First Strike is a Star Wars total conversion modification for Battlefield 2142. The goal of First Strike is to totally immerse the players into the amazing universe of Star Wars by presenting the most accurate representations of famous Star Wars locales, weapons, and characters, and combining them with exciting, fast paced gameplay and features new to the Battlefield scene. Within this mod you'll find yourself as a soldier of the Galactic Empire or as a freedom fighter for the Rebel Alliance. You'll fight across lovingly detailed recreations of various Star Wars locations with a wide array of weapons and vehicles.
Now that the dust has settled after a seasonal session of good solid fragging over the Christmas and New Years holidays, it is time to take stock and see how First Strike 1.4 was recieved when we finally released 1.4 just prior to Christmas. There's also a healthy amount of screenshots included for those of you who just want to look at the shiny stuff.
Posted by neko on Jan 15th, 2009
If you've been playing at all during the holidays you've no doubt noticed the stream of new faces that have been appearing on the galactic battlefield, filling up the Community Games every weekend and turning up in reasonable numbers during the week. All in all I'd say 1.4 has done pretty well, and releasing over Christmas was a solid idea as it gave people a chance to play to their hearts' content, in between the turkey and Christmas pud. If you are one of these new faces, first let me just say Welcome, and then I'd like to remind you of both the First Strike Wiki where you will find a wealth of information on everything from weapons and vehicles to map information and objectives. Also don't forget to check out our forums where you will find many a community member ready to answer your questions.
As with any new release there were a few hickups along the way, with new bugs introduced and old ones forgotten that needed to be addressed quickly. And addressed they were thanks to the new streamlined First Strike Launcher which now gives us the ability to more easily update the mod with fixes that can reach you far quicker than ever before. This system will allow us to get patches to you faster and as a result will mean a more steady stream of new content for you guys. Unfortunately the Launcher also brought with it a few issues of its own. If you're having problems, be sure to stop by our Client Support forum and we'll help you get your mod sorted. Rest assured that the problems are being dealt with, and a fix will be out as soon as possible.
Speaking of new content the three new maps have already proven to be immensely popular, with the award for most play time going to Null Sensor Station clocking in at almost 40 hours, with Bandomeer Refinery Assault coming in second at nearly 29, and Lok Wastelands not far behind on just under 24 hours. What's cool about this batch of new maps is that they all deliver something that is unique and individual to the table, be that blasting away with powerful tanks across Lok, engaging in epic shuttle on shuttle aerial battles over Bandomeer, or making that last desperate push up a stairwell in an Imperial base to capture the command centre on Null, each one is a very different animal, and they are all fine additions to First Strike because of that.
Lastly I'd just like to remind you that if you haven't already, don't forget to vote for your favorite Star Wars mod over at ModDB, and we'd like to thank you all for your continuing support. As long as you guys keep playing we'll keep adding more content to this fine mod. And let's not forget that the Battle of Hoth is just around the corner.
So keep enjoying yourselves out there, and we'll see you soon on the battlefields in that galaxy far, far away...