Endgame is a competitive multiplayer mod. Taking inspiration from the game of chess, the objective of each game is killing the enemy's command squad while protecting your own from harm.

-- Each player starts with a set amount of resources and is unable to gain any more, making each unit precious and irreplaceable.

--
There are no base buildings, no tech-ing, and no territory capture. Units are quickly built and walk on from the edges of the map. The gameplay is entirely about combat.

-- All players start with 3 doctrine points and can choose one major doctrine and one minor doctrine unlock. These unlocks change what units and abilities you have available to use. Depending on which tree you choose, when your command squad gains veterancy level 3, a single use super-ability will be unlocked. These abilities are extremely powerful and will only last for a short amount of time. Use them wisely!

-- Find the playstyle that fits you the best: choose the doctrine unlocks and purchasable abilities that support the kind of player you are. Are you an aggressive player who likes to have a small but deadly force? Or will you attrition your opponent down slowly but surely? There are twelve doctrines overall to choose from! Even though every player has access to the same units and abilities, it is these choices that define how each army will play.

-- All the factions are identical: the only difference between the Allies and Axis are the unit models. All players have access to the exact same resources, units, and abilities. There are no stat differences between the units cross-faction - For example, Riflemen are identical to Volksgrenadiers in every single way.

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Hello everyone! I've been working hard all summer to bring you a new patch!

The first major thing is a new game mode that includes tanks for those armor fanatics out there. All players get either a Pershing or a Tiger as their command squad, (remember that factions are identical stat-wise.) as well as purchasable AT gun support and Sherman or Panzer IVs. To play this new game mode, it is listed alongside Victory Point and Annihilate modes. There is both a VP and non-VP Tank Battle mode.

Doctrines have been expanded and now change your army around quite a bit. Certain doctrines now unlock off-maps, which can be purchased in the same way that Air Support is purchased.

The AI has been buffed quite a bit, and should provide a healthy challenge most of the time even while on the Standard difficulty.

Also, I have tweaked and added a whole bunch more maps based off of the original Relic maps, changed in order to accommodate gameplay for Endgame. I'd love to hear some feedback if further tweaks should be made, or if you have maps in particular you'd like to see in future releases.

I'll upload a list of the doctrine choices and what they unlock sometime in the future. I'm sure I'm missing some things that I should be mentioning here, but there really have been so many changes. Hopefully it feels more polished than ever before!

I would love to hear any feedback you have. I hope you enjoy the latest release.
notamuse

Update! AI fixes and balance tweaks

Update! AI fixes and balance tweaks

News 2 comments

In this latest patch: AI fixes and balance tweaks!

Update! Veterancy and doctrinal super abilities!

Update! Veterancy and doctrinal super abilities!

News 0 comments

In this latest patch: Veterancy, and doctrinal super abilities!

Doctrines, maps, and more!

Doctrines, maps, and more!

News 0 comments

In this latest patch: Expanded doctrines, Maps!, and the Automatch feature

Endgame!

Endgame!

News 0 comments

New name! And more to come with this sixth release!

Endgame Release 1.2.1

Endgame Release 1.2.1

Full Version 3 comments

Thirteenth release - 08/03/12 - Point the installer to your company of heroes folder. The installer will make a shortcut on your desktop. Will overwrite...

Post comment Comments  (60 - 70 of 82)
RainDancer
RainDancer

Thank you so much for this mod but how can i play with it...? i have it installed but when i enter the game i don´t see any changes or any new stuff...please help...i installed in the correct folder and everything is ok but nothing happens :(

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notamuse Creator
notamuse

- Make a shortcut to your RelicCOH.exe.
- Right click on the new shortcut and go to Properties
- at the end of the box named target add -mod moros
it should look something like this: "C:\Steam\steamapps\common\company of heroes\RelicCOH.exe" -mod moros
- You can rename the shortcut to Moros or something like that so you can find it easily.

Hopefully soon I'll be able to make it auto-create a shortcut, but unfortunately the packaging software I'm using doesn't seem to let me do that. Hope that helps! Thanks!

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RainDancer
RainDancer

err...now the mod is working but when i try to play...either a classic or skirmish match it says that i have 60 seconds to call a comand squad and after that i loose the game because i have no way to call a comand squad...all the other units are closed...so how do i call a comand squad...? ohh one more thing...can i play with the brit or only americans are working...?
Thanks

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notamuse Creator
notamuse

The command squads are located on the command panel and are called in the same way that one calls in Rangers or Stormtroopers in vCoH. (They are the buttons that look like a thunder bolt, fist, etc. Click on one of them and then click somewhere in the field of play and they will walk on from the side of the map.)
Brits are in, but I'm currently reworking them greatly. I suggest playing with the Ameri/Wher to start with.
Thanks!

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RainDancer
RainDancer

Yeah i know that but it wont let me do anything :( i click on it and when it show the place on the map and i click nothing happens :((

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notamuse Creator
notamuse

I would double check that the mod's files are all in the correct place and that you have CoH updated to the latest version. I'm double checking to make sure everything is working on my end as well, but I'm pretty sure it works otherwise. I don't know what else to say! I'll keep looking. Sorry!

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RainDancer
RainDancer

Ok now it works :) don´t ask me how or what happened because i don´t know lol but it works great :) but i get killed in seconds lol the AI is too much strong even a normal squad kill all my squads in seconds...and when it comes to the comand squad...well nothing left to kill...lol
But don´t stop now friend :) continue with your work ;)
Thanks

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RainDancer
RainDancer

But i have a problem...when i installed the mod i didn´t use that folder...steam...i pointed the install to the game folder not that...is there a problem with that...? or it works this way too...?
Thanks

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HamzaRasol
HamzaRasol

Sounds like Rock,Paper,Scissors.

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notamuse Creator
notamuse

Sorry my mod doesn't sound good enough for you. I'm trying my best.

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GriffinZ
GriffinZ

Most RTS games are based upon the rock paper scissor prinicple...

Though as you self said this seems more like Chess :)

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Highest Rated (2 agree) 10/10

This mod is very well constructed. It completely accomplishes the goal of emphasizing micro tactical skill over the macro aspect of building your forces.

Feb 16 2011 by oldjack

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