Endgame is a competitive multiplayer mod. Taking inspiration from the game of chess, the objective of each game is killing the enemy's command squad while protecting your own from harm.

-- Each player starts with a set amount of resources and is unable to gain any more, making each unit precious and irreplaceable.

--
There are no base buildings, no tech-ing, and no territory capture. Units are quickly built and walk on from the edges of the map. The gameplay is entirely about combat.

-- All players start with 3 doctrine points and can choose one major doctrine and one minor doctrine unlock. These unlocks change what units and abilities you have available to use. Depending on which tree you choose, when your command squad gains veterancy level 3, a single use super-ability will be unlocked. These abilities are extremely powerful and will only last for a short amount of time. Use them wisely!

-- Find the playstyle that fits you the best: choose the doctrine unlocks and purchasable abilities that support the kind of player you are. Are you an aggressive player who likes to have a small but deadly force? Or will you attrition your opponent down slowly but surely? There are twelve doctrines overall to choose from! Even though every player has access to the same units and abilities, it is these choices that define how each army will play.

-- All the factions are identical: the only difference between the Allies and Axis are the unit models. All players have access to the exact same resources, units, and abilities. There are no stat differences between the units cross-faction - For example, Riflemen are identical to Volksgrenadiers in every single way.

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Hello everyone! I've been working hard all summer to bring you a new patch!

The first major thing is a new game mode that includes tanks for those armor fanatics out there. All players get either a Pershing or a Tiger as their command squad, (remember that factions are identical stat-wise.) as well as purchasable AT gun support and Sherman or Panzer IVs. To play this new game mode, it is listed alongside Victory Point and Annihilate modes. There is both a VP and non-VP Tank Battle mode.

Doctrines have been expanded and now change your army around quite a bit. Certain doctrines now unlock off-maps, which can be purchased in the same way that Air Support is purchased.

The AI has been buffed quite a bit, and should provide a healthy challenge most of the time even while on the Standard difficulty.

Also, I have tweaked and added a whole bunch more maps based off of the original Relic maps, changed in order to accommodate gameplay for Endgame. I'd love to hear some feedback if further tweaks should be made, or if you have maps in particular you'd like to see in future releases.

I'll upload a list of the doctrine choices and what they unlock sometime in the future. I'm sure I'm missing some things that I should be mentioning here, but there really have been so many changes. Hopefully it feels more polished than ever before!

I would love to hear any feedback you have. I hope you enjoy the latest release.
notamuse

Update! AI fixes and balance tweaks

Update! AI fixes and balance tweaks

News 2 comments

In this latest patch: AI fixes and balance tweaks!

Update! Veterancy and doctrinal super abilities!

Update! Veterancy and doctrinal super abilities!

News 0 comments

In this latest patch: Veterancy, and doctrinal super abilities!

Doctrines, maps, and more!

Doctrines, maps, and more!

News 0 comments

In this latest patch: Expanded doctrines, Maps!, and the Automatch feature

Endgame!

Endgame!

News 0 comments

New name! And more to come with this sixth release!

Endgame Release 1.2.1

Endgame Release 1.2.1

Full Version 3 comments

Thirteenth release - 08/03/12 - Point the installer to your company of heroes folder. The installer will make a shortcut on your desktop. Will overwrite...

Post comment Comments  (40 - 50 of 82)
RainDancer
RainDancer

Sorry to bother you friend but with this new version how do i uninstall the mod?? the other version had a file to clean it but this one donĀ“t...can you tell me all the files or what should i do to erase it...?
Thanks and nice work :)

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notamuse Creator
notamuse

Oh, sorry! The files are simply the Endgame folder, and endgame.module in the base CoH folder.
Thanks!

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saukopf
saukopf

Well guys, I think I found the reason. The folder "Endgame/Local/Your language" contains two ucs files. One is mod's ucs, the other is vCOH's. Delete the vCOH's ucs file, then the mod works.

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GriffinZ
GriffinZ

isn't that vanilla folders like needed to play vanilla? Maybe like move it to a backup location rather then delete it.

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HartstokITA
HartstokITA

this mod didn't work :( when i start it she go in crash! >_<

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HartstokITA
HartstokITA

umh.... there are CPUs?

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hook810
hook810

i will be on between 1-2 p.m. eastern American time if anybody is looking to test this mod.please respond or post if you are looking to test this mod

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killer903201
killer903201

(buried)

emr this is from NHC mod WTF

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notamuse Creator
notamuse

How do you mean?

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wingfie1000
wingfie1000

when i put it at the end of the shortcut and apply it and try to start it it want start at all just show loading then nothing could u halp me

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jemyn
jemyn

2.602 unavailable...

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notamuse Creator
notamuse

I'm not sure what you mean. Everything should be working. Could you clarify?

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jemyn
jemyn

My COH vesion is 2.602,once open this MOD ,it appear an "error report"...orz

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Highest Rated (2 agree) 10/10

This mod is very well constructed. It completely accomplishes the goal of emphasizing micro tactical skill over the macro aspect of building your forces.

Feb 16 2011 by oldjack

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