Sins of a Solar Empire is often described as a 4XRTS game, or a game that tried to merge the action and tactics packed gameplay of a Real time strategy game with the deep, complex, empire wide strategy of a 4X turn based game. It's up to debate whether Sins succeeded in this goal, but I think all can agree that of the 4Xs of "explore, expand, exploit, and exterminate", Sins is much more focused on the exterminate than on the others. This mod seeks to give more depth to the other 3Xs of the game by adding additional game elements or refining the existing ones to reward players who give more strategic thought to the non-combat side of the game. Combat will still be the center point of the game, but players will find that the non-combat options available will be much more rewarding. Spying, exploring, sabotage, diplomacy, culture, and economic development have all been added or changed in innovative new ways. Regardless of what you think Sins is, this is the 4XRTS it should have been.
*Only download this if you downloaded Enhanced 4X 1.6 before July 10th, 2013.* A small hotfix that corrects some major gameplay issues with Hydrocarbon planets in the DLC and the TEC's planetary defenses ability, while adding some features intended for 1.6 that did not quite make it.
Only download this if you downloaded Enhanced 4X 1.6 before July 10th, 2013. Otherwise, use the main download, you do not need the hotfix.
This is a small hotfix that corrects the terribly wrong values for the Hydrocarbon planet's Industry Specialization, the TEC's colony frigate that could not establish planetary defenses on your planets, adds a new model by Genocyber, and a bunch of other miscellaneous changes.
Simply extract the hotfix like normal mod versions, and you should be prompted to overwrite some files. Say yes to all and it will be installed. The mod name will still be "Enhanced 4X Mod 1.6". The checksum should now be 30443665.