July 1st, 2011!
Get ready for another trek through the capital wasteland, Reborn V9 is coming out in less than 4 days. I just have a few tweaks and fixes to do, and the mod should be ready to go, then I have to package it up and upload it, and wait for mod DB to approve it.
Now that the important news has been released, time for a quick list of what Reborn V9 will require to run, and what I recommend for you to get the best Fallout 3 experience. Maybe you can use this guide to get Fallout 3 ready for the mod, to speed up the install process when the mod is released.
Fallout 3 Reborn V9.0 Requirements:
-Fallout 3, patched to the latest version (1.7).
-Fallout Script Extender (FOSE): Fose.silverlock.org
-Archive Invalidation Invalidated: Fallout3nexus.com
-All FIVE downloadable content expansion packs. Yes, that means Op. Anchorage, The Pitt, Broken Steel, Point Lookout, and Zeta.
A few things I'd recommend you do to prevent bugs is to remove all other large mods, to prevent issues. And also, START A NEW GAME. I cannot say this enough times, and yet I still always get people complaining that their old saves don't work with the mod, I can't help you with bugs if you didn't start a new game.
Well, I hope you guys are excited to play V9, and that you'll have as much fun playing it as I do. Please note that the beta testing was done by three people, so if we missed a few bugs, then don't get too riled up, patching V9 will be much easier than previous versions, due to the merged DLC mods. Also, new content updates with weapons/items may become a semi-regular thing post-release. See you July 1st,
EDIT: Copied the rough edition of the changelog below, may contain a few spelling or grammar errors.
-Made fists more useful, scoring a critical will knock down an opponent. base damage multiplied by 10, level up damage increase multiplied by 5
-Blunt two handed melee weapons now deal half the damage, and will knock a human down on a critical strike.
-Re-worked most of the weapons to support RH_ironsights. RH-Ironsights is now REQUIRED for the mod to work properly.
-Re-worked the needs system to be far more stable, realistic, and stat based. You also need to use food/meds one at a time, and you cannot use weapons while using them.
-Re-worked the night-vision goggles to have a (crappy) 3D model, more options, and greater availability, they also consume fission batteries.
-Limited HUD assistance, no more rad counter, sneak menu, HP, AP, air menu, or crosshair HUD (unless you're aiming in 3rd person).
-Toned down the auto-aim, this isn't a console game.
-VATS has been disabled, no more easy way out of combat.
-Level max has been raised to 100, it now takes almost twice the XP to level up and the base Skill Points per level up = 3 + Intelligence instead of 10 + intelligence.
-Removed the royal wasteland bank.
-Increased some radiation sources by 10 times more rads/sec. It's recommended you either avoid these areas or use the improved rad suits to survive the radiation.
-Followers now level up independently of you.
-Increased Mirelurk damage values.
-Greatly reduced the amount of ammo and chem loot you can find on enemies and in containers and around the wastes.
-Fixed TMP Silenced not sounding right, and fixed reload animation.
-Set FN-FAL to be fully automatic, and replaced the ACOG variant with a scoped version.
-Upped the desert eagle damage by 30 points.
-Fixed M79 Grenade Launcher
-Replaced the AWM unscoped with vanilla-style hunting rifles.
-Removed some of the annoying tutorial messages.
-Tweaked all the perks to better fit with Reborn.
-Fixed the high RPM M249 to use 5.56x45mm, not 7.62x51mm.
-Changed chest crippled stagger chance from 50 to 100 percent.
-Changed the one crippled leg speed to 60 instead of 85 percent.
-Changed the two crippled legs speed to 40 instead of 75 percent.
- Added in a sprint system that allows you to sprint when you hold Shift.
-Tweaked the Stun Grenade effects, to make them more useful.
*Put in an option in the player house terminal that allows you to change the amount of enemies that populate the wasteland, from 1 to 10 times.
-Tweaked the Light Step perk to only give you a 50% chance of not triggering enemy traps.
-Removed several perks, to fit Reborn better.
-Changed menu tooltips to fit Reborn better.
-Tweaked Scrounger and Fortune Finder perks to be more balanced.
-Raised the level and skill requirements for most perks (to fit with the 100 level cap).
-Added the Benelli M4 shotgun.
-Fixed the alien ship crash random event to NOT send the ammo flying everywhere, and to include more ammo.
-Modified main menu and loading screens.
-Made it far easier to get addicted with the new addiction system. Before it was almost impossible.
-Vendors carry far, far more ammo.
-Changed the sleep system back to the vanilla one, but you get +5 Sleep for every hour slept.
-Nuka Cola Vending machines now only sell nuka cola and Quantum, no food.
-DLC's merged with the game, you now need them to play it, but they are more stable and support Reborn better.
-Beefed up caravan security with 2-4 more guards per caravan. (WIP!)
-Increased companion offensive and defensive abilities.
-Booze now gives you a temporary boost of +10 Hydration, but after 2 minutes, you lose 20 hydration.
-There is now a Reborn Settings Terminal located directly to your left as you exit Vault 101 (through the gear door).
-Updated the Reborn Settings Terminal with the latest information.
-Increased the amount of XP recieved for discovering locations, hacking, picking locks, and speech sucesses.
-Changed "WG" to Lb (pounds).
-Tweaked the heartbeat low health sound effect to play at lower levels of health.
-Made bobby pins extremely rare.
-Tweaked automatic weapons chambered in 5.56 and 7.62 and some SMGs to deal about 30-40% less damage.
-Tweaked melee weapons to deal 25-50% more damage.
-Relieving yourself without using a toilet or urinal will give you an effect that decreases Charisma, you must use a toilet or urinal to remove this effect.
-Increased almost all quest completion XP rewards to 5 times more XP.
-Gave all followers 3-5 times more health points, to stop them from dying so often. They also level-up independently of you, now.
-You now get a tin can upon consuming Pork n Beans
-Stealth boy value increased to 200, up from 100.
-You now get XP for turning in fingers or ears.
-Removed the [EMPTY] indicator on your HUD, you have to figure that out yourself now.
*Added in "Realism Points", a new system that takes account of how realistic your game is, and awards an XP multilier from 1.25-2.0X.
*Added in the option to disable fast travel.
-Added in travel terminals at six major settlements, these allow you to travel quickly and safely around, but at a cost.
-Added in help and information notes to the reborn settings terminals.
-Added in a new air support item, EMP Strike. A devastating orbital strike that fries all robots.
-Changed damage required to get XP for a kill from 40% to 1% (mostly applies to when a follower finished off someone you damaged).
-Greatly improved the AK-47's accuracy, before I had trouble hitting people past 100 meters, even with 100 small guns skill.
-You no longer get an extra skill point per Intelligence on level up, you now only get 5 skill points, plus 1 if you have the Educated perk.
-The Mesmetron now has a 90% mez chance and a 10% frenzy chance, it used to be 20% mez and 80% frenzy.
-Reworked the addiction system to be stable and glitch free. Doctors actually remove addictions now, certian features are fixed, and some messages have been tweaked.
-The Nuka Grenade is now made with Detergent instead of Abraxo Cleaner, since the previous item has no use, and Abraxo is now so useful and rare.
-The Stun Grenade now paralyses enemies for 15 seconds instead of 5.
-----------------------Op Anch Stuff ONLY-----------------------
-Increased Outcast security around Bailey Crossroads (near OA sim bunker).
-Tweaked Defender Morril to wear no headgear instead of a power helmet.
-Created load screens to match with OA Reborn.
-Removed dead body fade.
-Removed stupid health machines, now you regenerate health when not in combat.
-Removed the item glimmer (red effect).
-Tweaked ammo boxes to fit Reborn better.
-You no longer receive power armor training for completing the simulation.
-Made the Covert Ops Perk slightly more useful.
-Reworked the Requisition terminal to fit better with Reborn.
-Gave the patients in the hospital clothes.
-Forced needs disable upon entering the sim.
-Greatly improved loot recieved at the end, and made it include more OA only items (Winter camo stuff).
-Fixed the stupid sideways combat helmets worn by some BoS troops.
-Replaced the old ACOG scopes with a new, easier to see one.
-Made the M4 Aimpoint variants support proper iron sights.
-----------------------The Pitt Stuff ONLY-----------------------
-Renamed and tweaked the Infiltrator to the G3A3. Two versions, unmodded olive green, and stealth.
-Tweaked a few loadouts to work with Reborn.
-Fixed up the ammo mill to work properly with Reborn.
-Changed a few of the rewards for the ingot quest.
-Reduced ammo found in the steel yard, to make it harder to survive.
-Increased Trog damage greatly.
-Wildmen are now only armed mainly with melee weapons.
-Ingots now weight 20 pounds instead of 1, not quite realistic, but certainly an improvement.
-Changed some notes to fit Reborn better.
-Made slop feed and hydrate the player.
-----------------------Broken Steel Stuff ONLY-----------------------
Beefed up the Tesla Cannon and made it fire Uranium Slugs.
-Replaced the Tri-Beam Laser with the Mk-48 light machinegun.
-Replaced the Heavy Incinerator with the MGL-140, a semi-auto 6-shot grenade launcher.
-Reduced the health of Albino Scorpions, Hellfire Troops, and Overlords.
-----------------------Point Lookout Stuff ONLY-----------------------
-All weapons tweaked to deal more damage and to fit with Reborn better.
-Gas Masks now protect people from bio-gas grenades.
-----------------------Zeta Stuff ONLY-----------------------
-Added in a new super-weapon: The Railgun. One word, Devastating.
-Modified all the alien weapons to fit with Reborn.
-Removed Karma loss for killing the worker aliens.
-The Drones have 10x more health points now.
-Cryo Grenades are extremely lethal and usually kill any target instantly.
-New Alien Workbench in the mother-ship, creates Cryogenic weapons.