I like to announce EVE: RTS (work name) It's a mod about EVE Online developed by myself, featuring ships and other objects directly from the original Game. Models and Textures were extracted using TriExporter. CCP confirmed that I can use their Artwork. (see end of summary)
Fantastic!
This is mindblowing fantastic!
Consider (later) to use the stations arms as REAL docking points for whatever - download cargo, repair ships, arrival of passengers, etc ...
Whenever I become a more complete modder I'll put my hands it this station too.
Plans for stations are . . . some way this direction.
I try to keep it small, so performance will not get big hits and it should still be possible to play it in multiplayer.
Repair ships - that build and repair the base - are already planed.
Maybe some sort of Cargo ship that may interact with objects in a sector could be possible too.
For passengers ... I thought about a economy system that works with population. This is the next step to get running. Details on this with next update I think.
This is only going to be a test release ... I will not really do all this for Hiigarans too. But before finishing this mode I will not move to eve ships to avoid getting stuck because of missing objects wich need to be done first to work ingame.
The goal is to get the whole gamemode done, release it and then stat porting over eve ships.
Passengers: retrieval of prison or helpless ships under attack. They have to be salvaged or brought back to a safe harbour (stations)...
If you can sccipt this in a gamemode wich works for all maps and still have no performance issues. . . =D
This will be awesome