight you found that you've been outflanked by a bunch of bots ;D ), and the addition of greater bot functionality with their use of kit really raises the bar.

And yes, if you liked SW:BF2 you should enjoy our mod, but as Joshino says, we're a bit more tactical and rough and ready than that game, with an aim for more realism (which sounds a little daft when said in relation to a Star Wars game, but it makes a big difference in tone and gameplay), think of us as the missing link between SW:BF and the classic Battlefield games and you're pretty much there.

+2 votes     reply to comment
TALON_UK
TALON_UK Nov 8 2011, 10:31am says:

Here's a little video of First Strike 1.55 gameplay put together by Community Member Joshino. Well worth a watch.

Youtube.com

+3 votes     reply to comment
Epifire
Epifire Nov 9 2011, 12:30pm says:

This makes me want to pick up Battlefield, just so I can install this. Played and modded the starwars battlefront games for years. This just reminds me of what a newer starwars battlefront should look like.

Must say looks great, keep up the good work :D

+2 votes     reply to comment
TALON_UK
TALON_UK Nov 9 2011, 4:37pm replied:

Cheers for the kind words, get it installed and I'll see you out there. Hopefully if we've done our jobs right you'll be getting the best of both worlds, those being Star Wars and Battlefield.

+2 votes     reply to comment
-=[Colorado]=-
-=[Colorado]=- Nov 9 2011, 1:19pm says:

FUUUU
The video is not playing because it contains music from SME and is not aviable in Germany.

+2 votes     reply to comment
joshino
joshino Nov 9 2011, 6:55pm replied:

This one work for you at all? I sent a dispute form in... not sure if it worked.

Youtube.com

+2 votes     reply to comment
clonecomando162
clonecomando162 Nov 11 2011, 3:37pm says:

hey i just downloaded the update but i was watching it download and almost every single file said that it failed to extract and that it could be corrupt but when it was finished i went to play a few of the new maps but when its done loading and i push join the game crashes this has happened more than ounce is there a solution to this problem? someone please help!

+2 votes     reply to comment
TALON_UK
TALON_UK Nov 11 2011, 6:32pm replied:

Head over to the FS forums and the Client Support section and someone will try and help you there, also check out FAQ and this thread:

Forums.fsmod.com

+2 votes     reply to comment
Jodino
Jodino Nov 11 2011, 5:48pm says:

lol star wars battlefront 3 XD

+2 votes     reply to comment
jedi_hm2
jedi_hm2 Nov 18 2011, 11:43am says:

Awesome! Tracking...

+2 votes     reply to comment
Gangstaboy
Gangstaboy Jan 2 2012, 2:45pm says:

hey talon_UK please reply to this problem: if i wanna play a map and its loaded the bots do nothing? in space battle then the bots do something but on ground maps the bots do nothing? please help!

+2 votes     reply to comment
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Released Sep 27, 2007
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