whats new:
-updated commands (look on mddb thread or tutorials for updated list)
opcl_RPGSimulation "switch on off the training and simulation of player fitness and strenght ."
opcl_scubagearactive "tells the system, that a a scuba gear is active, no damage will be add to player during drowning without breath
opcl_ArmorDropBug
opcl_HealthFitness "switch on/off that players health influence his speed "
-new trigger entities:
ClearingPictureViewerOutFade --can show a picture for a defined time and fade it out than
ClearingOwnedQuarter --trigger this if player buyed a quarter where he can save game/sleep
ClearingSecretRoom --trigger this if player found a secret area or room
ClearingStopWatch --can now work as countdown, can play sounds if its working as countdown
--nearly final statistics, i'm close to start the achievement system.
--better devmode (weaponcheat also gives now full ammo for each weapon and all weapons are
loaded, speedweightsimulation is turned off by give all weapons.
--small better RPG handling of player fitness training in worldtrigger
--more decent "no save is working, cheater!" message by activating godmode
--better immersive blood on screen
--vending machine with crazymode and limited cans
--the radio is now a little bit more quiet if player is outside of vehicle but radio is playing
--hands are now visible if swimming
--add save globalwreckedvehicles
--add save globalsecretrooms
--add + save globaleatenfood
--add + save globalspentdollars
--add + save globaltreasuresfound
--add + save globalsecretrooms
--add + save globalhuts
--add + save rpgfitness
--added vehicle vespa
--vespa driving behaviour can be tuned INSEDE the game
--debugged pickup food behaviour (look in forum)