Endgame is a competitive multiplayer mod. Taking inspiration from the game of chess, the objective of each game is killing the enemy's command squad while protecting your own from harm.

-- Each player starts with a set amount of resources and is unable to gain any more, making each unit precious and irreplaceable.

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There are no base buildings, no tech-ing, and no territory capture. Units are quickly built and walk on from the edges of the map. The gameplay is entirely about combat.

-- All players start with 3 doctrine points and can choose one major doctrine and one minor doctrine unlock. These unlocks change what units and abilities you have available to use. Depending on which tree you choose, when your command squad gains veterancy level 3, a single use super-ability will be unlocked. These abilities are extremely powerful and will only last for a short amount of time. Use them wisely!

-- Find the playstyle that fits you the best: choose the doctrine unlocks and purchasable abilities that support the kind of player you are. Are you an aggressive player who likes to have a small but deadly force? Or will you attrition your opponent down slowly but surely? There are twelve doctrines overall to choose from! Even though every player has access to the same units and abilities, it is these choices that define how each army will play.

-- All the factions are identical: the only difference between the Allies and Axis are the unit models. All players have access to the exact same resources, units, and abilities. There are no stat differences between the units cross-faction - For example, Riflemen are identical to Volksgrenadiers in every single way.

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Blog RSS Feed Report abuse Latest News: New Release: Doctrine Enhancements and Tanks!

0 comments by notamuse on Jul 20th, 2012

Hello everyone! I've been working hard all summer to bring you a new patch!

The first major thing is a new game mode that includes tanks for those armor fanatics out there. All players get either a Pershing or a Tiger as their command squad, (remember that factions are identical stat-wise.) as well as purchasable AT gun support and Sherman or Panzer IVs. To play this new game mode, it is listed alongside Victory Point and Annihilate modes. There is both a VP and non-VP Tank Battle mode.

Doctrines have been expanded and now change your army around quite a bit. Certain doctrines now unlock off-maps, which can be purchased in the same way that Air Support is purchased.

The AI has been buffed quite a bit, and should provide a healthy challenge most of the time even while on the Standard difficulty.

Also, I have tweaked and added a whole bunch more maps based off of the original Relic maps, changed in order to accommodate gameplay for Endgame. I'd love to hear some feedback if further tweaks should be made, or if you have maps in particular you'd like to see in future releases.

I'll upload a list of the doctrine choices and what they unlock sometime in the future. I'm sure I'm missing some things that I should be mentioning here, but there really have been so many changes. Hopefully it feels more polished than ever before!

I would love to hear any feedback you have. I hope you enjoy the latest release.
notamuse

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Endgame Release 1.2.1

Endgame Release 1.2.1

Aug 3, 2012 Full Version 3 comments

Thirteenth release - 08/03/12 - Point the installer to your company of heroes folder. The installer will make a shortcut on your desktop. Will overwrite...

Post comment Comments  (10 - 20 of 79)
onewa
onewa Jul 28 2012, 10:22am says:

which version can be used? i used on 2.602 but didn't work

+2 votes     reply to comment
notamuse
notamuse Jul 28 2012, 3:05pm replied:

It should work with 2.602. What language are you playing in? There have been problems with that in the past that I know next to nothing about fixing.

+2 votes     reply to comment
onewa
onewa Jul 29 2012, 12:07am replied:

using in English

+2 votes     reply to comment
mltharaka
mltharaka Apr 3 2012, 4:24pm says:

I have download the latest version and installed it but when I open the shortcut its still starting the normal COH. I have COH 1.0v. Please help me. Thank you

-1 votes     reply to comment
purplepinkflame
purplepinkflame Jan 1 2012, 12:46am says:

I wish you'd entered this into the Company of Heroes Opposing Fronts section, because a lot more people browse that section, instead of the Original.

I feel this was because I think you deserve a lot more credit for this than you've gotten because I think the gameplay is fantastic.

+5 votes     reply to comment
notamuse
notamuse Jan 6 2012, 3:12am replied:

Thank you for your kind words. I'll look into switching it over.

+5 votes     reply to comment
daspamma
daspamma Dec 17 2011, 9:43am says:

This mod is dying... I can feel it...

+2 votes     reply to comment
notamuse
notamuse Dec 17 2011, 6:48pm replied:

Was it ever alive? haha
I'm still here - I just haven't had time lately to do any work.

+2 votes     reply to comment
JesusOfCalgary
JesusOfCalgary Nov 25 2011, 5:10pm says:

Hey, if you want to play online add me (xEGxJesusIsBack) without brackets OFC.

+2 votes     reply to comment
Zupadupazupadude
Zupadupazupadude Nov 23 2011, 12:37pm says:

Hey, that's a nice idea you got there. I've played it a few times and it's a lot of fun. I have a question though, how did you remove all the resource points?

+2 votes     reply to comment
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notamuse
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Released Dec 24, 2010
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Highest Rated (2 agree) 10/10

This mod is very well constructed. It completely accomplishes the goal of emphasizing micro tactical skill over the macro aspect of building your forces.

Feb 16 2011, 9:56pm by oldjack

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