Vault-Tec's most notable product was the vault. Officially, the vaults were part of “Project Safehouse”, designed to protect the American population from nuclear holocaust. In actuality, they had a more sinister purpose, a project known as the "Societal Preservation Program"

The vaults could not possibly have saved the citizens of the United States from the ravages of a nuclear war or a viral pandemic. With a population of almost 400 million by 2077, the U.S. would have needed over 400,000 Vaults to protect every man, woman and child. Vault-Tec was commissioned by the American government to build only 122 such vaults.

The true reason for the construction of the vaults was to allow the government to secretly study pre-selected segments of the American population, observe how they would react to the stresses of isolation, and how successfully they would re-colonize the devastated Earth and stars after the vault opened.

In addition, most vaults were designed to conduct often immoral experiments on live human test subjects. The purposes and experiments carried out in each vault varied. They included: the use of the FEV on an unwitting test population (Vault 87), the development of super soldiers (Vault 92), the creation of an entire population of human clones (Vault 108), Vault 101 was subject to a "Never to be opened" policy: the inhabitants were never going to be allowed to leave, the frequent use of psychoactive drugs (Vault 106), the extended use of a virtual reality simulator on a population (Vault 112), and so on.

This project was the work of the Enclave, a secret shadow organization of federal officials and corporate executives that used the Vault-Tec company to set up this sinister experiment. The Enclave considered themselves prime candidates for recolonizing the world after a nuclear holocaust and to this end commissioned the construction of their own shelters, isolated from the vault network. The results of the vault experiments were intended to help prepare the Enclave for either re-colonizing Earth or colonizing another planet if Earth turned out to be uninhabitable.

The experiments were monitored by Vault-Tec researchers in separate facilities. Sometimes select vault inhabitants (frequently the overseer) were aware of the nature of the experiment and also gathered data.

The experiment may be considered a success in terms of the data collected: data that was much more important to the Vault-Tec and Enclave scientists than a few hundred thousand lives. Perhaps they felt that the trade-off was mutual, as most of the vault dwellers would have died anyway if not for the vaults.

Although the vaults were supposedly designed with longevity in mind, many vaults had insufficient resources and are in dire need of repair. It is uncertain whether or not the Vault-Tec vaults were actually supposed to malfunction as many did, or whether they were deliberately ill-constructed. It seems that the company may have focused its resources primarily on the experimental vaults, leaving the control vaults with inferior materials and little chance of survival. This may be why there were recurring problems with water chips. Or it may be that over time, certain pieces of technology simply wore out and broke. In many cases, such as Vault 3, the community's fate is decided by a single malfunction.

The only known vaults to continuously function successfully are Vault 101 and Vault 112. Their vault experiments were intended to continue indefinitely.

Credits:

RobCo
RobertHouse
Gunnershi
Hang-Lip
Diablo7707
Courier-6
Sootsmokeash
Jayross7787
Noah.Klabo
SinCara1337 aka Zizi

RED-TEC
xxxRedMetalxxx
FUBAR

A special thanks to:
Untouchablelay
Phenryr
Guzzer
Der Fluger
Darin
Jarekfall

And a thanks to the creators of Fallout for making so many awesome games:
Bethesda
Obsidian
Interplay
Black Isle

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2 comments by RobertHouse on Sep 6th, 2014

Hello everyone.

As you may or may not know "Fallout: Last Vegas" is now obsolete, "Project Safehouse" is the successor to this canceled project.

Project Safehouse will take a completely new direction than Last Vegas, we are currently slowly yet very carefully developing a new story with plots to go with it completely unique from the other Fallouts, like Last Vegas the game is to have multiple endings so the player gets the freedom of choice, we are working on sort of a "bubble effect" in the story line, for example: If the player where to start and immediately kill a important Legion NPC that is the commander of a camp, the camp may get removed or reoccupied by the same or different faction over time and will effect the strength of that faction and supplies they have thus changing the story, each faction will move and take land depending on different paths the player will take.

Even though Project Safehouse is taking a new direction there is a lot of ideas and resources that will be passed down from Last Vegas such as the Stand Aim feature, maps, sprites and other resources.

We have definitely been working hard on this project, i myself have been working on it most of the day everyday since i first changed the name, it has become something i look forward to whenever i have the time.

Enclave v3.3 is going a little slower than expected do to problems with missing tiles but once that issue has been resolved we will send it to our testers for a further analyses to make sure there are no remaining problems, then a release.

If you own Fallout Tactics and have a sharp eye for bugs you qualify for Enclave v3.3 testing, if your interested PM here on Mod DB or shoot me a Email robco.db@gmail.com

You will be sent a link to Enclave v3.3 BETA after i have decided it is ready, details on how to test is very simple: you must send screenshot(s), save(s) and or if necessary detailed information on any and every bug you may find.

"Enclave 2" is at the moment not in any real development, we plan to start development shortly after Project Safehouse is released, though not in full development we are still working on the story and plots that go with it, maybe a few sprites here and there.

The Mod Launcher v2.1 will be better than ever! It will make installing any mod safe and easy as 1 step! Plus it comes with a new skin that will make the Mod Launcher much easier to use and more user friendly.

We have been working on this project for some time but our programer has very little time to spare at the moment so the project is on pause till he returns.

Like i said above "It will make installing any mod safe and easy as 1 step!" We really mean 1 step!! Just download the mod folder and install with it's automated installer, can't get any easier than that ;)

We will handle any technical problems that a mod may have with the Mod Launcher such as conflicts with Improver data and compatibility with special mod requirements, any bugs or problems with the mod is not my responsibility unless the mod is published by RobCo or if the problem is because of alterations by me or by other members of RobCo. 

If any of you are interested in helping develop Project Safehouse, Enclave II or helping test Enclave v3.3 let me know via PM here or via Email robco.db@gmail.com

We are looking for mappers, sprite creators, tile creators, trigger creators, Photoshop artists, 3D artists, programers, sound artists, voice actors and any other skills you might have.

NOTE: We may not need your particular skill or skills at the moment, we will keep you in the contact list until otherwise ;) If you are in need of Fallout Tactics a copy will be supplied same with other various programs and tools needed to get the job done.

Also i hope all of you reading this have a pleasant day! :)

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Post comment Comments  (0 - 10 of 49)
RobertHouse
RobertHouse Oct 30 2014, 7:18am says:

Hay guys! We are currently undergoing some story development and we would love to hear some of your ideas! If you have a Mod DB account post them here or Email me them: robco.db@gmail.com

+1 vote     reply to comment
RobertHouse
RobertHouse Aug 30 2014, 4:41pm says:

Look up top by the name. :)

+1 vote     reply to comment
RobertHouse
RobertHouse Sep 18 2014, 8:12pm replied:

Or here: Coming 2016

+1 vote     reply to comment
RobertHouse
RobertHouse Jul 17 2014, 2:50am says:

Final name change and official story update.

+1 vote     reply to comment
RobertHouse
RobertHouse Jul 8 2014, 2:40am says:

Updates tomorrow!
Enclave II will be on Facebook tomorrow as well.

Didn't have time to do this stuff but now i do.

+1 vote     reply to comment
Noah.Klabo
Noah.Klabo Jun 4 2014, 3:03am says:

You guys have no clue how long it took to make these launchers XD,
Nice vid man

+2 votes     reply to comment
RobertHouse
RobertHouse Jun 4 2014, 3:24am replied:

Thanks! Will be releasing the Launcher here: Nma-fallout.com

It will have links to that page on all my mod profiles.

+1 vote     reply to comment
RobertHouse
RobertHouse Jun 3 2014, 7:27am says:

We are now on Facebook!

+1 vote     reply to comment
humudu
humudu Jun 2 2014, 10:07am says:

Well that is awesome

+2 votes     reply to comment
RobertHouse
RobertHouse Jun 2 2014, 10:37pm replied:

Thanks! It is going to get even awesomer real soon. ;)

+1 vote     reply to comment
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