New GUI installation interface with options for backup and restoration introduced!
Also, shotguns now have fixed clip capacities so they're no longer infinite, Revenant correctly has 1 spare clip, and various other tweaks introduced!

Just download the latest version, one with yellow icon.

Good hunting!



Old entry:
From Readme file (not complete)

Before we get to technical stuff,
Ever since I started playing, I wanted to do something like this, but never quite found the time
or knowledge how. Now, one of my Life's side-quests (petty dreams) are made true and
I hope you have as much fun kicking Reaper ass, as I did creating this modification.

Good hunting!

Installation instructions are below the changelog.
=============================================================


-- Enabled the code for ammo regeneration, simulating the weapons cooling down.

-- Player classes weapon loadouts changed greatly.

Infiltrators, Soldiers and Engineers carry everything, since these classes appear to be very skilled in firearms usage.
Vanguards and adepts do not carry sniper rifles, since one would assume that all the biotic training doesn't leave
hundreds of hours of free time to practice with sniper rifles
Sentinels do not carry shotguns, since they're more range and support/defense oriented rather than CQB.

You can also select "none" under weapon category, if you don't wish to carry a particular weapon with you.

-- Armor, shields and barriers no longer protect against effects of powers.

Powers will not do any damage they weren't doing before, simply the physics effects will be present
-- 1.4 Squadmates all do exact same damage with same weapons as player.
[...]

And more!

The full change log is in the Readme file.

Higher quality video over at:
Youtube.com

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New version added!

Feature 0 comments

I have constructed a new GUI for installation. You will see that the only thing within the new Complete version is EXE file.

Also I tweaked the settings with weapons a little,

I have changed the Geth Plasma shotgun clip capacity from 40 to 20, because when it's forty, the single shot expanded regenerates over the animation of "pumping" it. So it's effectively unlimited.

Now it's balanced as it should be. Not sure how I missed that.

In short,
Katana - 10 SBO
Geth and Scimitar - 15 SBO
Phalanx now has 55 instead of 65 damage.
Still, it offers an edge, since it's a DLC weapon and people payed additional money for it, so I believe it'd do it good to be above Carnifex and Predator, but again not too much so people who fancy the two mentioned can still use them without feeling they're missing out on anything.

That's about it, enjoy!

Full change log

Full change log

Feature 2 comments

Here is a copy-paste of the entire readme.txt file.

Hybrid Combat (final)

Hybrid Combat (final)

Full Version 5 comments

Last version with upgraded Glyph, final gameplay tweaks for maximum gameplay balance, and tons of fun!

Hybrid Combat (complete)

Hybrid Combat (complete)

Full Version 3 comments

Finally, a completed version of the modification, Including the Text Fix. I have written a nice installer interface, Glyph, to help you back up files...

Hybrid Combat text fix

Hybrid Combat text fix

Patch 0 comments

If you already have Hybrid Combat installed, download this. If you don't yet have the mod, go back one page and download full version.

Hybrid Combat (without text fix)

Hybrid Combat (without text fix)

Full Version 0 comments

New version and text fix (replacing in game text descriptions) is authorized and can be downloaded). This file is obsolete. ...

Post comment Comments  (30 - 40 of 43)
coap
coap

Awesome mod! I never finished the Purgatory level so fast! And finally Legion kills people with his Widow! But can you add the shield regeneration to the enemies? Anyway, 10\10

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Eudaimonium Creator
Eudaimonium

I have played around with Coalesced and I did find the option which apparently lets enemies regenerate their shields, but either there was more to it, or that option didn't work, in short I didn't have time to play around with it more, in favor of more beta-playing and balancing / tweaking around...

Perhaps I'll get back to it at soem point.

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coap
coap

Thanks for answer!

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pilot99
pilot99

Exelent mod! You made ME 2 fun again. But few suggestion, reduce shotguns and pistols clips by 50% because they are OP for now. Also reduce the cooling speed, as the cooling systems has been removed in place of thermal clips, but add option to reload, when gun is not "empty" yet.

Thanks again for exellent mod!

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Eudaimonium Creator
Eudaimonium

Hm yeah lately I was thinking about reducing shotgun clips a bit, but then again, they are shotguns, what they lack in range, make up in punch. I was generally going for all weapons being aproximately (as much as lore allows) of same usefullness.

I believe pistols are generally OK, but I'll see. Which clip sizes do you reccomend? I believe that larger clip size compensates for lower power, again making them useful in battle, not just as "last resort" type of weapon.

I cannot add option to reload (not yet), because as soon as you enable cooling/regeneration, you lose the reload command in total (no matter which key you set it to). I'd need to dig into some serious code to change that, but I don't really want to, because I believe it serves a bit of a tactical purpose and adds difficulty to game, which kinda sorta got reduced.

I did increase Insanity difficulty by multiplying all power cooldown periods with 1.5 but you still do not worry about ammo as much as you did.

I have played a lot with cooling speed (more than I should) and I believe that current one is OK. I mean, back in ME1, an overheated gun took what, 5 seconds to fully cool down, while here, non-overheated avengers takes around 10 seconds to fully cool down.

Reducing it any further would start rendering the entire tactical thing useless as you wouldn't have time to wait for gun to cool down, essentially going back to old gameplay style.

Thank you for your feedback!

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Anubis_theDark
Anubis_theDark

Damn i had so much fun playn this mod. If only you could do something similar to mass effect 3. Awsome job dude.

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Eudaimonium Creator
Eudaimonium

Thank you.

I am already working on ME3 version but it's going to take long time and it will be a bumpy ride - modding via Coalesced fire is severely restricted and any larger modification must go through digging over game's files. There is a collection of tools and guys working on them all the time, but it's still very early in experimental phase.

Anyway, I am hoping that in a few hours, the new version of Hybrid Combat will because Authorized, it's already uploaded. I have found a way and modded all the weapon-relevant text in the game so the weapon selection screen and loading screens do not break your immersion.

Reply Good karma+1 vote
Anubis_theDark
Anubis_theDark

Yeah, i've been modding the ME3 coalesced myself. It kinda offers a lot more options than the ME2 one tbh.
As for current project just one small suggestion - I would strongly suggest you reduce the clip size of some sniper rifles. Atm guns like the viper pretty much make any other weapon in the game pointless :P.

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Eudaimonium Creator
Eudaimonium

Yeah but ME3 one doesn't offer the option to enable the ammo regen anywhere... or as far as I know. I've tried using the options from Geth Combat Software and from Particle Rifle, even as far as routing the "basedon" option to DLC files for Avenger :p Nothing worked so far. Now I'm digging through the PCC files, seeing if I can't dig up anything useful.

I think Viper is pretty balanced. It is supposed to be as useful as Incisor and more useful than Mantis, see the new in-game description with the text fix.

What difficulty do you play?

Reply Good karma+1 vote
Anubis_theDark
Anubis_theDark

The one after normal - i think it's hard difficulty. And yeah i tried to implement the particle rifle code as well but for a reason i simply couldn't frekin understand it didn't work. Good luck with it. I really hope you find a way :).

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Eudaimonium Creator
Eudaimonium

"Veteran" it's called. I reccomend "Hardcore" (one after it)for optimal challenge and gameplay balance.

And yeah there's a long way ahead of me in modding ME3.
Thanks :)

Reply Good karma+1 vote
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