I like to announce EVE: RTS (work name) It's a mod about EVE Online developed by myself, featuring ships and other objects directly from the original Game. Models and Textures were extracted using TriExporter. CCP confirmed that I can use their Artwork. (see end of summary)

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Browse and search the Mod DB EVE: RTS mod for Homeworld 2 video & audio listing for some sweet media. Your eyes will thank you.
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Mr.Thi Author
Mr.Thi Dec 10 2011 says:

If you want a better version you could download this:

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Madman4700 Dec 10 2011 says:

Will there be any kind of Area Of Effect from ship explosions?

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Mr.Thi Author
Mr.Thi Dec 11 2011 replied:

At the moment no area of effect is planned. If possible and performance won't be hit too much i may consider this after All ships and everything else is done.

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mindero Dec 17 2011 says:

Looking great, maybe the flash-out effect for the big ships could be a little bit slower. It would make it epic!

+2 votes     reply to comment
Do0med34 Dec 31 2011 says:

Will you add new sound effects for explosions?

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rolmander Mar 27 2012 says:

yea looks really cool exept that the wreckages and explosions stop moving. is that hardcoded?

+2 votes     reply to comment
Blaze200038 Apr 14 2012 replied:

From my understanding of the files (I'm not related to the project; just got tired of looking at it and tried to fix it myself) its just a property of the way the wreckage spawns upon death.
If he changed it so that the wreck was technically salvage instead of a new ship (which is how it currently works) then he could add some initial velocity to the wreck, as well as random tumble factors, etc. But it still wouldn't (as I understand it) conserve the same velocity as the ship it spawned from. Which really bothers me too.

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Mr.Thi Author
Mr.Thi Apr 18 2012 replied:

I think i will not be able to make the Wreckage move . . . at least not in any derection - maybe I could try to rotate it or something like that, but it would only block Pathfinding even more.

The reason i'm not using HW2 default wreckage is, that you would need to collect them. Wich is only possible with latching to it and docking to a bigger ship. This would not really work, as most ships have really big dimensions.

Additionally this harvesting methods conflicts with default harvesting. Every Miner would try to salvage the wreckages and I don't want this to happen.

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Dec 10th, 2011
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