Europa Barbarorum is a total conversion for Medieval II: Total War: Kingdoms and successor to Europa Barbarorum for Rome: Total War. The aim is to give the player an even better gaming experience compared to EB1 on the RTW engine and a deeper comprehension of the ancient world and its correlations.

Report RSS Europa Barbarorum v2.4

A new dawn and new horizons for EBII, the long awaited 2.4 release has come!

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Greetings fans of Europa Barbarorum!

It's been some time since our last major release, but now EBII 2.4 is finally here! Many of our team members are busy with their personal lives, jobs or academic research. Despite that, many of them have made special herculean efforts to release a product we are all proud of.

Our latest release includes the wonderful new settlement models you may have seen previewed on our Twitter page; alongside of many new unit models, mechanics, traits and gameplay scripts. We still have another major release on the horizon to complete our vision of a world painted in history. Have fun with the newest Version of the Mod! More awesome stuff is to come!

You can view the full commit log since the last release here.

Social media:

Join our discord server!

Facebook.com

Twitter.com

As always it's necessary to be absolutely explicit about this point:

THIS RELEASE IS NOT SAVEGAME COMPATIBLE

Installation instructions

1) Download the file: Moddb.com

2) Install to your M2TW folder

3) Apply the Large Address Aware patch (included in your installed M2TW/mods/EBII folder) to your kingdoms.exe

4) Use the M2TW/mods/EBII/launch.bat or a shortcut to run EBII

5) Start a EB2 campaign. WAIT for the game to generate the world, the game has not frozen, it takes time to do this on your very first campaign. It's generating the map.rwm file.

And finally...

In closing - EBII is still not complete. We are not finished - there will be future releases. We are at around 90% complete now - what we still need, what we always need, are more willing volunteers. If you are a 3D artist able to work with 3DS Max or Milkshape, or a 2D artist skilled with Photoshop who can work to instructions, we want you. If you have a knowledge in ancient history and a desire to contribute, we want you. If you are a scripter or coder, and have some familiarity with the files used here (compiled with C++ I believe), we want you. If you can proofread and edit XML files accurately, we want you. If you can playtest the ever-living crap out of a game, then do it all over again after a minor change, we want you. If you like the mod, and are eager to learn how to do something that can help to contribute, we want you. Apply here.

As ever, thank you for your support and remember to read more history.

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