Final Dawn Realms is a unique RPG mod for Unreal Tournament 2004.

Final Dawn is a project that started over 3 years ago. Since then, our team members, ideas, and the entire game has changed. Now we're back, with some unique and original ideas for a popular genre.

Final Dawn Realms will be an original RPG with both online and offline options. In offline mode, you can advance through an ongoing story and create a character that will evolve as you progress. In online mode, you can explore the world with friends, complete missions and quests, or play against your enemies in many different realms.

Single player mode will be played offline, and will be a traditional fantasy RPG.This will include a detailed story, which we have been working on since the original project started over 3 years ago. New chapters of the story will be added periodically, and the story will be continually expanding. You will be able to take different paths through this story for many different adventures. The story will be based around the gods of the elements and their realms. You will play an adventurer in a world that has been devestated by the power of magic. But now those powers have been locked away in scrolls. Many people seek these scrolls, for many different reasons. Will you stop them, or will your search them out yourself. Will you use the powers of the scrolls for good, or for evil? Many choices await you...

This will also feature unique character progression, which will be one of the main concepts of the game. While in other games, you would often pick a character class at the start, that will not be the case in Final Dawn Realms. Instead, you will start as a basic character with no particular abilities. You will be able to attack things and maybe use a few basic spells, but you won't be able to do much or use much equipment. As you progress through the game, you will evolve into a stronger character.

But what sort of character you become, depends on your actions. For example, if you spend all your times hitting things with a weapon, you'll probably evolve into a warrior. If you spend more time helping out other characters you're more likely to become a healer, etc. Your character will keep progressing depending on your actions, how you play, and many other factors. If as a warrior, you use an axe, you may become a berserker. But if you choose to use a bow and arrow, you'll evolve into a ranger.

There will also be many "prestige classes" with unique spells and abilities. These will be much harder to unlock, and the way to become one will be much harder to discover. Character will also possess an elemental alignment that will add extra abilities. If you choose fire, you'll be able to attack things with fireballs and similar spells. But with earth alignment, you'll have more protective abilities.

The online, multiplayer mode will include a few different gametypes, which will be shorter games that you can play through with friends. These will be taken from the storyline of the main game, and you will be able to select which chapter you want to play. These chapters will fit into one of a few different game types (subject to much change)

Assault - Work your way through dungeon type areas, killing monsters to progress and evolve. There may be many different tasks and obstacles, such as finding an item, iniltrating an enemy stronghold, or finding and defeating the enemy boss.

Good vs Evil - 2 teams will assume the roles of a good and evil team from the story, and start at different ends of the map. Many obstacles and monsters will stand between you, and you must defeat these to reach the enemy team. Killing the other monsters in the area will help you gain experience and evolve, making the monsters less of a threat to you, and you a much greater threat to the enemy team.

DragonLord - One player will have the ability to become a strong enemy such as a dragon. The other players will hunt down this player and attempt to kill them and their minions. The player that kills them will gain their abilities, and the game continues until one person is dominant.

In the multiplayer mode, players must select a basic class when they begin, and will gain abilities and strengths related to that class as they gain experience. While each mission will contain a specific goal, increasing your characters strength will be very important to completing the mission.

Weapons, items, and other items can also be found throughout the missions, which will assist you. There will also be elemental scrolls hidden, which only a few players will be able to hold. Possessing one of these may help you turn the tables greatly against your opponents, be them monsters or other players.

We hope to create an exciting adventure, taking influences from many different RPGs, and most of all our players. The project is still in it's infancy, but we think our ideas can create a very interesting fantasy game. If you have any suggestions, feel free to let us know!

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We've all been working pretty hard on Final Dawn Realms over the past few months, and now I'm here to give you a taster of some of the things that are going into the game!

Final Dawn Realms is a fantasy mod for Unreal Tournament 2004/2007, which has been in the works on and off for over 3 years now. But this year, we finally decided on the direction to go with the mod, and we got some great people who have been doing some amazing work for us, and turning it into reality.

We're currently going through some basic Internal Alpha testing. All's going well, and we hope to have some in game footage to show in the next few weeks as we move on to Beta testing. We plan to release our first version to the public by the end of the year, which will be the first of many to come. This will include "Capture the Penguin", which involves lots of fighting, monsters, magic, and... Penguins. This will be a basic, fun, online game type for you to play, and later we will add online dungeon crawls, large battles, and a single player storyline to play through. You can find out more details on our mod page, and our web site.

Here's some concept art, by our resident artist, Shadow -

Flail Scorpion Phoenix Blade Scorpion Wrist Blades

And finally, 3 of our completed weapon models. The Colossal Warhammer, Barbarian Halberd, and Furious Mace.

Weapons of the Southern Mountains

There's more concept art, weapon models, and a few character models on our site at Fdrealms.com. Also, we're always looking to take on talented modders to our development team, and we're especially looking for texture artists at the moment. If you'd like to help out, contact us via email, the forums, or ModDB PMs.

Internal Realease Oct. 31st.....Or Sooner

News

Depending on the work flow an internal realease should be happening very soon. According to Brad the code is almost ready to go and were all looking foreward...

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Soul-Guardian
Soul-Guardian - - 762 comments

Revive this please.

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_Brad
_Brad - - 1 comments

We're at this full steam, so be expecting very good things soon!

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Mundi
Mundi - - 1 comments

Well, I'm a modeler/two-bit coder, Mundi, got some of the character models done and we are approaching our internal alpha release. Won't be long now, just don't hold your breath....

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Volosity
Volosity - - 2 comments

haha this mod isn't gona die this time and IF and ts a hard IF it does i will take it on bymyself lol anyway we will have updated to the site probibly tomarrow btw where is a model for you fans :D and by the way we have come alot farther then 10% since i joined :D i have been spitting out models left and right, they can't keep up with me lol anyway i made this tonight in 10 min :D enjoy

Img83.imageshack.us

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KidNextDoor
KidNextDoor - - 16 comments

this sounds awesome and if it dies i might have to cry and you dont want an innocent person to cry right... lol

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Topherm
Topherm - - 103 comments

Aww.. mad I can't believe you go the name aeon as a username thats mad, anyhoots this looks mad I might have to add the game your modding to my list of crud I have to buy heh, *sigH* anyhoots.. wee you already got a don't die comment, as your first comment heh thats funny!

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