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What is ET: Legacy?

ET: Legacy is a modification of the free multiplayer first-person shooter Wolfenstein: Enemy Territory.

After two decades of peace the world is burning again and it‘s time to choose sides. Battle it out to restore order in the world in this class-based first-person shooter that emphasizes teamwork and strategy over lone-wolf game play.

Set at the West Front during World War II the player can choose from different classes to once and for all defeat the enemy in historically inspired battles.

Why create ET: Legacy?

ET: Legacy was founded to restore W:ET's unique gameplay mechanics, while introducing them to a heavily cleaned up code-base and advanced graphics that meet modern standards.

The goal of this modification is promoting Wolfenstein: Enemy Territory as a viable competitor to modern games like SD‘s DirtyBomb or Crytek‘s WarFace.




What is different?

Wolfenstein: Enemy Territory contains some of the most liberal features in the gaming industry for both clans and players.

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While this is nothing unique, all games in this category have micro-transactions, sometimes even pushing to the point of being Pay-to-Win. In Wolfenstein: Enemy Territory there are no micro-transactions, no purchasable cosmetics that distract from gameplay, no perks being bought with daddy's credit card. Everyone has the same equipment at hand, thus raw skill, reaction time and team-play are the only differentiating factors between players.

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Community Servers

Clans have the possibility to set up their own server with settings, mods and maps of their choice. This way clans and players have the chance to play and train together in the environment of their liking and form their own small community. You decide whether you want a realistic and unforgiving environment with Friendly Fire and for example realistic bullet damage. Or whether you want a more relaxed approach for the occasional after-work clanmatch to blow of steam.

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Custom Content

You are tired of playing the same 10 maps over and over again, with no real variety? Then you definitely should try ET: Legacy. A pool of hundreds of custom levels at stock assure a constantly changing gaming experience for the player base. Setting custom skins, sounds and settings further differentiate servers from each other.
You can set-up your community server so it exactly matches the preferences you like.

You want to host special events to keep your community interested and loyal? Christmas and Easter specials or even a spooky Halloween night are absolutely no problem.

Basic Concept

Wolfenstein: Enemy Territory is set during WW2 with Axis and Allies. You can choose to support either team with one of 5 distinct classes which assure there is a role suitable for you. The individual Kill-Death ratio is only secondary. You die for your country, but make damn sure your death counts and your mission is successful.



The Soldier doesn‘t have any special ability, but the muscles to carry heavy weapons.

You are the spearhead to every attack wave.



The Medic can heal and revive teammates with health packs and syringes.
You are the guardian angel of your team.



The Engineer carries dynamite, landmines and pliers to destroy, kill and repair.

You are the key to the operation.



The Field-Op can support teammates with ammo and call havoc upon enemies with air and artillery support.

You are the operation coordinator.



The Covert-Op is responsible for espionage, reconnaissance and light sabotage.

You are the eyes and ears to your team.

We would be very happy if we could convince you to start tracking this project and if you want to join us and help shaping the ET: Legacy gaming experience then please get in touch with us!

ET: Legacy development is a collaborative effort done in an open, transparent and friendly manner. If you want to improve ET: Legacy in any way (coders, 2D/3D artists and level designers), don't hesitate to contact us on our Discord channel. Anyone is welcome to join and contribute to improve this project!


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Dear ET community,

We hope all of you have thoroughly enjoyed your Christmas break and have endured a pleasant start into 2019. I'm sure most of you have gained a few pounds from all the delicious Christmas food and are trying to cut it down but before you get up and start jogging around we ask that you hold onto your seats a little longer as we've got one more present for you! It's been a while since our last release, but today's the day!

Before going any further, we would first like to thank francis for spearheading, hazz, bystry and seeD for their guidance and TeamMuppet for providing server infrastructure for the evolving competitive scene.

So, a warm welcome to all competitive players.

What's new?

* VM_Create on UI error is resolved so no more manual work-arounds are necessary.
* Bayesian skill rating is implemented allowing for global comparison of skill among players.
* WolfAdmin is now the default game manager, providing many useful admin commands.
* Our own master server is up and running, so even if id master goes down you're good to go.
* Renderer2 + assets will be available in a bit, bringing you the best graphics for ET yet (experimental).

-> complete changelog

What's next?

'The enemy is weakened!' is by far our most comprehensive release yet. This means, that before anything else, we first need to take a step back and check if everything is running as intended.
All pending tickets (nearly 200!) have been moved to 2.78 and 2.77 is now reserved for non-breaking quality of life improvements and smaller issues.

There are three overarching focuses:
#1 - Smoothing out the game experience to ease the transition of the competitive scene to ET: Legacy.
#2 - Further improving our new renderer to make the game more attractive for new players.
#3 - Supporting Android and Raspberry PI devices to simplify server management and test mobile gaming.

The ET: Legacy development is open to anyone. If you would like to be a part of it, we'd be glad to have you.
Simply join our Discord and start chatting with us.

3D Modeller

Recently, InspirationTuts finished and provided us with their first weapon model, the iconic Kar98. For that, we are in need of a 3D Modeller, acting as a bridge between InspirationTuts (modelling) and Zimuus (animations) and finally bringing the weapons in-game.
If you would like to assist in the implementation of new weapons, then please, let us know.

UI Designer

One big aspect of any gaming experience is the User Interface, which in ET is riddled with difficult to navigate server browsers, limbo menus etc. There already are some very nice UI concepts by mAus in our Discord, should you need inspiration. ET: Legacy now comes with Bayesian skill rating and IRC functionality, which also opens the gates for implementing some kind of social system.
If you would like to create a user-friendly first front to the player, then please, let us know.

Mac Maintainer/Developer

With every OS X update from Apple they break support for things. Currently, we have no Mac developer/maintainer in the team, which is always a problem when wanting to release a new version. We have no real possibility to test the Mac build, let alone people who continuously keep it working. In order for ET: Legacy to remain playable on Mac in the future, we are in need of a Mac maintainer.
If you have a Mac and knowledge about development (maybe even Mac developer status), it would be very helpful if you could reach out to us.


The ET community has always been incredibly diverse so in order to show our appreciation for our world wide player base, ET: Legacy now comes with translations for multiple languages. Translating the game is done entirely by community members. All we require is that you are fluent in English and your native language, so if anyone at all is interested in helping out with these translations, don't be shy, hit us up! Any and all help is very much appreciated.
If you want to get started, please let us know or simply have a look at Transifex.

Wiki Maintainers

In order to help new players get started, a comprehensive community driven wiki is desirable, containing all necessary and useful information. This includes information regarding the general installation of the game, tweaking cvars to achieve the best possible experience as well as general tips, tricks, strategies and tutorials. The foundation is already layed out, but we need the community to populate it.
If you have some DO's and DONT's to share, please let us know or directly dive into the wiki and complete it with your knowledge.

If you feel like you can contribute in any other way, be it overhauling assets or proven competitive maps, advancing the new renderer or any other contribution, don't hesitate to join our Discord and chat with us. ET: Legacy is an open, community driven development and every helping hand counts.

Frostbite, by Moonkey (v5)

Frostbite, by Moonkey (v5)


The fifth version of the overhaul of Frostbite, by Moonkey has been released.

New weapon models by InspirationTuts

New weapon models by InspirationTuts

News 1 comment

The Youtuber InspirationTuts is steadily at work creating new weapon models for ET: Legacy and documenting the whole process as tutorial videos. Go check...

No more XP save, Let's measure your skill instead!

No more XP save, Let's measure your skill instead!

News 3 comments

Starting from the next 2.76 release, only the XPs earned in the current map or campaign will be displayed. Instead of the total accumulated XPs, we're...

Prologue for 2017 (+Discord invite)

Prologue for 2017 (+Discord invite)


A happy new year from the Legacy team. We felt like we should link the new year wishes with a quick and dirty prologue for 2017. So read-on!

RSS Files
ETL Ice (v3)

ETL Ice (v3)

Multiplayer Map

Latest public release of the ETL overhaul of the original Ice which was created by id software.

ETL Frostbite (v9)

ETL Frostbite (v9)

Multiplayer Map

Latest public release of the ETL overhaul of the original Frostbite which was created by Moonkey.

ETL Frostbite v8

ETL Frostbite v8

Multiplayer Map

Latest public release of the ETL overhaul of Frostbite, by Moonkey.

ETL Frostbite v7

ETL Frostbite v7

Multiplayer Map 1 comment

Latest public release of the ETL overhaul of Frostbite, by Moonkey.

Dingenskirchen B7

Dingenskirchen B7

Multiplayer Map 1 comment

Beta 7 release of 'Dingenskirchen'. This is a level for Wolfenstein: Enemy Territory and meant as a tribute to the good old days of Return to Castle Wolfenstein...

Pointe du Hoc B1

Pointe du Hoc B1

Multiplayer Map 2 comments

During the years, this project has seen a grand total of 8 different attempts for which I always started from scratch again. In 2014 I decided to put...

Comments  (0 - 10 of 12)

The only way you should be playing Enemy Territory! This is the mod that will save Wolfenstein from becoming a forgotten relic.

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Hello! Since I'm having fun to this game. Just a quick question, Is No Quarter mod (New weapons, skins etc) compatible to ET: Legacy Standalone?

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Yes it is

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any thoughts on porting the whole thing to the unreal 4 engine?

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KeMoN Creator

Well, thoughts yes, but with the current manpower it is simply impossible. Also we want to maintain backwards compatibility for now to keep all the custom assets from the original W:ET working.

Reply Good karma+1 vote

i guess idtech4 is even out of the question, have you guys ever seen what Unvanquished ( Unvanquished.net ) has done with the engine

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KeMoN Creator

They are using a modified ET-Xreal engine or OpenWolf, which basically is Xreal with some additions.
For the most part its capabilities are the same as ours. However they ditched the old renderer completely and only worked & used the newer one, while in our case this was not an option.
Our project aims to restore the legacy of W:ET and a big aspect of that is to keep all the existing assets (or as much of them as possible) compatible with the game. Because of compatibility problems with this modified renderer it is unfortunately not an option for us.

Maybe in the very distant future when we have own assets and a larger map-pool of our own, we can re-evaluate whether the W:ET legacy can be restored even without being compatible to all the assets the community has created over the course of 13 years.

Reply Good karma+1 vote

You guys should improve the graphics and launch it with Steam and this great game will be reborned. Good job!

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KeMoN Creator

Thank you very much! Improved graphics are in development, however we can't ship it through steam. We still (and probably always will) use standard W:ET assets and don't have the rights to re-release them unfortunately. But we will do our best to retrieve its old glory!

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