Endgame is a competitive multiplayer mod. Taking inspiration from the game of chess, the objective of each game is killing the enemy's command squad while protecting your own from harm.
-- Each player starts with a set amount of resources and is unable to gain any more, making each unit precious and irreplaceable.
-- There are no base buildings, no tech-ing, and no territory capture. Units are quickly built and walk on from the edges of the map. The gameplay is entirely about combat.
-- All players start with 3 doctrine points and can choose one major doctrine and one minor doctrine unlock. These unlocks change what units and abilities you have available to use. Depending on which tree you choose, when your command squad gains veterancy level 3, a single use super-ability will be unlocked. These abilities are extremely powerful and will only last for a short amount of time. Use them wisely!
-- Find the playstyle that fits you the best: choose the doctrine unlocks and purchasable abilities that support the kind of player you are. Are you an aggressive player who likes to have a small but deadly force? Or will you attrition your opponent down slowly but surely? There are twelve doctrines overall to choose from! Even though every player has access to the same units and abilities, it is these choices that define how each army will play.
-- All the factions are identical: the only difference between the Allies and Axis are the unit models. All players have access to the exact same resources, units, and abilities. There are no stat differences between the units cross-faction - For example, Riflemen are identical to Volksgrenadiers in every single way.
Hello everyone! I've been working hard all summer to bring you a new patch!
The first major thing is a new game mode that includes tanks for those armor fanatics out there. All players get either a Pershing or a Tiger as their command squad, (remember that factions are identical stat-wise.) as well as purchasable AT gun support and Sherman or Panzer IVs. To play this new game mode, it is listed alongside Victory Point and Annihilate modes. There is both a VP and non-VP Tank Battle mode.
Doctrines have been expanded and now change your army around quite a bit. Certain doctrines now unlock off-maps, which can be purchased in the same way that Air Support is purchased.
The AI has been buffed quite a bit, and should provide a healthy challenge most of the time even while on the Standard difficulty.
Also, I have tweaked and added a whole bunch more maps based off of the original Relic maps, changed in order to accommodate gameplay for Endgame. I'd love to hear some feedback if further tweaks should be made, or if you have maps in particular you'd like to see in future releases.
I'll upload a list of the doctrine choices and what they unlock sometime in the future. I'm sure I'm missing some things that I should be mentioning here, but there really have been so many changes. Hopefully it feels more polished than ever before!
I would love to hear any feedback you have. I hope you enjoy the latest release.
In this latest patch: Veterancy, and doctrinal super abilities!
In this latest patch: Expanded doctrines, Maps!, and the Automatch feature
New name! And more to come with this sixth release!
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Highest Rated (2 agree) 10/10
This mod is very well constructed. It completely accomplishes the goal of emphasizing micro tactical skill over the macro aspect of building your forces.
Feb 16 2011 by oldjack