Firearms: Source is a team based first person shooter, rooted in the traditions of the Firearms mod for Half-Life. Firearms: Source brings the best aspects of Firearms to the Source engine, and then takes them a step further. You'll see a host of familiar weapons and maps, but you'll find the streamlined game play to be faster, focusing on aggressive, skilled play. From nearly the moment you spawn you can expect to be engaged in furious action.
There's a new site design we unveiled today, which includes a full publishing of our weapons list and maps list. I suggest checking it out at www.firearms-source.com. We also showcase DysPatch's latest map, a remake of Sandblast, but this time set in a much colder environment.
Posted by HitmanTheMad on Jan 17th, 2009
Today we're releasing a new web design. I won't bore you with the details, but do check out the various subsections; you might be pleasantly surprised with what you find. Such as new weapons and maps (hint hint).
Before I begin, we really do need weapon animators and skinners. The one piece of Firearms that is truly keeping us back from a timely release is artwork. Even though our current team is working hard on churning out the remaining content, it's just plain slow going. Do you want to help? If so, shoot me an email.
With that said, I'd like to introduce DysPatch's latest creation: The Source-engine conversion of ps_sandblast. But instead of being yet another boring desert map set in the Middle East, he's taken great pains to turn the dust and grit into a beautful, war-ravaged winter landscape. As a result of the change in scenery, we've renamed the map ps_snowstorm.
As with the original ps_sandblast, ps_snowstorm is a 3-flag Push map. While it's not too confined, it's small enough in size that the fighting is intense, brutal and non-stop. Firefights will break out across the open terrain inbetween destroyed buildings, involving entire squads of players, while the stealthier types will be able to sneak through various side routes and pop up on your flanks unexpectedly. I can't wait to get the map into larger testing, and I know the testers are probably itching to play it.
In other news, we've been on a multi-month hiatus as we concentrated on finishing off a ton of work and putting the final touches on the code. This media update was actually supposed to happen last month, but was delayed for various reasons, much to our chagrin. (We really don't like keeping people in the dark.) In any case, I'm hoping we can keep the update schedule more regular as we continue on towards release day.
Be sure to check out the Developer Journals while you're here. Some of them have gotten good updates lately. Also, check out the FAS Report if you want to know more about what's going on. Grunt does a good job at piecing together official information that gets leaked or posted informally on our message boards, IRC channels and elsewhere.
Do you run a FAS-related website? If so, do you want an icon on firearms-source.com? Check out the right-hand sidebar under the title "Community Sites" for information on how to get your link included.
More to come soon!