Vault-Tec's most notable product was the vault. Officially, the vaults were part of “Project Safehouse”, designed to protect the American population from nuclear holocaust. In actuality, they had a more sinister purpose, a project known as the "Societal Preservation Program"

The vaults could not possibly have saved the citizens of the United States from the ravages of a nuclear war or a viral pandemic. With a population of almost 400 million by 2077, the U.S. would have needed over 400,000 Vaults to protect every man, woman and child. Vault-Tec was commissioned by the American government to build only 122 such vaults.

The true reason for the construction of the vaults was to allow the government to secretly study pre-selected segments of the American population, observe how they would react to the stresses of isolation, and how successfully they would re-colonize the devastated Earth and stars after the vault opened.

In addition, most vaults were designed to conduct often immoral experiments on live human test subjects. The purposes and experiments carried out in each vault varied. They included: the use of the FEV on an unwitting test population (Vault 87), the development of super soldiers (Vault 92), the creation of an entire population of human clones (Vault 108), Vault 101 was subject to a "Never to be opened" policy: the inhabitants were never going to be allowed to leave, the frequent use of psychoactive drugs (Vault 106), the extended use of a virtual reality simulator on a population (Vault 112), and so on.

This project was the work of the Enclave, a secret shadow organization of federal officials and corporate executives that used the Vault-Tec company to set up this sinister experiment. The Enclave considered themselves prime candidates for recolonizing the world after a nuclear holocaust and to this end commissioned the construction of their own shelters, isolated from the vault network. The results of the vault experiments were intended to help prepare the Enclave for either re-colonizing Earth or colonizing another planet if Earth turned out to be uninhabitable.

The experiments were monitored by Vault-Tec researchers in separate facilities. Sometimes select vault inhabitants (frequently the overseer) were aware of the nature of the experiment and also gathered data.

The experiment may be considered a success in terms of the data collected: data that was much more important to the Vault-Tec and Enclave scientists than a few hundred thousand lives. Perhaps they felt that the trade-off was mutual, as most of the vault dwellers would have died anyway if not for the vaults.

Although the vaults were supposedly designed with longevity in mind, many vaults had insufficient resources and are in dire need of repair. It is uncertain whether or not the Vault-Tec vaults were actually supposed to malfunction as many did, or whether they were deliberately ill-constructed. It seems that the company may have focused its resources primarily on the experimental vaults, leaving the control vaults with inferior materials and little chance of survival. This may be why there were recurring problems with water chips. Or it may be that over time, certain pieces of technology simply wore out and broke. In many cases, such as Vault 3, the community's fate is decided by a single malfunction.

The only known vaults to continuously function successfully are Vault 101 and Vault 112. Their vault experiments were intended to continue indefinitely.


RobertHouse - [Main developer]
Gunnershi - [Support/Donator]
Hang-Lip - [Support/Developer]
Diablo7707 - [Main Sprite artist]
Courier-6 - [Mapper/Developer]
Sootsmokeash - [Tester]
Jayross7787 - [Tester]
Noah.Klabo - [Programer]
SinCara1337 - [Mapper]

Nadeauhugo - [Support/Donator]

xxxRedMetalxxx - [Support/Donator/Developer]
FUBAR - [Donator]

A special thanks to:
Untouchablelay - [Support/Donator]
Phenryr - [Tester]
Guzzer - [Donator]
Der Fluger - [Donator/Sprite Artist]
Darin - [Donator/Sprite Artist]
Jarekfall - [Programer]

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0 comments by RobertHouse on Jan 10th, 2015

Hay guys/girls I found a Tool that helps with lag, encounter rate, even crashing! And many other performance issues that make this old game a pain.

It's called "Fallout Tactics Booster" It's been around for some time now but i never got around to downloading it, i recently did and it worked wonders on Project Safehouse so i tested it with Enclave and there was a noticeable performance increase that i think you all will find pleasing compared to the Vanilla performance.

All you need to do is download it from here, extract it and run it as "Administrator", select your Fallout Tactics directory, select "Full - 250MB" and click "Optimize!"... And your done!! Fallout Tactics and any mods you may have installed will be improved. :D

Also FT Booster will be added to the Mod Launchers list of tools in the next release. (coming next Friday!)

Original description:

Quote:While playing (or trying to play) Fallout Tactics you've probably noticed that the program isn't coded well. Even the most powerful hardware configurations may have problems with its poor swap-file system.

That's where the need for this program came from. Even the minimal variant of optimization brings noticable speed boost during screen scrolling. Other variants allow (among other things) faster game initializing.

You can also choose to delete redundant files after optimization, so the game after optimization won't use much more space than it had used before.

Recommended setup^

If anyone needs help or has a problem contact me via Email if you don't have a ModDB account to PM me.

My email:

Also the creators emails:
Marek Luch:

Media RSS Feed Latest Video
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Fixed "BOS.exe"

Fixed "BOS.exe"

Dec 25, 2014 Patch 3 comments

To install (Make a backup of your BOS.exe) then simply replace your "BOS.exe" in your "Fallout Tactics" folder. Fixes the "Sniper" perk and "TagName...

Post comment Comments  (0 - 10 of 49)
RobertHouse Creator
RobertHouse Oct 30 2014, 7:18am says:

Hay guys! We are currently undergoing some story development and we would love to hear some of your ideas! If you have a Mod DB account post them here or Email me them:

+2 votes   reply to comment
RobertHouse Creator
RobertHouse Aug 30 2014, 4:41pm says:

Look up top by the name. :)

+2 votes   reply to comment
RobertHouse Creator
RobertHouse Sep 18 2014, 8:12pm replied:

Or here: Coming 2016

+2 votes   reply to comment
RobertHouse Creator
RobertHouse Jul 17 2014, 2:50am says:

Final name change and official story update.

+2 votes   reply to comment
RobertHouse Creator
RobertHouse Jul 8 2014, 2:40am says:

Updates tomorrow!
Enclave II will be on Facebook tomorrow as well.

Didn't have time to do this stuff but now i do.

+1 vote   reply to comment
Noah.Klabo Jun 4 2014, 3:03am says:

You guys have no clue how long it took to make these launchers XD,
Nice vid man

+2 votes     reply to comment
RobertHouse Creator
RobertHouse Jun 4 2014, 3:24am replied:

Thanks! Will be releasing the Launcher here:

It will have links to that page on all my mod profiles.

+1 vote   reply to comment
RobertHouse Creator
RobertHouse Jun 3 2014, 7:27am says:

We are now on Facebook!

+1 vote   reply to comment
humudu Jun 2 2014, 10:07am says:

Well that is awesome

+2 votes     reply to comment
RobertHouse Creator
RobertHouse Jun 2 2014, 10:37pm replied:

Thanks! It is going to get even awesomer real soon. ;)

+1 vote   reply to comment
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