Adobe Mojave
Full Version 3 commentsMerges a couple of adobe overhauls and tweaks them to get along better with other mods.
( Badda-dang-bada-wanng-wadda-booo ) What the title says.
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Merges a couple of adobe overhauls and tweaks them to get along better with other mods.
Rabba-dabba-haddabboo-wabbaaa What the title says.
A merge of several of my favorite "lil'" overhauls of New Vegas locations (With some tweaks, fixes and additions ).
The NCR are the New Californian Republic and their objective is to civilize the world by bringing the rule of law to the ruin and decay of the wasteland...
Fallout 1: The Story is a large modding project to bring the look and feel of the original Fallout to a modern engine.
Adds C-3PO as a companion east of Gibson Scrapyard. Also a short quest where you fight jawas.
An unofficial archival collection of previous Vanilla UI Plus (VUI+) releases. ALL CREDIT GOES TO AXONIS.
Digital Nightmare - Dark Industrial Music Overhaul Mod Over 5 hours of new material specially composed to alter the atmosphere of the game to a darker...
Lived In North Vegas Square and Believable Grub n Gulp received some worthwhile updates after you published this, using new resources. Think it would be worth it to have another look.
I also think Better Bases - NCR received some fixes (which you might have fixed alread):
>Fixed roombounds for A Cuppa Joe in McCarren's terminal, implemented simple Navmesh and removed the locked door
>Added roombounds for the interrogation room (cupboards clip slightly due to this but will fix later)
Lived in Sewers/Metro Inspired Sewers at
Nexusmods.com
has just been updated.
Just coz something is updated, doesn't necessarily means it is improved, from one point of view or the other. I'm aware of the updates and also new adobe mods that came out since the release of these mixes, and to my personal taste (From which these mixes were made in the first place), those updates were rather not significant enough or simply added or rearranged things that I didn't like (For example, Metro Sewers got extra npcs deleted in one of the newer updates, for "performance", which for me is a downgrade). And some of the fixes in the new updates (A missing floor in King's school, etc), I fixed myself in my versions anyway.
Most importantly, they didn't change anything in relation to meshes/ textures to my knowledge, so the original mods being requirements doesn't mess up anything, it's still just install them/deactivate their esp/ install and activate mine over them.
So it's all cool, don't worry, if there's a need for update, or something I'd like to add from newer versions or just by myself (Like I did with Freeside Review), I'll definitely do it.
Hello. I've noticed that both of the original Better Bases that are also in Better lil' Places pack were more recently updated than the pack itself. Is it safe to assume that the reason why the pack's last update is older than both of the Better Bases mod is because the mod author got around to fixing what you have already fixed in your pack, and there's simply no need to incorporate whatever it is that may have been added (or not)in the update, to the pack?
Also while i'm here, Less empty Nellis has its own individual patch for FPGE. It's one of the files on the FPGE Patch Collection mod page on the nexus. If I switched over to using the Better lil' Places pack, the .esp file of the FPGE patch would lose its master and I wouldn't be able to use it. Is it possible to pick which overhauls from the pack I want to use?
A bit of a late reply (I'm not very active these years in comment sections, sorry.), but for the first question, yes, the fix is in my mod already.
And for the second, no, there is only one esp, which is not tackled for FPGE, so you either gonna have to use my mix, or install all the individual files yoursel : /
Could these be run alongside The Great Mojave Interior Overhaul (and in what load order, with what patches?) or do I need to choose between these and it?
Freeside Review, no problems, load order doesn't matter.
There might be some minor baboos with Adobe Mojave, and I've heard there might be quite a few clippings with Superbly Better Lil Places in NCR bases. But in general I don't use TGMIO so can't tell. Only thing I can say is that probably the problems, if any, will be only visual (Clipping and such).
If you gonna try to run them together, put these lower in the load order.
Is a FPGE patch possible?
Haven't ever played with it, so I don't even know what (If anything) needs patching. If I ever will and find problems that would bother me, then, maybe.