New GUI installation interface with options for backup and restoration introduced!
Also, shotguns now have fixed clip capacities so they're no longer infinite, Revenant correctly has 1 spare clip, and various other tweaks introduced!
Just download the latest version, one with yellow icon.
Good hunting!
Old entry:
From Readme file (not complete)
Before we get to technical stuff,
Ever since I started playing, I wanted to do something like this, but never quite found the time
or knowledge how. Now, one of my Life's side-quests (petty dreams) are made true and
I hope you have as much fun kicking Reaper ass, as I did creating this modification.
Good hunting!
Installation instructions are below the changelog.
=============================================================
-- Enabled the code for ammo regeneration, simulating the weapons cooling down.
-- Player classes weapon loadouts changed greatly.
Infiltrators, Soldiers and Engineers carry everything, since these classes appear to be very skilled in firearms usage.
Vanguards and adepts do not carry sniper rifles, since one would assume that all the biotic training doesn't leave
hundreds of hours of free time to practice with sniper rifles
Sentinels do not carry shotguns, since they're more range and support/defense oriented rather than CQB.
You can also select "none" under weapon category, if you don't wish to carry a particular weapon with you.
-- Armor, shields and barriers no longer protect against effects of powers.
Powers will not do any damage they weren't doing before, simply the physics effects will be present
-- 1.4 Squadmates all do exact same damage with same weapons as player.
[...]
And more!
The full change log is in the Readme file.
Higher quality video over at:
I have constructed a new GUI for installation. You will see that the only thing within the new Complete version is EXE file.
Also I tweaked the settings with weapons a little,
I have changed the Geth Plasma shotgun clip capacity from 40 to 20, because when it's forty, the single shot expanded regenerates over the animation of "pumping" it. So it's effectively unlimited.
Now it's balanced as it should be. Not sure how I missed that.
In short,
Katana - 10 SBO
Geth and Scimitar - 15 SBO
Phalanx now has 55 instead of 65 damage.
Still, it offers an edge, since it's a DLC weapon and people payed additional money for it, so I believe it'd do it good to be above Carnifex and Predator, but again not too much so people who fancy the two mentioned can still use them without feeling they're missing out on anything.
That's about it, enjoy!
Last version with upgraded Glyph, final gameplay tweaks for maximum gameplay balance, and tons of fun!
Finally, a completed version of the modification, Including the Text Fix. I have written a nice installer interface, Glyph, to help you back up files...
If you already have Hybrid Combat installed, download this. If you don't yet have the mod, go back one page and download full version.
New version and text fix (replacing in game text descriptions) is authorized and can be downloaded). This file is obsolete. ...
No change to sniper rifles
How did I not know of this until now?
Hi I use your mod in the past without problems, but now I can't, the DLCs licences don't work properly because EA change it, could you fix it?
Many thanks for this mod, you basically made Mass Effect 2 playable for me. I also used the PCCPatcher to remove the 50 saves limit and the global power cooldown. I'm a huge fan of ME1 combat, so this is just perfect for anyone like me. :D
i TRIED playing ME1 ... combat is beyond trash for its time tho? snipers that cant be steadied and dont even shoot on target when steadied at best you can. machine guns that spread in circles around a target while your enemy shoots with sniper accuracy with seemingly the same gun type and so much more.
I know I'm a little late saying this, but...
Actually, sniper rifles steady automatically after a period of time determined by sniper skill. Likewise, "Machine guns" spread based on their stats and your own skill rating. At the time, "steady" buttons in shooters were, at best, new to the genre, the game was made by a studio specializing in turn based RPGs, as such it isn't a "shooter" but a third person ARPG.
You can stat up your Assault Rifle skill to be more accurate, or you can exercise better trigger discipline, keeping your shots in short bursts to stay on target.
Awesome mod! Is there anything similar for ME3? :3
For some reason my game says that my DLC isn't authentic after installing this mod. Any help?
You have to run the "verify DLC" thing in the installer. :)
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