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What does it do?

This simply modifys the Monkey Lord, the Galactic Colossus, and the fatboy, it gives the ML/GL both personal shields as well as a health buff, economy adjust, as well as speed.

Why?

Well to be honest i thought they needed more of a "HOLY SH--" factor and to kinda make them more balanced with each other, after play tests either one is capable of killing the other in the right circumstances, for example the ML stands more of a chance against a GL.

Economy has been adjusted because i felt as if compared to there abilities, they needed tweaking, each one has a more reasonable maintenace cost also, so making masses of them will be lesser the case.

I'm aware it may be taking the piss abit if you take a look at the files, but after decent amount of play testing, they all operate well.

Please provide constructive criticism of how i can improve/modify them a bit more, and even add more things.

VERSION 2 RELEASED!!

YEAH! i scaled all the experimentals now, they all look alot more menacing for there stats, i added t2 shields gen unit buffs as well, there alot more usefull now.

V2 Features

--Scaled units 250% GC, 225% ML, 250% Fatboy
--Added t2 shield gen units buffs, more usefull
--Cleaned up code
--Tweaked damage on experimentals as well as movement speeds

VERSION 2.5 HOT FIX + VETERAN BUFFS RELEASED!

V2.5 HOT FIX + VETERAN TWEAKS!!

CHANGELOG:

--Added my version of the CZAR, beefed of course
--Added new veteran level health gaining, damage increase etc
--Inreased damage levels on death (comparitive to size)
--Fixed treads being out-scaled (?), they now fit each expermental, (99% near perfect lol)
--Tweaked the code abit, did over the HP'S
--Tweaked economy, units now need much more energy to be sustained (lol duh there bloody massive!!) =D they should also take longer to build to
--Oops forgot to mention that the fatboy and the monkeylord now fire main weapons at air units, since uef is lacking air capability, i thought this was deemed necessary.

CAUTION

Disable Wicked Fleas aeon czar buff to use mine, otherwise they shall interfere

In V3 (Final?)

--More t3/t2/t1 unit buffs
--Going to to the rest of the experimentals
--Start on boats and stuff
--Possible new building/unit, Ion Cannon PD
--Teleportable buildings (lol or maybe not, ill give it a go)

Alternate Download Place

Supcomsource.net

More info in readme!!

But most of all...

Please Enjoy!!

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Post comment Comments
Tyranick Creator
Tyranick - - 166 comments

make mods folder in the root. (the bit where it displays gamedata, bin etc) place the folders in there, and put the SCD files in the gamedata folder

Reply Good karma+1 vote
Lord_Kain
Lord_Kain - - 3 comments

how to install?

Reply Good karma Bad karma+1 vote
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