Project Safehouse

Vault-Tec's most notable product was the vault. Officially, the vaults were part of “Project Safehouse”, designed to protect the American population from nuclear holocaust. In actuality, they had a more sinister purpose, a project known as the “"Societal Preservation Program"

The vaults could not possibly have saved the citizens of the United States from the ravages of a nuclear war or a viral pandemic. With a population of almost 400 million by 2077, the U.S. would have needed over 400,000 Vaults to protect every man, woman and child. Vault-Tec was commissioned by the American government to build only 122 such vaults.

The true reason for the construction of the vaults was to allow the government to secretly study pre-selected segments of the American population, observe how they would react to the stresses of isolation, and how successfully they would re-colonize the devastated Earth and stars after the vault opened.

In addition, most vaults were designed to conduct often immoral experiments on live human test subjects. The purposes and experiments carried out in each vault varied. They included: the use of the FEV on an unwitting test population (Vault 87), the development of super soldiers (Vault 92), the creation of an entire population of human clones (Vault 108), Vault 101 was subject to a "Never to be opened" policy: the inhabitants were never going to be allowed to leave, the frequent use of psychoactive drugs (Vault 106), the extended use of a virtual reality simulator on a population (Vault 112), and so on.

This project was the work of the Enclave, a secret shadow organization of federal officials and corporate executives that used the Vault-Tec company to set up this sinister experiment. The Enclave considered themselves prime candidates for recolonizing the world after a nuclear holocaust and to this end commissioned the construction of their own shelters, isolated from the vault network. The results of the vault experiments were intended to help prepare the Enclave for either re-colonizing Earth or colonizing another planet if Earth turned out to be uninhabitable.

The experiments were monitored by Vault-Tec researchers in separate facilities. Sometimes select vault inhabitants (frequently the overseer) were aware of the nature of the experiment and also gathered data.

The experiment may be considered a success in terms of the data collected: data that was much more important to the Vault-Tec and Enclave scientists than a few hundred thousand lives. Perhaps they felt that the trade-off was mutual, as most of the vault dwellers would have died anyway if not for the vaults.

Although the vaults were supposedly designed with longevity in mind, many vaults had insufficient resources and are in dire need of repair. It is uncertain whether or not the Vault-Tec vaults were actually supposed to malfunction as many did, or whether they were deliberately ill-constructed. It seems that the company may have focused its resources primarily on the experimental vaults, leaving the control vaults with inferior materials and little chance of survival. This may be why there were recurring problems with water chips. Or it may be that over time, certain pieces of technology simply wore out and broke. In many cases, such as Vault 3, the community's fate is decided by a single malfunction.

The only known vaults to continuously function successfully are Vault 101 and Vault 112. Their vault experiments were intended to continue indefinitely... ...The rest of the story will be here soon.

Credits:

RobCo
RobertHouse
Gunnershi
Ox-Skull
Diablo7707
Courier-6
Sootsmokeash
Jayross7787
Noah.Klabo

RED-TEC
xxxRedMetalxxx
FUBAR

A special thanks to:
Untouchablelay
Phenryr
Guzzer
Der Fluger
Darin
Jarekfall

And a thanks to the creators of Fallout for making so many awesome games:
Bethesda
Obsidian
Interplay
Black Isle





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3 comments by RobertHouse on Jun 26th, 2014


===========================================================================

-RobCo Mod Launcher-
Current version: (V2.0) | Last Release: (06-12-2014) | Last updated: (07-21-2014)
===========================================================================


--------------------------------- Short Description: ---------------------------------

This program is for easily installing and running mods safely without harming any original game files, you can also use it to customize your game with patch mods supplied by RobCo and by the community to make your re-play or first time experience a little interesting.

--------------------------------- Redistribution: ---------------------------------

Do not redistribute without permission! (Links only)

--------------------------------- Installation: ---------------------------------

The mod launcher has a automated installer that will guide you through the install process.

If you need any help or assistance post here or contact me via email: robco.db@gmail.com

--------------------------------- How to use: ---------------------------------

Getting it setup:

First download the Mod Launcher, it has a automated installer that will walk you through the easy installation process.Name:  See.1.png<br /<Views: 20<br /<Size:  3.5 KB

After it's installed it's time to start downloading mods!

When you have downloaded the mod you want to play search for it's plugin file in the Mods/Plugins section and read the simple install/compatibility readme to easily and safely install the mod.

Launching the mod:

After the mod is installed and you are ready to play, click on the mods name in the window and make sure it's underlined.Name:  See.1.png<br /<Views: 20<br /<Size:  3.5 KB

After you've selected it press one of the Start button and enjoy!Name:  See.1.png<br /<Views: 20<br /<Size:  3.5 KB

Moving a mod/plugin up or down in the list:

If a mod or plugin needs moved up or down in the list right click it and the mods name should turn red.Name:  See.1.png<br /<Views: 20<br /<Size:  3.5 KB

Then on the the right side use the buttons to move the desired plugin/mod up or down.Name:  See.1.png<br /<Views: 20<br /<Size:  3.5 KB

Customize your game:

You can customize your game without any modding experience through
plugin-mods, every plugin has there own install instructions including a
automated installer.

Don't forget to read the plugin's requirements as certain plugins modify the same part of the game.

--------------------------------- How to make your own plugin: ---------------------------------

First go into your "Fallout Tactics/plugins/" folder and create a new
Text Document file, you will then need to rename the file to the name of
the mod and replace the file extension from ".TXT" to ".MLP" for
plugin or ".MLM" for a full mod.

Next go back to your Tactics folder "Fallout Tactics/" and create a new
folder, rename it with the same name as you named your plugin file.

After that place any modified files in your newly created mod folder.

If you would like your plugin added to the list or If you have any problems post here or email me: robco.db@gmail.com

--------------------------------- Known Bugs: ---------------------------------

(Bug-001)When you install 2 mods that
require Improver_data .TXT files they will conflict with each other and
all but the last one to be installed will not work properly.

(NOTE)How to use the other mod(s) is to
re-install the Improver_data .TXT files (again for that mod. (I know
what your thinking, sucks right?? Well version 2.1 will fix this bug.)

(Bug-002)You can click buttons on the Mod Launcher through other windows such as the game window.

(NOTE)Minimize the game window and close it to fix the problem.

--------------------------------- Compatible Mods: ---------------------------------

Awaken, Darkfall, Enclave, Redux, The Wastes, Turn-Based and more to come...

If you want to play a mod that's not listed here comment here or email me
: robco.db@gmail.com

--------------------------------- Download: ---------------------------------

Mod Launcher V2: Mediafire.com

--------------------------------- Mods/Plugins and other files: ---------------------------------

Here is a list of plugins complete with install instructions:

--------------------------------- Awaken: ---------------------------------
Plugin: Mediafire.com

  1. To launch Awaken simply install the mod to your desktop or other directory besides your Fallout Tactics directory.
  2. (Optional)Download 7-Zip to open/extract the files.
  3. Move (only) the folder named "Awaken" to your Fallout Tactics directory.
  4. Install Awaken's plugin.
  5. Open the Mod Launcher select "Awaken" in the list and click "Start".

NOTE: Do the same process when installing patches such as the English patch.
NOTE: Compatible with (Normal) and (Improver).

--------------------------------- Enclave: ---------------------------------
Plugin: Mediafire.com

  1. To launch Enclave simply install the mod to your desktop or other directory besides your Fallout Tactics directory.
  2. Download 7-Zip to open/extract the files.
  3. Rename "Improver_data" to "MLImprover".
  4. Move the folders named "Enclave" and "MLImprover" to your Fallout Tactics directory.
  5. Install Enclave's plugin.
  6. Open the Mod Launcher select "Enclave" in the list and click "Start".

NOTE: Do the same process when installing updates and patches.
NOTE: Only compatible with (Improver).

--------------------------------- Turn-Based: ---------------------------------
Plugin: Mediafire.com

  1. To launch the Turn-Based mod simply install the mod to your desktop or other directory besides your Fallout Tactics directory.
  2. (Optional)Download 7-Zip to open/extract the files.
  3. Move the folder named "tbmod" to your Fallout Tactics directory.
  4. Install the Turn-Based plugin.
  5. Open the Mod Launcher select "TBmod" in the list and click "Start".

NOTE: Compatible with (Normal) and (Improver).

--------------------------------- The Wastes: ---------------------------------
Plugin: Mediafire.com

  1. To launch The Wastes simply install the mod to your desktop or other directory besides your Fallout Tactics directory.
  2. (Optional)Download 7-Zip to open/extract the files.
  3. Extract
    the "core" folder to your desktop or other directory and rename it
    to "Wastes" then move it to your Fallout Tactics directory.
  4. Move the text file named "AmmoTypes.txt" to your "MLImprover" folder in your Fallout Tactics directory.
  5. Install The Wastes plugin.
  6. Open the Mod Launcher select "Wastes" in the list and click "Start".

NOTE: Only compatible with (Improver).

--------------------------------- Redux: ---------------------------------
Plugin: Mediafire.com

  1. To launch Redux simply install the mod to your desktop or other directory besides your Fallout Tactics directory.
  2. (Optional)Download 7-Zip to open/extract the files.
  3. Extract
    the "core" folder to your desktop or other directory and rename it
    to "Redux" then move it to your Fallout Tactics directory.
  4. Install Redux's plugin.
  5. Open the Mod Launcher select "Redux" in the list and click "Start".

NOTE: Do the same process when installing updates and patches.
NOTE: Compatible with (Normal) and (Improver).

--------------------------------- Darkfall: ---------------------------------
Plugin: Mediafire.com

  1. To launch Darkfall simply install the mod to your desktop or other directory besides your Fallout Tactics directory.
  2. (Optional)Download 7-Zip to open/extract the files.
  3. Move (only) the folder named "Darkfall" to your Fallout Tactics directory.
  4. Install Darkfall's plugin.
  5. Open the Mod Launcher select "Darkfall" in the list and click "Start".

NOTE: Do the same process when installing patches such as the Polish patch.
NOTE: Compatible with (Normal) and (Improver).

If you have any problems, want to recommend a plugin or want to add your very own plugin to the list feel free to post here or email me: robco.db@gmail.com

--------------------------------- Credits: ---------------------------------

RobCo

  • Noah.Klabo
  • RobertHouse
  • Jayross7787
--------------------------------- Videos: ---------------------------------

-(Old v1) Here is a re-skin for the public demo.
Moddb.com

-(Old v1) Mod Launcher New Feature!
It's still a WIP!
Moddb.com

-(Old v1) This video shows the launcher running Last Vegas, Enclave and Awaken at the same time!

It also shows what all the features on the menu do.

NOTE: This video is to demonstrate patches and other customization
mods running at the same time, the Mod Launcher is not made to launch
full mods but as seen in the video "it can".

Public version release date: Not sure, need to do some testing first
and if everything checks out i will post it in a few days along with
full detailed tutorials, instructions and maybe a few start files.
Moddb.com

--------------------------------- Screenshots: --------------------------------

v2.1!
Click image for larger version. <br /<<br /<Name: Screenshot_2014-7-18_2.53.46.png <br /<Views: 0 <br /<Size: 378.4 KB <br /<ID: 660

v2.0!
Click image for larger version. <br /<<br /<Name: Final2.png <br /<Views: 5 <br /<Size: 349.3 KB <br /<ID: 542

Media RSS Feed Latest Video
Post comment Comments  (0 - 10 of 46)
RobertHouse
RobertHouse Jul 17 2014, 2:50am says: Online

Final name change and official story update.

+1 vote     reply to comment
RobertHouse
RobertHouse Jul 8 2014, 2:40am says: Online

Updates tomorrow!
Enclave II will be on Facebook tomorrow as well.

Didn't have time to do this stuff but now i do.

+1 vote     reply to comment
Noah.Klabo
Noah.Klabo Jun 4 2014, 3:03am says:

You guys have no clue how long it took to make these launchers XD,
Nice vid man

+2 votes     reply to comment
RobertHouse
RobertHouse Jun 4 2014, 3:24am replied: Online

Thanks! Will be releasing the Launcher here: Nma-fallout.com

It will have links to that page on all my mod profiles.

+1 vote     reply to comment
RobertHouse
RobertHouse Jun 3 2014, 7:27am says: Online

We are now on Facebook!

+1 vote     reply to comment
humudu
humudu Jun 2 2014, 10:07am says:

Well that is awesome

+2 votes     reply to comment
RobertHouse
RobertHouse Jun 2 2014, 10:37pm replied: Online

Thanks! It is going to get even awesomer real soon. ;)

+1 vote     reply to comment
SkuDG
SkuDG May 30 2014, 1:23pm says:

I can't wait till the release. This has a lot of potential, and you guys are doing a great job so far!

+3 votes     reply to comment
RobertHouse
RobertHouse May 31 2014, 5:55am replied: Online

We have had our time to think about the future of this great project and we have estimated a release in 2016 or at the very least early 2017, may seem like a long time but it takes time for perfection ;) and perfection, Last Vegas shall have.

+2 votes     reply to comment
RobertHouse
RobertHouse May 29 2014, 2:10pm replied: Online

And more will come.

+1 vote     reply to comment
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Platform
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Developer
RobCo
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Release Date
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Project Safehouse
Project Safehouse
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