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What does it do? This simply modifys the Monkey Lord, the Galactic Colossus, and the fatboy, it gives the ML/GL both personal shields as well as a health buff, economy adjust, as well as speed. Why? Well to be honest i thought they needed more of a "HOLY SH--" factor and to kinda make them more balanced with each other, after play tests either one is capable of killing the other in the right circumstances, for example the ML stands more of a chance against a GL. Economy has been adjusted because i felt as if compared to there abilities, they needed tweaking, each one has a more reasonable maintenace cost also, so making masses of them will be lesser the case. I'm aware it may be taking the piss abit if you take a look at the files, but after decent amount of play testing, they all operate well. Please provide constructive criticism of how i can improve/modify them a bit more, and even add more things. VERSION 2 RELEASED!! YEAH! i scaled all the experimentals now, they all...

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BIG CZAR!
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Traslogan
Traslogan - - 244 comments

reminds me of the movie 'Independence Day', maybe you could make a mod with a campaign based on the invasion of huge CZAR's ( or the invasion of 'Independence day' lol). you could make 7/8 new units that are very sci fi alien like and then make the game based around 2000AD.

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