This mod catapults Empire at War into 2077. It maintains the game's design philosophy, while adding new units, better graphics, and deeper gameplay.

  • View media
  • View media
  • View media
  • View media
  • View media
  • View media
Report RSS Super star destroyer obliterates filthy rebel fleet
Post comment Comments
CybranoRex
CybranoRex - - 135 comments

Big suprise to hear Purifier here xd

Reply Good karma Bad karma+5 votes
Wookienator
Wookienator - - 1,023 comments

I was about to complain about the title, because "muh beloved rebels", but then I heard Zombie Hyperdrive.

Reply Good karma Bad karma+7 votes
bluewario
bluewario - - 417 comments

Rebelscum

Reply Good karma Bad karma+4 votes
Vendler98
Vendler98 - - 51 comments

So cool...

Reply Good karma Bad karma+1 vote
LEOX2K
LEOX2K - - 441 comments

stunning

Reply Good karma Bad karma+1 vote
Guest
Guest - - 688,627 comments

Damn this looks good.

I still can't figure out for what the escort carrier is good. The tie hunters are awesome, but the ship is pretty expensive and i might as well save the money for a capital ship.

Reply Good karma Bad karma0 votes
Jeroenimo Author
Jeroenimo - - 6,765 comments

The Escort Carrier is amazing, it's got longer range than most capital ships and can just sit far behind your fleet and fire away at distant targets. Really useful.

Reply Good karma+2 votes
LucianoStarKiller
LucianoStarKiller - - 2,399 comments

That's one of the things I like most about your mod. Actual artillery units that are useful.

Reply Good karma Bad karma+2 votes
joey5452
joey5452 - - 1,001 comments

still weird to see 2 battleship turrets of the bismarck and tirpitz class of ships on the top, probably just cause i recognize them :)

Reply Good karma Bad karma+1 vote
L3ggy
L3ggy - - 46 comments

That is one big ship.

Reply Good karma Bad karma+1 vote
XP3RiX
XP3RiX - - 34 comments

What is the Counter option for the rebels against it?

Reply Good karma Bad karma+1 vote
Overseer1
Overseer1 - - 109 comments

Nebula for stripping the shields and lower the firepower, Bombers and MC30s for hardpoint damage, a couple of mon cal cruisers to soak damage

Reply Good karma Bad karma+1 vote
Darth_Weasel
Darth_Weasel - - 426 comments

Not to mention a defensive fighter screen

Reply Good karma Bad karma+1 vote
Maxyms
Maxyms - - 510 comments

Man you got to love these turbolaser sounds.

By the way, i've been trying to mod a bit EAW, one thing i couldn't manage to do is to put the "hunt" ability on other fighters that the TIEs. I see you managed to do it so it would kind if you could teach me the Force to do it Jeroenimo ?

Reply Good karma Bad karma+1 vote
Jeroenimo Author
Jeroenimo - - 6,765 comments

Put the Hunt tag in the spacebehaviour.

Reply Good karma+1 vote
Maxyms
Maxyms - - 510 comments

Jesus this is the only thing i didn't do ! It works ! Thanks J

Reply Good karma Bad karma+1 vote
CloneCaptainRex(332)
CloneCaptainRex(332) - - 163 comments

SSD: Hello there
Rebel Fleet: GENERAL KENOBI

Reply Good karma Bad karma+2 votes
Maxyms
Maxyms - - 510 comments

More like "GENNERUL KENOOBI"

Reply Good karma Bad karma+1 vote
ZackZeed
ZackZeed - - 201 comments

How's the progress going with the Executer? :D

Reply Good karma Bad karma+1 vote
SpartanSith
SpartanSith - - 18 comments

Do you think anytime in the future you'll recreate more ships, like Fractal's Legator and Compellor models?

Reply Good karma Bad karma+1 vote
GrimSheeper
GrimSheeper - - 670 comments

The non-Star Wars music is really weird to hear in this. It's just not fitting. I can turn it off, yeah, but still, it's not Star Wars. Same with the Mass Effect loading screen music.

Reply Good karma Bad karma+1 vote
Post a comment

Your comment will be anonymous unless you join the community. Or sign in with your social account:

Description

In this video: More testing with new projectile size and speed, fighter AI, some other small stuff.

HQ video: Youtube.com