Vault-Tec's most notable product was the vault. Officially, the vaults were part of “Project Safehouse”, designed to protect the American population from nuclear holocaust. In actuality, they had a more sinister purpose, a project known as the "Societal Preservation Program"

The vaults could not possibly have saved the citizens of the United States from the ravages of a nuclear war or a viral pandemic. With a population of almost 400 million by 2077, the U.S. would have needed over 400,000 Vaults to protect every man, woman and child. Vault-Tec was commissioned by the American government to build only 122 such vaults.

The true reason for the construction of the vaults was to allow the government to secretly study pre-selected segments of the American population, observe how they would react to the stresses of isolation, and how successfully they would re-colonize the devastated Earth and stars after the vault opened.

In addition, most vaults were designed to conduct often immoral experiments on live human test subjects. The purposes and experiments carried out in each vault varied. They included: the use of the FEV on an unwitting test population (Vault 87), the development of super soldiers (Vault 92), the creation of an entire population of human clones (Vault 108), Vault 101 was subject to a "Never to be opened" policy: the inhabitants were never going to be allowed to leave, the frequent use of psychoactive drugs (Vault 106), the extended use of a virtual reality simulator on a population (Vault 112), and so on.

This project was the work of the Enclave, a secret shadow organization of federal officials and corporate executives that used the Vault-Tec company to set up this sinister experiment. The Enclave considered themselves prime candidates for recolonizing the world after a nuclear holocaust and to this end commissioned the construction of their own shelters, isolated from the vault network. The results of the vault experiments were intended to help prepare the Enclave for either re-colonizing Earth or colonizing another planet if Earth turned out to be uninhabitable.

The experiments were monitored by Vault-Tec researchers in separate facilities. Sometimes select vault inhabitants (frequently the overseer) were aware of the nature of the experiment and also gathered data.

The experiment may be considered a success in terms of the data collected: data that was much more important to the Vault-Tec and Enclave scientists than a few hundred thousand lives. Perhaps they felt that the trade-off was mutual, as most of the vault dwellers would have died anyway if not for the vaults.

Although the vaults were supposedly designed with longevity in mind, many vaults had insufficient resources and are in dire need of repair. It is uncertain whether or not the Vault-Tec vaults were actually supposed to malfunction as many did, or whether they were deliberately ill-constructed. It seems that the company may have focused its resources primarily on the experimental vaults, leaving the control vaults with inferior materials and little chance of survival. This may be why there were recurring problems with water chips. Or it may be that over time, certain pieces of technology simply wore out and broke. In many cases, such as Vault 3, the community's fate is decided by a single malfunction.

The only known vaults to continuously function successfully are Vault 101 and Vault 112. Their vault experiments were intended to continue indefinitely.

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0 comments by RobertHouse on Jul 23rd, 2014

-RobCo Mod Launcher-
Can be found here. | Short Description:

This program is for easily installing and running mods safely without harming any original game files, you can also use it to customize your game with patch mods supplied by RobCo and by the community to make your re-play or first time experience a little interesting.

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Fixed "BOS.exe"

Fixed "BOS.exe"

Dec 25, 2014 Patch 3 comments

To install (Make a backup of your BOS.exe) then simply replace your "BOS.exe" in your "Fallout Tactics" folder. Fixes the "Sniper" perk and "TagName...

Post comment Comments  (10 - 20 of 53)
Noah.Klabo Jun 4 2014 says:

You guys have no clue how long it took to make these launchers XD,
Nice vid man

+2 votes     reply to comment
RobertHouse Creator
RobertHouse Jun 3 2014 says:

We are now on Facebook!

+1 vote   reply to comment
humudu Jun 2 2014 says:

Well that is awesome

+2 votes     reply to comment
RobertHouse Creator
RobertHouse Jun 2 2014 replied:

Thanks! It is going to get even awesomer real soon. ;)

+1 vote   reply to comment
SkuDG May 30 2014 says:

I can't wait till the release. This has a lot of potential, and you guys are doing a great job so far!

+3 votes     reply to comment
RobertHouse Creator
RobertHouse May 31 2014 replied:

We have had our time to think about the future of this great project and we have estimated a release in 2016 or at the very least early 2017, may seem like a long time but it takes time for perfection ;) and perfection, Last Vegas shall have.

+2 votes   reply to comment
Jayross7787 May 29 2014 says:

as for this current mod , looks great and very interesting , cant wait to see more ;)

+1 vote     reply to comment
RobertHouse Creator
RobertHouse May 29 2014 replied:

And more will come.

+1 vote   reply to comment
Jayross7787 May 29 2014 says:

if you play as the enclave in this mod that would be f-ing amazing ! always wondered what it would be like as the role of an enclave soldier , wondered that when playing fallout 2 ;)

+1 vote     reply to comment
RobertHouse Creator
RobertHouse May 29 2014 replied:

There is 5 ways to end the game and 5 main factions you can end the game with, Enclave is one of them. :)

+1 vote   reply to comment
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