Escape: Paradise is the first in a series of Crysis mods that focuses on utilizing the full potential of the CryEngine 2 for the purpose of creating a large, open, exploration/survival based game. No invisible walls, no goals except to escape, almost total freedom.
An update on progress as we approach the point where a free alpha build will be available to the public.
the (green)light at the end of the tunnel
Some video playthroughs of Escape: Paradise I found recently that were quite enjoyable.
escape paradise video playthroughs
A quick summary on how to fix the infamous bright flash and freeze issue.
a fix for the bright vegetation and freeze issue
Some news about a sequel to Escape: Paradise, created with CryEngine 3.
escape: sierra leone
It's been an interesting first few days since the release. The feedback has been (mostly) positive, although I've definitely found a few things I'm gonna...
escape: paradise v1.0 first week of release
After a lengthy development time, I finally feel comfortable releasing Escape: Paradise. It's been almost a year of development and two years of conceptualizing...
escape: paradise ready for release
A small guide that everyone new to the mod should read. Covers basic controls and tactics.
escape: paradise survival guide
Boom, done, ready for the release of the closed beta. The V1 public release will be August 1st, assuming it all goes well.
ready for beta release!
A quick update to give you guys an idea what's going on, and how close to release the mod/map is.
status update
I feel I should further clarify what exactly this mod/map combo is, read on for more.
escape: paradise overview
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