First Strike is a Star Wars total conversion modification for Battlefield 2142. The goal of First Strike is to totally immerse the players into the amazing universe of Star Wars by presenting the most accurate representations of famous Star Wars locales, weapons, and characters, and combining them with exciting, fast paced gameplay and features new to the Battlefield scene. Within this mod you'll find yourself as a soldier of the Galactic Empire or as a freedom fighter for the Rebel Alliance. You'll fight across lovingly detailed recreations of various Star Wars locations with a wide array of weapons and vehicles.

Report abuse First Strike v1.20-1.3 Client Installer (Windows)
Filename
FirstStrike_Patch_v1.20-v1.30.rar
Type
Patch
Uploader
Omen_66
Date
Sep 1st, 2008
Size
14.39mb (15,088,442 bytes)
Downloads
813 (1 today)
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Description

Weapons: -Almost every rifle and pistol in the mod has had its accuracy tweaked and adjusted to be more accurate. -Medic Grenades no longer able to be replenished to avoid spamming -Ewebs/MKii’s have been given a bit more starting ammo -Squad leader ping has been increased in radius and amount of pings available -Deployable uav beacons can no longer be replenished -Support class now only has 2 mines, and the mines can no longer be rearmed -Sniper rifles now changed to reload like other weapons Droids: -Droids should not kill you now when you deploy them -Droid surfing has been eliminated -Trooper UAV Droid now has a decrease in radius of ping and a longer time in between pings -Heavy Weapons droids should now be more useful/powerful Vehicles: -Space Fighter targeting systems have been fixed, which should make fight-on-fighter combat on our space maps a lot more fun once again. -Freerunner APC crash fix -All heavy land vehicles (and on some maps the ATSTs) have been locked to their t hi


Weapons: -Almost every rifle and pistol in the mod has had its accuracy tweaked and adjusted to be more accurate. -Medic Grenades no longer able to be replenished to avoid spamming -Ewebs/MKii’s have been given a bit more starting ammo -Squad leader ping has been increased in radius and amount of pings available -Deployable uav beacons can no longer be replenished -Support class now only has 2 mines, and the mines can no longer be rearmed -Sniper rifles now changed to reload like other weapons Droids: -Droids should not kill you now when you deploy them -Droid surfing has been eliminated -Trooper UAV Droid now has a decrease in radius of ping and a longer time in between pings -Heavy Weapons droids should now be more useful/powerful Vehicles: -Space Fighter targeting systems have been fixed, which should make fight-on-fighter combat on our space maps a lot more fun once again. -Freerunner APC crash fix -All heavy land vehicles (and on some maps the ATSTs) have been locked to their t hide detail -


Weapons:
-Almost every rifle and pistol in the mod has had its accuracy tweaked and adjusted to be more accurate.
-Medic Grenades no longer able to be replenished to avoid spamming
-Ewebs/MKii’s have been given a bit more starting ammo
-Squad leader ping has been increased in radius and amount of pings available
-Deployable uav beacons can no longer be replenished
-Support class now only has 2 mines, and the mines can no longer be rearmed
-Sniper rifles now changed to reload like other weapons

Droids:
-Droids should not kill you now when you deploy them
-Droid surfing has been eliminated
-Trooper UAV Droid now has a decrease in radius of ping and a longer time in between pings
-Heavy Weapons droids should now be more useful/powerful

Vehicles:
-Space Fighter targeting systems have been fixed, which should make fight-on-fighter combat on our space maps a lot more fun once again.
-Freerunner APC crash fix
-All heavy land vehicles (and on some maps the ATSTs) have been locked to their teams permanently. No more vehicle stealing.
-Firehawke HUD changed to match the other imperial vehicles

Maps:
-Ticket Drain Fixed on Convoy Raid 64p
-Additional Y-wing spawns were added to Convoy raid to help tackle spawncamping.
-Several building exploits were fixed on the Tatooine maps
-Rhen var Ice Plains reduction in combat area for all versions to encourage more direct combat
-Lighting adjusted on Mos Entha and spawn points moved and added for the Crashed Corvette CP
-Bestine's 32p first hill flag is now one way. Once the rebels take it imps can't cap it back.
-Bestine's freerunner will now spawn more frequently
-Ryloth 16p shrunk to the top half of the map
-Ryloth's vehicles are all now locked to their appropriate teams.
-32p Ryloth has seen a reduction in the amount of aircraft on it. They will also take longer to spawn (with exception to the lambda)

General:
-Several graphical issues have been addressed and fixed
-The game doesn't hang on the black screen when initially loading if you're in windowed mode and not focused on the game at start.

We would also like to thank the public for your continued support of the mod and for making it quite frankly one of the best mods out there! Our numbers keep going up and we have alot of exciting things going on in the community. Enjoy the patch and look for our future patches that will include new content!

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First Strike v1.20-1.3 Client Installer (Windows)
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Platforms
Windows, Mac
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Official Page
Fsmod.com
Release Date
Released Sep 27, 2007
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MD5 Hash
06f79fc89704d7c06730786e7baa0418
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Related Groups
First Strike Development Team
First Strike Development Team Developer & Publisher with 8 members