Escape: Paradise is the first in a series of Crysis mods that focuses on utilizing the full potential of the CryEngine 2 for the purpose of creating a large, open, exploration/survival based game. No invisible walls, no goals except to escape, almost total freedom.
After a lengthy development time, I finally feel comfortable releasing Escape: Paradise. It's been almost a year of development and two years of conceptualizing. Stay tuned for the August 1st release (and wish me a happy 20th birthday, while you're waiting for the download to finish)!
Well, what can I say? It's great to finally finish this up. I know some of you were waiting for the release on July 1st, and I apologize for the delay, but I want to release a product that is a polished as possible. It's almost inevitable in game development that you'll miss some bugs, but as some of my testers know, this mod wasn't quite ship-shape a month ago. As I type this, the final build is compiling, then I have to package it up and get it to Mod DB, so they can authorize it. All in all, it should be up for download on, or slightly before, August 1st.
It's gonna be a big day, I'm turning 20, releasing my biggest mod to date, and going in for a job interview all on the same day. Gonna be a lot of fun, I'm sure. I'm anxious to see the community's reaction to the mod. This is my first mod of this scale, and my first custom Sandbox 2 level, but I believe I'm not the only gamer tired of the hand-holding challenge-free games we get offered by AAA studios. If you download it, remember that your first few hours of play will be very hard, I strongly suggest reading the Escape: Paradise Survival Guide before you start playing. Also, get a pencil and paper ready, you'll probably want to jot down a simple map while playing.
To tide you over until August 1st, I've embedded some pretty screenshots taken in-game.
Sailing off into the sunset.
Is it a plane? A missile? Only some intrepid investigation work will turn up the answer to that question.
A river and some cliffs... yes, you can make that jump.
Since 2002 we have explored, played and enjoyed mods of all shapes and sizes just like Escape: Paradise. We love games like Crysis that have opened themselves up to modding. Because of communities like Workshop, Nexus, Curse, RTSL, GameBanana and Mod DB, more games support modding today than ever before.
Let's celebrate modding
As mods play a bigger role in the future of gaming, we believe it is important to recognize the effort the teams behind the work put in, giving us countless hours of enjoyment while asking nothing in return. We have the power to change our games and that needs to be celebrated to ensure it remains a big part of PC gaming's future.
It all started
In 2015, when the paid modding dispute left many gamers and modders worried about the direction the industry is headed. Things have since settled down, but we believe it is important to continue this small tradition to show we are not alone in our love for mods, and the open platforms that embrace them.
Mod Appreciation Week
Nothing is more motivating than knowing something you've built is being enjoyed by others. So this week if there is a mod you love on Mod DB (or anywhere else), make the effort to shout out to them, mention and link their mod in a tweet, blog, forum or facebook post with the hashtag #modlove2016 (or click the icons above for a pre-built post).
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