Endgame is a competitive multiplayer mod. Taking inspiration from the game of chess, the objective of each game is killing the enemies' command squads while protecting your own from harm.
Tanks, doctrine rework, purchasable off-map abilities, AI improvements, and more.
Posted by notamuse on Jul 20th, 2012
Hello everyone! I've been working hard all summer to bring you a new patch!
The first major thing is a new game mode that includes tanks for those armor fanatics out there. All players get either a Pershing or a Tiger as their command squad, (remember that factions are identical stat-wise.) as well as purchasable AT gun support and Sherman or Panzer IVs. To play this new game mode, it is listed alongside Victory Point and Annihilate modes. There is both a VP and non-VP Tank Battle mode.
Doctrines have been expanded and now change your army around quite a bit. Certain doctrines now unlock off-maps, which can be purchased in the same way that Air Support is purchased.
The AI has been buffed quite a bit, and should provide a healthy challenge most of the time even while on the Standard difficulty.
Also, I have tweaked and added a whole bunch more maps based off of the original Relic maps, changed in order to accommodate gameplay for Endgame. I'd love to hear some feedback if further tweaks should be made, or if you have maps in particular you'd like to see in future releases.
I'll upload a list of the doctrine choices and what they unlock sometime in the future. I'm sure I'm missing some things that I should be mentioning here, but there really have been so many changes. Hopefully it feels more polished than ever before!
I would love to hear any feedback you have. I hope you enjoy the latest release.