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What is ET: Legacy?

ET: Legacy is a modification of the free multiplayer first-person shooter Wolfenstein: Enemy Territory.

After two decades of peace the world is burning again and it‘s time to choose sides. Battle it out to restore order in the world in this class-based first-person shooter that emphasizes teamwork and strategy over lone-wolf game play.

Set at the West Front during World War II the player can choose from different classes to once and for all defeat the enemy in historically inspired battles.

Why create ET: Legacy?

ET: Legacy was founded to restore W:ET's unique gameplay mechanics, while introducing them to a heavily cleaned up code-base and advanced graphics that meet modern standards.

The goal of this modification is promoting Wolfenstein: Enemy Territory as a viable competitor to modern games like SD‘s DirtyBomb or Crytek‘s WarFace.




What is different?

Wolfenstein: Enemy Territory contains some of the most liberal features in the gaming industry for both clans and players.

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While this is nothing unique, all games in this category have micro-transactions, sometimes even pushing to the point of being Pay-to-Win. In Wolfenstein: Enemy Territory there are no micro-transactions, no purchasable cosmetics that distract from gameplay, no perks being bought with daddy's credit card. Everyone has the same equipment at hand, thus raw skill, reaction time and team-play are the only differentiating factors between players.

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Community Servers

Clans have the possibility to set up their own server with settings, mods and maps of their choice. This way clans and players have the chance to play and train together in the environment of their liking and form their own small community. You decide whether you want a realistic and unforgiving environment with Friendly Fire and for example realistic bullet damage. Or whether you want a more relaxed approach for the occasional after-work clanmatch to blow of steam.

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Custom Content

You are tired of playing the same 10 maps over and over again, with no real variety? Then you definitely should try ET: Legacy. A pool of hundreds of custom levels at stock assure a constantly changing gaming experience for the player base. Setting custom skins, sounds and settings further differentiate servers from each other.
You can set-up your community server so it exactly matches the preferences you like.

You want to host special events to keep your community interested and loyal? Christmas and Easter specials or even a spooky Halloween night are absolutely no problem.

Basic Concept

Wolfenstein: Enemy Territory is set during WW2 with Axis and Allies. You can choose to support either team with one of 5 distinct classes which assure there is a role suitable for you. The individual Kill-Death ratio is only secondary. You die for your country, but make damn sure your death counts and your mission is successful.



The Soldier doesn‘t have any special ability, but the muscles to carry heavy weapons.

You are the spearhead to every attack wave.



The Medic can heal and revive teammates with health packs and syringes.
You are the guardian angel of your team.



The Engineer carries dynamite, landmines and pliers to destroy, kill and repair.

You are the key to the operation.



The Field-Op can support teammates with ammo and call havoc upon enemies with air and artillery support.

You are the operation coordinator.



The Covert-Op is responsible for espionage, reconnaissance and light sabotage.

You are the eyes and ears to your team.

We would be very happy if we could convince you to start tracking this project and if you want to join us and help shaping the ET: Legacy gaming experience then please get in touch with us!

ET: Legacy development is a collaborative effort done in an open, transparent and friendly manner. If you want to improve ET: Legacy in any way (coders, 2D/3D artists and level designers), don't hesitate to contact us on our Discord channel. Anyone is welcome to join and contribute to improve this project!


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Frostbite, by Moonkey (v5)


ETL Frostbite v5

----- Overhaul of the original Frostbite by Moonkey-----

This game has seen many years go by and is yet loved by many. To properly honor this, the first map that has been overhauled as part of the ET: Legacy asset creation effort is Frostbite, by Moonkey, who of course still deserves all the credit for the original level-design. This version is merely a visual overhaul of one of the most popular maps this game has ever seen. This is the fifth version of this map for ET: Legacy.

A big thank you to Titeuf for filming the trailer.


A convoy is about to make a shipment of supplies that could bolster Axis resistance in the region. The Allies must steal the Supply Documents and radio them back to Allied Command so the convoy can be intercepted in time.


to last version:

  • Fixed bug where the Allied CP didn't get destroyed properly
  • Fixed models that had their origin positioned in a structural brush
  • Fixed bug where team voice announcements for main entrance and side wall didn't get removed after objective completion.
  • ---- Beginning: "Destroy the entrances" - "Defend the entrances"
  • ---- First, main entrance is destroyed: "Destroy the side wall" - "Defend the side wall"
  • ---- First, side wall is destroyed: "Destroy the main entrance" - "Defend the main entrance"
  • Removed banners with swastikas in throughout the facility and replaced them with the Luff decal to stay consistent within one setting
  • Removed clips some light models to allow smooth player movement
  • Removed two misplaced speakers
  • Added coronas to all electric light sources
  • Transformed world_clips into a func_static allowing for better spectator movement to simplify shoutcasting
  • Increased overall lighting from 15 to 20

to original:

  • The player is now able to stop and revert Storage Wall movement by activating the button again.
  • Alarm now also sounds when the Service Door has been dynamited before the Storage Wall and Main Door.
  • Entity count has been reduced from 479 to 360
  • Structural mesh and VIS blocking has been improved
  • Visual changes have been made

-----Comparison Screenshots-----


modDB (Sourcefiles included)

Omni-Bot Waypoints (Big thank you to Native12)


Author: Moonkey

Overhaul: kemon

Brush count: 8.095

Entity count (total): 997

Entity count (ingame): 360

Compile parameters:

  • [q3map2] -meta -v -mv 1024 -mi 6144 "[MapFile]"
  • [q3map2] -vis -saveprt -v "[MapFile]"
  • [q3map2] -light -samples 8 -samplesize 16 -v -thresh 0.05 -patchshadows -dirty -dirtdepth 256 -external -lightmapsize 1024 -shade -bounce 2 -bouncegrid "[MapFile]"


The mapfile is included.

New weapon models by InspirationTuts

New weapon models by InspirationTuts

News 1 comment

The Youtuber InspirationTuts is steadily at work creating new weapon models for ET: Legacy and documenting the whole process as tutorial videos. Go check...

No more XP save, Let's measure your skill instead!

No more XP save, Let's measure your skill instead!

News 3 comments

Starting from the next 2.76 release, only the XPs earned in the current map or campaign will be displayed. Instead of the total accumulated XPs, we're...

Prologue for 2017 (+Discord invite)

Prologue for 2017 (+Discord invite)


A happy new year from the Legacy team. We felt like we should link the new year wishes with a quick and dirty prologue for 2017. So read-on!

Würzburg Radar WIP

Würzburg Radar WIP

News 5 comments

Work-in-Progress images of the Würzburg Radar port. The second map being ported for ET: Legacy.

RSS Files
ETL Frostbite v5

ETL Frostbite v5

Multiplayer Map 1 comment

This map is an overhaul of the original Frostbite by Moonkey.

ETL Bergen v3

ETL Bergen v3

Multiplayer Map 1 comment

This map is an overhaul of the original Bergen by Detoeni.

ETL Ice v2

ETL Ice v2

Multiplayer Map 2 comments

This map is an overhaul of the original Ice from ET and inspired by RTCW.

ETL Ice v1

ETL Ice v1

Multiplayer Map

This map is an overhaul of the original Ice from ET and inspired by RTCW.

ETL Bergen v2

ETL Bergen v2

Multiplayer Map 3 comments

This map is an overhaul of the original Bergen by Detoeni.

ETL Bergen v1

ETL Bergen v1

Multiplayer Map 1 comment

This map is an overhaul of the original Bergen by Detoeni.


Hello! Since I'm having fun to this game. Just a quick question, Is No Quarter mod (New weapons, skins etc) compatible to ET: Legacy Standalone?

Reply Good karma Bad karma+2 votes

Yes it is

Reply Good karma Bad karma+2 votes

any thoughts on porting the whole thing to the unreal 4 engine?

Reply Good karma Bad karma+1 vote
KeMoN Creator

Well, thoughts yes, but with the current manpower it is simply impossible. Also we want to maintain backwards compatibility for now to keep all the custom assets from the original W:ET working.

Reply Good karma+1 vote

i guess idtech4 is even out of the question, have you guys ever seen what Unvanquished ( Unvanquished.net ) has done with the engine

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KeMoN Creator

They are using a modified ET-Xreal engine or OpenWolf, which basically is Xreal with some additions.
For the most part its capabilities are the same as ours. However they ditched the old renderer completely and only worked & used the newer one, while in our case this was not an option.
Our project aims to restore the legacy of W:ET and a big aspect of that is to keep all the existing assets (or as much of them as possible) compatible with the game. Because of compatibility problems with this modified renderer it is unfortunately not an option for us.

Maybe in the very distant future when we have own assets and a larger map-pool of our own, we can re-evaluate whether the W:ET legacy can be restored even without being compatible to all the assets the community has created over the course of 13 years.

Reply Good karma+1 vote

You guys should improve the graphics and launch it with Steam and this great game will be reborned. Good job!

Reply Good karma Bad karma-1 votes
KeMoN Creator

Thank you very much! Improved graphics are in development, however we can't ship it through steam. We still (and probably always will) use standard W:ET assets and don't have the rights to re-release them unfortunately. But we will do our best to retrieve its old glory!

Reply Good karma+1 vote


I'd like to help you guys with the asset replacement.

I'm talking:
-texture replacements - using public domain texture sources or creating my own from scratch with normal/specular/relief maps - GIMP2
-map enhancements - optimizing and increasing the detail level on official maps - Radiant
-model replacements - mostly static level models, recently I started working on player models - Blender
-audio - using public domain recordings for the effects or Reaper for music

I have no problem with releasing all my work with a free to edit and redistribute license.

Reply Good karma Bad karma+3 votes

good luck, thx for reviving game

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Latest tweets from @etlegacy

RT @wolfwatchinfo: #RTCW: @Crossfire_nu XMAS Oneday Cup incoming! Read more here Wolfwatch.info and Crossfire.nu T.co

Dec 6 2018

RT @85ProductionsFR: A short promotional trailer of @realkemon's latest map remaster for @ETLegacy has premiered during the… T.co

Dec 1 2018

Truly a stunning homage towards 17 years of gaming milestones. #RTCW was the game that surprised and introduced the… T.co

Dec 1 2018

Thanks to @LefrancisF our most favourite game is now on @Toornament and the first tournament is already happening t… T.co

Nov 10 2018

First part of the 3 piece tutorial series by @InspirationTuts on how to model the famous Kar98 rifle. Go have a loo… T.co

Oct 31 2018

RT @LefrancisF: Some action coming soon on @ETLegacy You're welcome to join! Together, we will make ET great again! #MEGAT.co

Oct 26 2018

What a wonderful Kar98 teaser by @InspirationTuts. The eye for detail and functionality is simply astounding. Looki… T.co

Oct 10 2018

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