Firearms: Source is a team based first person shooter, rooted in the traditions of the Firearms mod for Half-Life. Firearms: Source brings the best aspects of Firearms to the Source engine, and then takes them a step further. You'll see a host of familiar weapons and maps, but you'll find the streamlined game play to be faster, focusing on aggressive, skilled play. From nearly the moment you spawn you can expect to be engaged in furious action.
Firearms: Source was accepted into Steamworks, and FA:S 2.0 will be available via Steam. Also check out two new weapons coming to FA:S.
Posted by DysPatch on Sep 30th, 2010
Hey gamers, we bring great news about Firearms: Source's distribution and publicity. We at Firearms: Source like to patch our game frequently, which should normally be a good thing. However, this means servers and clients have to keep making sure they have the latest version of Firearms: Source. How do we solve this? Steamworks! The next version of Firearms: Source will be released via Steam as Firearms: Source 2.0. We have so much new content and new features being packed into the next version of Firearms: Source, that it will once again feel like a whole new game. With Steam works, your clients will auto-update whenever we release a new build, and Steam will install the game for you. Also, expect some Steamworks features like Achievements and Player Stats. If that doesn't get you excited enough, check out some of our fresh media.
We give you the Sterling, an old SMG that was featured in the original Firearms on the GoldSrc engine. It only felt right to bring the Sterling back in action as it brings class to the battlefield and helps beef up our rather limited amount of Submachine Guns. One thing you will also notice about the Sterling is its spiffy integral suppressor that will be included if you choose the suppressor attachment. In an upcoming developer blog, I will discuss how attachments will be implemented, focusing on the game mechanics and balancing of attachments. I am sure one of our programmers will also make a post about our very interesting technical implementation, allowing us to future proof attachments so that we can keep adding to and diversifying our attachment list. Make sure you check up on our forums as we will also be releasing images throughout development.
The next weapon we have to show you is the Raging Bull. You may recall Firearms GoldSrc featured a Colt Anaconda revolver. It's about time we added a revolver, however we wanted to mix things up and add a revolver that gives us the option of multiple calibers, especially one that fires a .500 S&W round. This hand cannon is like no other pistols currently in our arsenal. Most of our pistols are weaker and have faster rates of fire, but the Raging Bull has a slower rate of fire and can drop a player in two shots. You'll be using in more medium range combat instead of the usual CQC. Grabbing an SMG and a Raging Bull will allow you to excel in all short to medium range confrontations.
We have also starting the Firearms: Source League and have already begun scheduling the first scrimmages. If you operate or participate in a clan or team that plays Firearms: Source, post your roster in our League Forum and sign up and take part in the competitive gameplay that makes FA:S so great. Our first scrimmages will be recorded and posted on the website to show how well Firearms: Source plays in a competitive league. We will also be updating our website rather soon, moving to use CMS so that we can update the website more frequently without having to edit static HTML pages. I hope you are all enjoying FA:S 1.0e and are looking forward to FA:S 2.0. See you all on the battlefield and thank you for playing Firearms: Source.