This mod catapults Empire at War into 2018. It maintains the game's design philosophy, while adding new units, better graphics, and deeper gameplay.

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Report RSS Testing new projectile speeds/particles.
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Reichtangle
Reichtangle

My is that Arc Hammer cute... shouldn't it be something like 8km in Length?

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Awesomesauce935
Awesomesauce935

9.6km

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{HEROIC}Doci
{HEROIC}Doci

The cool thing about making particles and projectiles faster is that it looks cooler and is more performance friendly since the lifetime of the projectiles is lower :3

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Jeroenimo Author
Jeroenimo

Yeah, along with a change I made to fighter pathing it's actually quite noticable, might put the pop cap back at 50 soon.

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TinyTinyDwarf
TinyTinyDwarf

Is it possible for me to use the lower texture thing even if the mod is installed through Steam?

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Rookisa46
Rookisa46

Texture quality? Try lowering the detail level in the video settings in the main menu

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Jeroenimo Author
Jeroenimo

I don't think that works anymore, since the textures aren't exported with MIP maps. TinyTinyDwarf Install the 1K texture pack, that should do the trick.

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TinyTinyDwarf
TinyTinyDwarf

Is it possible for me to use the lower texture thing even if the mod is installed through Steam?

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Description

Blasters, lasers, turbolasers and ion cannons are now faster. The turbolasers are heavy ion cannons are significantly faster even. Other projectiles such as missiles and torpedoes remain the same speed.

Super high quality video: Youtube.com

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