New GUI installation interface with options for backup and restoration introduced!
Also, shotguns now have fixed clip capacities so they're no longer infinite, Revenant correctly has 1 spare clip, and various other tweaks introduced!

Just download the latest version, one with yellow icon.

Good hunting!

Old entry:
From Readme file (not complete)

Before we get to technical stuff,
Ever since I started playing, I wanted to do something like this, but never quite found the time
or knowledge how. Now, one of my Life's side-quests (petty dreams) are made true and
I hope you have as much fun kicking Reaper ass, as I did creating this modification.

Good hunting!

Installation instructions are below the changelog.

-- Enabled the code for ammo regeneration, simulating the weapons cooling down.

-- Player classes weapon loadouts changed greatly.

Infiltrators, Soldiers and Engineers carry everything, since these classes appear to be very skilled in firearms usage.
Vanguards and adepts do not carry sniper rifles, since one would assume that all the biotic training doesn't leave
hundreds of hours of free time to practice with sniper rifles
Sentinels do not carry shotguns, since they're more range and support/defense oriented rather than CQB.

You can also select "none" under weapon category, if you don't wish to carry a particular weapon with you.

-- Armor, shields and barriers no longer protect against effects of powers.

Powers will not do any damage they weren't doing before, simply the physics effects will be present
-- 1.4 Squadmates all do exact same damage with same weapons as player.

And more!

The full change log is in the Readme file.

Higher quality video over at:

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New version added!

3 years ago Feature 0 comments

I have constructed a new GUI for installation. You will see that the only thing within the new Complete version is EXE file.

Also I tweaked the settings with weapons a little,

I have changed the Geth Plasma shotgun clip capacity from 40 to 20, because when it's forty, the single shot expanded regenerates over the animation of "pumping" it. So it's effectively unlimited.

Now it's balanced as it should be. Not sure how I missed that.

In short,
Katana - 10 SBO
Geth and Scimitar - 15 SBO
Phalanx now has 55 instead of 65 damage.
Still, it offers an edge, since it's a DLC weapon and people payed additional money for it, so I believe it'd do it good to be above Carnifex and Predator, but again not too much so people who fancy the two mentioned can still use them without feeling they're missing out on anything.

That's about it, enjoy!

Full change log

Full change log

3 years ago Feature 2 comments

Here is a copy-paste of the entire readme.txt file.

Hybrid Combat (final)

Hybrid Combat (final)

3 years ago Full Version 5 comments

Last version with upgraded Glyph, final gameplay tweaks for maximum gameplay balance, and tons of fun!

Hybrid Combat (complete)

Hybrid Combat (complete)

3 years ago Full Version 3 comments

Finally, a completed version of the modification, Including the Text Fix. I have written a nice installer interface, Glyph, to help you back up files...

Hybrid Combat text fix

Hybrid Combat text fix

3 years ago Patch 0 comments

If you already have Hybrid Combat installed, download this. If you don't yet have the mod, go back one page and download full version.

Hybrid Combat (without text fix)

Hybrid Combat (without text fix)

3 years ago Full Version 0 comments

New version and text fix (replacing in game text descriptions) is authorized and can be downloaded). This file is obsolete. ...

Post comment Comments  (0 - 10 of 42)
R-X Aug 3 2015 says:

Many thanks for this mod, you basically made Mass Effect 2 playable for me. I also used the PCCPatcher to remove the 50 saves limit and the global power cooldown. I'm a huge fan of ME1 combat, so this is just perfect for anyone like me. :D

+1 vote     reply to comment
Guest Jul 2 2014 says:

Awesome mod! Is there anything similar for ME3? :3

+1 vote     reply to comment
Dakoton94 May 28 2014 says:

For some reason my game says that my DLC isn't authentic after installing this mod. Any help?

+2 votes     reply to comment
R-X Aug 3 2015 replied:

You have to run the "verify DLC" thing in the installer. :)

+1 vote     reply to comment
sunny_ungvar Jan 12 2014 says:

For some reason this mod causes my game to

1) Not see Kasumi DLC (even though it's installed). Says it's unable to authorize DLC or something

2) Removes weapons from some companions. Went to 1st mission - Freedom Progress and Miranda was stuck without a weapon and without animations.

Any help would be appreciated.

+3 votes     reply to comment
Guest Dec 11 2013 says:

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Guest Nov 16 2013 says:

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034391 Oct 22 2013 says:

Will I be able to have access to all weapons at once, including the ones you acquire on the Collector chip? (Black Widow, Claymore, Reverent)

+1 vote     reply to comment
kirokatashi Aug 29 2013 says:

There needs to be a mod like this for the third game.

+1 vote     reply to comment
Guest May 9 2013 says:

how to delete mod??

+1 vote     reply to comment
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Mass Effect 2
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Released 2012
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Hybrid Combat
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