Version 9.0 has been uploaded! It can be found at the Downloads page of this mod. It's still a WIP, so expect some issues.

Post download Report content Fallout 3 Reborn V8 Broken Steel DLC Mod
Nov 29th, 2010
2.52mb (2,646,639 bytes)
1,495 (2 today)
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The modification file for the Broken Steel DLC. Install instructions and a feature list are included in the Readme file, requires the V8.2 (or higher) patch.

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Fallout 3 Reborn V8 Broken Steel DLC Mod
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sbseed Creator
sbseed Dec 1 2010 says:

always liked that robot...

+1 vote   reply to comment
FailerOfLife Dec 1 2010 says:

Big shiny robot is big and shiny. And deadly. Very, very, deadly. And then it gets owned in a pathetic way. Realistically you would think that if the Enclave had access to an orbital strike satellite they would have blow Liberty Prime to hell when the Brotherhood first pulled him out of the Pentagon. Oh well, got to have a story somehow I guess. I'm still playing New Vegas to get all the endings and explore everything, so in the meantime can you tell me what you replaced the Tesla Cannon with?

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Slayer_2 Author
Slayer_2 Dec 1 2010 replied:

Or, you think they'd just bomb the citadel a few kilometres away... It's like an adjustment of a few millimetres for the satellite.

I actually left the Tesla Cannon. It does more damage and all, and uses uranium slugs, but otherwise it's unchanged. The Incinerator is the MGL140, and the Tri-beam is the MK-48.

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MasterChief295 Mar 26 2011 replied:

maybe the enclave got the orbital stkie after the first battle with prime

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FoxFort Dec 2 2010 says:

Hey nice. For me F3 is much better, FNV is good but... What did you do with hellfire armor,new texture or textures from tesla armor(uniform)?

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Slayer_2 Author
Slayer_2 Dec 2 2010 replied:

Yeah, I agree. NV is ok, but has nothing on F3.

And I made the hellfire armor like the other realistic armors, but it's a black jumpsuit with a red vest/trim and 25% resistance to fire.

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FoxFort Dec 3 2010 replied:


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FailerOfLife Dec 3 2010 says:

I'm really hoping that the next Fallout game keeps some of the stuff from New Vegas, because I honestly like the survival skill, crafting, and different ammo types. They do make quite a bit of difference in combat, because sometimes you just need to put a .308 hollow point into a Deathclaw's face to put it down, though I tend to use the .50 cal incendiary rounds because hey, why the hell not? Technology will most likely have vastly improved by the time the next game comes out, so hopefully the Wasteland will be at least the size of Oblivion, though it would be freaking awesome if it was the size of Morrowind, or maybe even larger than that. 20 years from now, the entire U.S. in one game. That right there would give those of us perfectionists a **** load of stuff to complete right there, provided the character doesn't have a specific lifetime. I could sink a ton of time into a game like that. Damn I have no life. Hence the username.

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Slayer_2 Author
Slayer_2 Dec 6 2010 replied:

I know, it ****** me off how NV has great features and a ****** story/environment, but Fo3 has alright features and a great story/environment... It's like a pick and choose.

V9 will have lots of crafting features though, if I ever decide to make it.

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