Sins of a Solar Empire is often described as a 4XRTS game, or a game that tried to merge the action and tactics packed gameplay of a Real time strategy game with the deep, complex, empire wide strategy of a 4X turn based game. It's up to debate whether Sins succeeded in this goal, but I think all can agree that of the 4Xs of "explore, expand, exploit, and exterminate", Sins is much more focused on the exterminate than on the others. This mod seeks to give more depth to the other 3Xs of the game by adding additional game elements or refining the existing ones to reward players who give more strategic thought to the non-combat side of the game. Combat will still be the center point of the game, but players will find that the non-combat options available will be much more rewarding. Spying, exploring, sabotage, diplomacy, culture, and economic development have all been added or changed in innovative new ways. Regardless of what you think Sins is, this is the 4XRTS it should have been.

Report abuse E4X Galaxy Forge 1.6
Filename
E4X_Galaxy_Forge_1.6.zip
Type
Mapping Tool
Uploader
GoaFan77
Date
Jun 29th, 2013
Size
3.49mb (3,662,644 bytes)
Downloads
1,595 (1 today)
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Description

A modified galaxy forge tool, allowing you to make maps with all the new planets, ships and planet bonuses E4X adds. Includes icons for the new E4X planets. Added support for some of the new Rebellion 1.5 and Forbidden Worlds content, but I'm probably missing something, please comment about any missing items.

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E4X Galaxy Forge 1.6
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malurok97
malurok97 Jun 29 2013, 9:17pm says:

Hi,

The Barren planet is missing from here. Also missing is the template for Ancient:Entity:EnergyHarvester.

PS: How do I get the ancient entities (ie: the one mentioned above) to spawn on planets?

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GoaFan77 Author
GoaFan77 Jun 30 2013, 12:17am replied:

Hey Malurok,

The Barren planet actually is in there, it is just called No Atmosphere internally (old name for it). Inhospitable might also be called Igneous for the same reason.

What exactly do you mean the template is missing for the Energy Harvester? Some of the Ancient entities are difficult to spawn (Especially the ones that shoot at other planets), but the basic ones like the energy harvester and shield generator *should* be able to be spawned if you give it to a player and select "Always" as the condition.

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GoaFan77 Author
GoaFan77 Aug 10 2013, 6:31pm replied:

You can always spawn any planet bonuses/artifacts you want with the parameters "NoOwner" and "Always". The Swamp Defensive bonus is still in the mod, but it is no longer actively used and this is one of the few cases where the name in the galaxy forge is not the internal name. It is essentially the same thing as the "Thick Atmosphere" bonus.

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GoaFan77 Author
GoaFan77 Aug 14 2013, 3:51am replied:

The Forbidden Worlds DLC planet bonuses have not even been added to the official Galaxy Forge yet, and I haven't gotten around to adding them myself. Hopefully they will be included in the next version of Sins.

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Sins of a Solar Empire: Rebellion Icon
Platform
Windows
Developed By
GoaFan77
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Release Date
Released Dec 26, 2011
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MD5 Hash
31479b52088eddded85e82e7a270cdf4
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Sins of a Solar Empire: Rebellion
Sins of a Solar Empire: Rebellion Single & Multiplayer Real Time Strategy