Five Elite Mercenaries are send to an Island in middle of the 1980'. The Task: Find and Eliminate a local Drug Baron. Features: new Physic, real Sunmovement, Day/Night Change, Hunger/Food system, realistic (!) Weather system, Light/Dark viewing system for AI, 5 different Fractions on the Island. Complete Realistic simulation of nearly all things, including Sleep. New weapons, new Vehicles. Vehicles driving system is now exact (!) like GTA IV , FireSystem,... this mod is Heavily inspired by GTA, IGI, FarCry.

Post news Report RSS game engine update

big update of the game engine, specially adds the complete RPG simulation of player fitness training and depending game statistics, small bugfixes, player now can buy own houses... please read more------>

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whats new:
-updated commands (look on mddb thread or tutorials for updated list)
opcl_RPGSimulation "switch on off the training and simulation of player fitness and strenght ."
opcl_scubagearactive "tells the system, that a a scuba gear is active, no damage will be add to player during drowning without breath
opcl_ArmorDropBug
opcl_HealthFitness "switch on/off that players health influence his speed "

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-new trigger entities:
ClearingPictureViewerOutFade --can show a picture for a defined time and fade it out than
ClearingOwnedQuarter --trigger this if player buyed a quarter where he can save game/sleep
ClearingSecretRoom --trigger this if player found a secret area or room
ClearingStopWatch --can now work as countdown, can play sounds if its working as countdown

--nearly final statistics, i'm close to start the achievement system.
--better devmode (weaponcheat also gives now full ammo for each weapon and all weapons are
loaded, speedweightsimulation is turned off by give all weapons.
--small better RPG handling of player fitness training in worldtrigger
--more decent "no save is working, cheater!" message by activating godmode
--better immersive blood on screen
--vending machine with crazymode and limited cans
--the radio is now a little bit more quiet if player is outside of vehicle but radio is playing
--hands are now visible if swimming
--add save globalwreckedvehicles
--add save globalsecretrooms
--add + save globaleatenfood
--add + save globalspentdollars
--add + save globaltreasuresfound
--add + save globalsecretrooms
--add + save globalhuts
--add + save rpgfitness
--added vehicle vespa
--vespa driving behaviour can be tuned INSEDE the game
--debugged pickup food behaviour (look in forum)

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