Endgame is a competitive multiplayer mod. Taking inspiration from the game of chess, the objective of each game is killing the enemy's command squad while protecting your own from harm.

-- Each player starts with a set amount of resources and is unable to gain any more, making each unit precious and irreplaceable.

There are no base buildings, no tech-ing, and no territory capture. Units are quickly built and walk on from the edges of the map. The gameplay is entirely about combat.

-- All players start with 3 doctrine points and can choose one major doctrine and one minor doctrine unlock. These unlocks change what units and abilities you have available to use. Depending on which tree you choose, when your command squad gains veterancy level 3, a single use super-ability will be unlocked. These abilities are extremely powerful and will only last for a short amount of time. Use them wisely!

-- Find the playstyle that fits you the best: choose the doctrine unlocks and purchasable abilities that support the kind of player you are. Are you an aggressive player who likes to have a small but deadly force? Or will you attrition your opponent down slowly but surely? There are twelve doctrines overall to choose from! Even though every player has access to the same units and abilities, it is these choices that define how each army will play.

-- All the factions are identical: the only difference between the Allies and Axis are the unit models. All players have access to the exact same resources, units, and abilities. There are no stat differences between the units cross-faction - For example, Riflemen are identical to Volksgrenadiers in every single way.

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Blog RSS Feed Report abuse Latest News: New Release: Doctrine Enhancements and Tanks!

0 comments by notamuse on Jul 20th, 2012

Hello everyone! I've been working hard all summer to bring you a new patch!

The first major thing is a new game mode that includes tanks for those armor fanatics out there. All players get either a Pershing or a Tiger as their command squad, (remember that factions are identical stat-wise.) as well as purchasable AT gun support and Sherman or Panzer IVs. To play this new game mode, it is listed alongside Victory Point and Annihilate modes. There is both a VP and non-VP Tank Battle mode.

Doctrines have been expanded and now change your army around quite a bit. Certain doctrines now unlock off-maps, which can be purchased in the same way that Air Support is purchased.

The AI has been buffed quite a bit, and should provide a healthy challenge most of the time even while on the Standard difficulty.

Also, I have tweaked and added a whole bunch more maps based off of the original Relic maps, changed in order to accommodate gameplay for Endgame. I'd love to hear some feedback if further tweaks should be made, or if you have maps in particular you'd like to see in future releases.

I'll upload a list of the doctrine choices and what they unlock sometime in the future. I'm sure I'm missing some things that I should be mentioning here, but there really have been so many changes. Hopefully it feels more polished than ever before!

I would love to hear any feedback you have. I hope you enjoy the latest release.

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Endgame Release 1.2.1

Endgame Release 1.2.1

Aug 3, 2012 Full Version 3 comments

Thirteenth release - 08/03/12 - Point the installer to your company of heroes folder. The installer will make a shortcut on your desktop. Will overwrite...

Post comment Comments  (40 - 50 of 82)
RainDancer Jul 17 2011, 10:48am says:

Sorry to bother you friend but with this new version how do i uninstall the mod?? the other version had a file to clean it but this one donĀ“t...can you tell me all the files or what should i do to erase it...?
Thanks and nice work :)

+2 votes     reply to comment
notamuse Creator
notamuse Jul 18 2011, 12:09am replied:

Oh, sorry! The files are simply the Endgame folder, and endgame.module in the base CoH folder.

+2 votes   reply to comment
saukopf Jul 12 2011, 3:58am says:

Well guys, I think I found the reason. The folder "Endgame/Local/Your language" contains two ucs files. One is mod's ucs, the other is vCOH's. Delete the vCOH's ucs file, then the mod works.

+3 votes     reply to comment
GriffinZ Jul 14 2011, 1:29pm replied:

isn't that vanilla folders like needed to play vanilla? Maybe like move it to a backup location rather then delete it.

+3 votes     reply to comment
HartstokITA Jul 10 2011, 12:03pm says:

this mod didn't work :( when i start it she go in crash! >_<

+2 votes     reply to comment
HartstokITA Jul 10 2011, 11:47am says:

umh.... there are CPUs?

+1 vote     reply to comment
hook810 Jul 2 2011, 12:11pm says:

i will be on between 1-2 p.m. eastern American time if anybody is looking to test this mod.please respond or post if you are looking to test this mod

+1 vote     reply to comment
killer903201 Jun 28 2011, 3:14pm buried:


emr this is from NHC mod WTF

-6 votes     reply to comment
notamuse Creator
notamuse Jun 29 2011, 4:42am replied:

How do you mean?

+2 votes   reply to comment
wingfie1000 Jun 25 2011, 1:48am says:

when i put it at the end of the shortcut and apply it and try to start it it want start at all just show loading then nothing could u halp me

+1 vote     reply to comment
jemyn Jun 13 2011, 12:51am says:

2.602 unavailable...

+1 vote     reply to comment
notamuse Creator
notamuse Jun 23 2011, 5:34am replied:

I'm not sure what you mean. Everything should be working. Could you clarify?

+1 vote   reply to comment
jemyn Jul 5 2011, 9:21am replied:

My COH vesion is 2.602,once open this MOD ,it appear an "error report"...orz

+1 vote     reply to comment
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Released Dec 24, 2010
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Highest Rated (2 agree) 10/10

This mod is very well constructed. It completely accomplishes the goal of emphasizing micro tactical skill over the macro aspect of building your forces.

Feb 16 2011, 9:56pm by oldjack

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