New GUI installation interface with options for backup and restoration introduced!
Also, shotguns now have fixed clip capacities so they're no longer infinite, Revenant correctly has 1 spare clip, and various other tweaks introduced!

Just download the latest version, one with yellow icon.

Good hunting!

Old entry:
From Readme file (not complete)

Before we get to technical stuff,
Ever since I started playing, I wanted to do something like this, but never quite found the time
or knowledge how. Now, one of my Life's side-quests (petty dreams) are made true and
I hope you have as much fun kicking Reaper ass, as I did creating this modification.

Good hunting!

Installation instructions are below the changelog.

-- Enabled the code for ammo regeneration, simulating the weapons cooling down.

-- Player classes weapon loadouts changed greatly.

Infiltrators, Soldiers and Engineers carry everything, since these classes appear to be very skilled in firearms usage.
Vanguards and adepts do not carry sniper rifles, since one would assume that all the biotic training doesn't leave
hundreds of hours of free time to practice with sniper rifles
Sentinels do not carry shotguns, since they're more range and support/defense oriented rather than CQB.

You can also select "none" under weapon category, if you don't wish to carry a particular weapon with you.

-- Armor, shields and barriers no longer protect against effects of powers.

Powers will not do any damage they weren't doing before, simply the physics effects will be present
-- 1.4 Squadmates all do exact same damage with same weapons as player.

And more!

The full change log is in the Readme file.

Higher quality video over at:

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Hybrid Combat (final)

Hybrid Combat (final)

Sep 21, 2012 Full Version 4 comments

Last version with upgraded Glyph, final gameplay tweaks for maximum gameplay balance, and tons of fun!

Hybrid Combat (complete)

Hybrid Combat (complete)

Aug 26, 2012 Full Version 3 comments

Finally, a completed version of the modification, Including the Text Fix. I have written a nice installer interface, Glyph, to help you back up files...

Hybrid Combat text fix

Hybrid Combat text fix

Aug 26, 2012 Patch 0 comments

If you already have Hybrid Combat installed, download this. If you don't yet have the mod, go back one page and download full version.

Hybrid Combat (without text fix)

Hybrid Combat (without text fix)

Aug 22, 2012 Full Version 0 comments

New version and text fix (replacing in game text descriptions) is authorized and can be downloaded). This file is obsolete. ...

Post comment Comments  (20 - 30 of 42)
Guest Nov 21 2012 says:

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Guest Nov 21 2012 replied:

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pilot99 Nov 2 2012 says:

Oh, final ver. !! Downloading right now.

And BTW are you working with ME 3 already?

+1 vote     reply to comment
Eudaimonium Creator
Eudaimonium Nov 3 2012 replied:

See for yourself...

Some hardcore modding is going on. But it's going to be a while until we crack the code behind the scripts and logical sequences (which are directly responsible for managing the resources like meshes, textures, and variables like weapon's ammunition).

+1 vote   reply to comment
pilot99 Nov 19 2012 replied:

Awensome! can't wait!

Btw if you could tell me how edit text files i could make Polish version ;) Wish i could do more but i suck at modding :(

+1 vote     reply to comment
Eudaimonium Creator
Eudaimonium Nov 19 2012 replied:

Entire game translation?

Woah... you're talking about translation of about 200.000 entries, some of them veeery large like planet translation, some of them single-words so you don't know how to properly translate them...

I did have a translation project planned out but it's not happening TOO soon...

Anyway, for editing text in ME2 game, download ME2 TLK Tool, it will convert the .tlk file into .XML file, and I reccomend using Sublime Text 2 editor for editing it.

Each string has it's own ID number which is used to reference it - so if you see for example, in Coalesced, in weapons, "Short description" and entry like, "32457", you look up that ID in the XML tool and edit the string after it.

+1 vote   reply to comment
pilot99 Nov 20 2012 replied:

Chalenge accepted! ;)

+1 vote     reply to comment
Eudaimonium Creator
Eudaimonium Nov 20 2012 replied:

*Not bad*


+1 vote   reply to comment
pilot99 Nov 21 2012 replied:

Ok here we go, first i translate weapons&DLC's I'll post some files soon.

+1 vote     reply to comment
coap Sep 28 2012 says:

Awesome mod! I never finished the Purgatory level so fast! And finally Legion kills people with his Widow! But can you add the shield regeneration to the enemies? Anyway, 10\10

+2 votes     reply to comment
Eudaimonium Creator
Eudaimonium Sep 30 2012 replied:

I have played around with Coalesced and I did find the option which apparently lets enemies regenerate their shields, but either there was more to it, or that option didn't work, in short I didn't have time to play around with it more, in favor of more beta-playing and balancing / tweaking around...

Perhaps I'll get back to it at soem point.

+2 votes   reply to comment
coap Oct 6 2012 replied:

Thanks for answer!

+1 vote     reply to comment
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Released 2012
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