Version 9.0 has been uploaded! It can be found at the Downloads page of this mod. It's still a WIP, so expect some issues.

Post news Report content RSS feed Fallout 3 Reborn V9.0 Release Date

That's right, the official V9 release date has been announced!

Posted by on

July 1st, 2011!

Get ready for another trek through the capital wasteland, Reborn V9 is coming out in less than 4 days. I just have a few tweaks and fixes to do, and the mod should be ready to go, then I have to package it up and upload it, and wait for mod DB to approve it.

Now that the important news has been released, time for a quick list of what Reborn V9 will require to run, and what I recommend for you to get the best Fallout 3 experience. Maybe you can use this guide to get Fallout 3 ready for the mod, to speed up the install process when the mod is released.

Fallout 3 Reborn V9.0 Requirements:

-Fallout 3, patched to the latest version (1.7).

-Fallout Script Extender (FOSE): Fose.silverlock.org

-Archive Invalidation Invalidated: Fallout3nexus.com

-All FIVE downloadable content expansion packs. Yes, that means Op. Anchorage, The Pitt, Broken Steel, Point Lookout, and Zeta.

Recommendations:

A few things I'd recommend you do to prevent bugs is to remove all other large mods, to prevent issues. And also, START A NEW GAME. I cannot say this enough times, and yet I still always get people complaining that their old saves don't work with the mod, I can't help you with bugs if you didn't start a new game.

Final Notes:

Well, I hope you guys are excited to play V9, and that you'll have as much fun playing it as I do. Please note that the beta testing was done by three people, so if we missed a few bugs, then don't get too riled up, patching V9 will be much easier than previous versions, due to the merged DLC mods. Also, new content updates with weapons/items may become a semi-regular thing post-release. See you July 1st,

Adam

EDIT: Copied the rough edition of the changelog below, may contain a few spelling or grammar errors.

-Made fists more useful, scoring a critical will knock down an opponent. base damage multiplied by 10, level up damage increase multiplied by 5

-Blunt two handed melee weapons now deal half the damage, and will knock a human down on a critical strike.

-Re-worked most of the weapons to support RH_ironsights. RH-Ironsights is now REQUIRED for the mod to work properly.

-Re-worked the needs system to be far more stable, realistic, and stat based. You also need to use food/meds one at a time, and you cannot use weapons while using them.

-Re-worked the night-vision goggles to have a (crappy) 3D model, more options, and greater availability, they also consume fission batteries.

-Limited HUD assistance, no more rad counter, sneak menu, HP, AP, air menu, or crosshair HUD (unless you're aiming in 3rd person).

-Toned down the auto-aim, this isn't a console game.

-VATS has been disabled, no more easy way out of combat.

-Level max has been raised to 100, it now takes almost twice the XP to level up and the base Skill Points per level up = 3 + Intelligence instead of 10 + intelligence.

-Removed the royal wasteland bank.

-Increased some radiation sources by 10 times more rads/sec. It's recommended you either avoid these areas or use the improved rad suits to survive the radiation.

-Followers now level up independently of you.

-Increased Mirelurk damage values.

-removed SCAR-L

-Greatly reduced the amount of ammo and chem loot you can find on enemies and in containers and around the wastes.

-Fixed TMP Silenced not sounding right, and fixed reload animation.

-Set FN-FAL to be fully automatic, and replaced the ACOG variant with a scoped version.

-Upped the desert eagle damage by 30 points.

-Fixed M79 Grenade Launcher

-Replaced the AWM unscoped with vanilla-style hunting rifles.

-Removed some of the annoying tutorial messages.

-Tweaked all the perks to better fit with Reborn.

-Fixed the high RPM M249 to use 5.56x45mm, not 7.62x51mm.

-Changed chest crippled stagger chance from 50 to 100 percent.

-Changed the one crippled leg speed to 60 instead of 85 percent.

-Changed the two crippled legs speed to 40 instead of 75 percent.

- Added in a sprint system that allows you to sprint when you hold Shift.

-Tweaked the Stun Grenade effects, to make them more useful.

*Put in an option in the player house terminal that allows you to change the amount of enemies that populate the wasteland, from 1 to 10 times.

-Tweaked the Light Step perk to only give you a 50% chance of not triggering enemy traps.

-Removed several perks, to fit Reborn better.

-Changed menu tooltips to fit Reborn better.

-Tweaked Scrounger and Fortune Finder perks to be more balanced.

-Raised the level and skill requirements for most perks (to fit with the 100 level cap).

-Added the Benelli M4 shotgun.

-Fixed the alien ship crash random event to NOT send the ammo flying everywhere, and to include more ammo.

-Modified main menu and loading screens.

-Made it far easier to get addicted with the new addiction system. Before it was almost impossible.

-Vendors carry far, far more ammo.

-Changed the sleep system back to the vanilla one, but you get +5 Sleep for every hour slept.

-Nuka Cola Vending machines now only sell nuka cola and Quantum, no food.

-DLC's merged with the game, you now need them to play it, but they are more stable and support Reborn better.

-Beefed up caravan security with 2-4 more guards per caravan. (WIP!)

-Increased companion offensive and defensive abilities.

-Booze now gives you a temporary boost of +10 Hydration, but after 2 minutes, you lose 20 hydration.

-There is now a Reborn Settings Terminal located directly to your left as you exit Vault 101 (through the gear door).

-Updated the Reborn Settings Terminal with the latest information.

-Increased the amount of XP recieved for discovering locations, hacking, picking locks, and speech sucesses.

-Changed "WG" to Lb (pounds).

-Tweaked the heartbeat low health sound effect to play at lower levels of health.

-Made bobby pins extremely rare.

-Tweaked automatic weapons chambered in 5.56 and 7.62 and some SMGs to deal about 30-40% less damage.

-Tweaked melee weapons to deal 25-50% more damage.

-Relieving yourself without using a toilet or urinal will give you an effect that decreases Charisma, you must use a toilet or urinal to remove this effect.

-Increased almost all quest completion XP rewards to 5 times more XP.

-Gave all followers 3-5 times more health points, to stop them from dying so often. They also level-up independently of you, now.

-You now get a tin can upon consuming Pork n Beans

-Stealth boy value increased to 200, up from 100.

-You now get XP for turning in fingers or ears.

-Removed the [EMPTY] indicator on your HUD, you have to figure that out yourself now.

*Added in "Realism Points", a new system that takes account of how realistic your game is, and awards an XP multilier from 1.25-2.0X.

*Added in the option to disable fast travel.

-Added in travel terminals at six major settlements, these allow you to travel quickly and safely around, but at a cost.

-Added in help and information notes to the reborn settings terminals.

-Added in a new air support item, EMP Strike. A devastating orbital strike that fries all robots.

-Changed damage required to get XP for a kill from 40% to 1% (mostly applies to when a follower finished off someone you damaged).

-Greatly improved the AK-47's accuracy, before I had trouble hitting people past 100 meters, even with 100 small guns skill.

-You no longer get an extra skill point per Intelligence on level up, you now only get 5 skill points, plus 1 if you have the Educated perk.

-The Mesmetron now has a 90% mez chance and a 10% frenzy chance, it used to be 20% mez and 80% frenzy.

-Reworked the addiction system to be stable and glitch free. Doctors actually remove addictions now, certian features are fixed, and some messages have been tweaked.

-The Nuka Grenade is now made with Detergent instead of Abraxo Cleaner, since the previous item has no use, and Abraxo is now so useful and rare.

-The Stun Grenade now paralyses enemies for 15 seconds instead of 5.

-----------------------Op Anch Stuff ONLY-----------------------

-Increased Outcast security around Bailey Crossroads (near OA sim bunker).

-Tweaked Defender Morril to wear no headgear instead of a power helmet.

-Created load screens to match with OA Reborn.

-Removed dead body fade.

-Removed stupid health machines, now you regenerate health when not in combat.

-Removed the item glimmer (red effect).

-Tweaked ammo boxes to fit Reborn better.

-You no longer receive power armor training for completing the simulation.

-Made the Covert Ops Perk slightly more useful.

-Reworked the Requisition terminal to fit better with Reborn.

-Gave the patients in the hospital clothes.

-Forced needs disable upon entering the sim.

-Greatly improved loot recieved at the end, and made it include more OA only items (Winter camo stuff).

-Fixed the stupid sideways combat helmets worn by some BoS troops.

-Replaced the old ACOG scopes with a new, easier to see one.

-Made the M4 Aimpoint variants support proper iron sights.

-----------------------The Pitt Stuff ONLY-----------------------

-Renamed and tweaked the Infiltrator to the G3A3. Two versions, unmodded olive green, and stealth.

-Tweaked a few loadouts to work with Reborn.

-Fixed up the ammo mill to work properly with Reborn.

-Changed a few of the rewards for the ingot quest.

-Reduced ammo found in the steel yard, to make it harder to survive.

-Increased Trog damage greatly.

-Wildmen are now only armed mainly with melee weapons.

-Ingots now weight 20 pounds instead of 1, not quite realistic, but certainly an improvement.

-Changed some notes to fit Reborn better.

-Made slop feed and hydrate the player.

-----------------------Broken Steel Stuff ONLY-----------------------

Beefed up the Tesla Cannon and made it fire Uranium Slugs.

-Replaced the Tri-Beam Laser with the Mk-48 light machinegun.

-Replaced the Heavy Incinerator with the MGL-140, a semi-auto 6-shot grenade launcher.

-Reduced the health of Albino Scorpions, Hellfire Troops, and Overlords.

-----------------------Point Lookout Stuff ONLY-----------------------

-All weapons tweaked to deal more damage and to fit with Reborn better.

-Gas Masks now protect people from bio-gas grenades.

-----------------------Zeta Stuff ONLY-----------------------

-Added in a new super-weapon: The Railgun. One word, Devastating.

-Modified all the alien weapons to fit with Reborn.

-Removed Karma loss for killing the worker aliens.

-The Drones have 10x more health points now.

-Cryo Grenades are extremely lethal and usually kill any target instantly.

-New Alien Workbench in the mother-ship, creates Cryogenic weapons.

Post comment Comments
N3uR0m4nT3
N3uR0m4nT3

Time to reinstall FO3 again! Thanks for your efforts mate, your mod has always been great.

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Slayer_2 Author
Slayer_2

You're welcome, man. Hope you enjoy V9, I think it's one of my best, they usually get better, except for V7, perhaps, that was a bit downhill, I was giving in to the fanboys.

Reply Good karma+1 vote
sbseed Creator
sbseed

well thanks, adam works hard... specially with my demands for additions to the mod.

it is going to be the best mod of the series to-date in my opinion... we hope you enjoy it as much as (I) we do! :D

Reply Good karma+1 vote
dave_5430
dave_5430

>.< Dajumn, I need a changelog to see if I should really still play this now that I'm hooked on New Vegas...

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Slayer_2 Author
Slayer_2

I'll get one up, it's rough but better than nothing. Keep checking back.

Reply Good karma+1 vote
purplehaze412
purplehaze412

Nice birthday present (July 2nd), this year gets better an better.

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Slayer_2 Author
Slayer_2

Hahaha, thanks man, if you like V8, you'll love V9.

Reply Good karma+1 vote
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