This mod catapults Empire at War into 2018. It maintains the game's design philosophy, while adding new units, better graphics, and deeper gameplay.

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Jeroen(imo) Author
Jeroen(imo)

1080P version available here, if you want to see all the fancy particles, you should watch this: Youtube.com

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#k
#k

Long live the Empire!

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Akulio
Akulio

Now that is Star Wars. The only mod to Rival this speaking of the visuals is the upcoming SW Ascendancy for SoSE. Splendid work here, thank you for doing it.

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Jeroen(imo) Author
Jeroen(imo)

Thank you very much! That is a major compliment indeed, happy to hear it.

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MrPerson
MrPerson

Its looking great, but as you said about the missile trails, they don't particularly look like missiles to me. When I think of missiles, I think orange, yellow, or white, not really blue.

And I like Sabaton music a lot too, but if this is supposed to be just upgrading the vanilla game, shouldn't it just use the normal star wars music? Not complaining, I like the songs personally, I just don't think they fit well. Though I am a stickler for that stuff.

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Jeroen(imo) Author
Jeroen(imo)

Oh LOL don't worry, the music is all star wars. I just like to mix in my own personal music taste in my videos. You wont find heavy metal in the release ;)

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MrPerson
MrPerson

Oh, cool. I remember your ORAW had custom music in it, which is actually fine and pretty cool, because the old republic never had really any good battle music and stuff.

If I remember right a comment or one of your old videos actually introduced me to Sabaton, and for that I am grateful. They are one of my favorite bands now.

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Darth_Weasel
Darth_Weasel

No metal? Awwww darn.

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Jeroen(imo) Author
Jeroen(imo)

Their new album Heroes is absolutely amazing IMO. Still, there is ofcourse people who do not share our music tastes and I can hardly punish them for that by putting in metal.

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MrPerson
MrPerson

Now that I think about it, this song would actually fit the rebels more lol.

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Afro-yoda-ninja
Afro-yoda-ninja

You'd get a PM from me if you ever said you were... lol

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Darth_Weasel
Darth_Weasel

You obviously haven't played star fox 64 then. Not only do you have missles with blue trails but also green and red and sometimes purple.

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Xorras
Xorras

Looks nice, but these lasers... They are kinda big, imo :)

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Jeroen(imo) Author
Jeroen(imo)

The lasers will stay the way they are. They're exactly how I wanted them to be.

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NodGuy
NodGuy

I need this.

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StrikerUSA
StrikerUSA

The Victory is just that much cooler now! With the extra cool missile effect the Nebula could use some missiles. According to wiki it has 8 turreted missile tubes.

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Jeroen(imo) Author
Jeroen(imo)

Nah definitly not, that ships powerlevel is already way over 9000 with the ion blast cannon. Plus, seeing as the turrets would fire the missiles, they woulndn't have the cool effect anyway, so lasers they shall remain.

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Nikolas65
Nikolas65

freaking awesome, keep the good work. The planet looks amazing, will them rotate?

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KingFatMan25
KingFatMan25

There is something about listening to Sabaton while playing a space battle that makes it amazing. Love both your mods.

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Description

So that looked pretty. As powerful as the Home One may be, you can't challenge an Imperial tast force this large, with only a handful of corvettes backing you up.

So today was fun: Lets finish the code for these fancy new missiles (See them? Did you see them? Oh they're so damned lovely. The Victory class definitly stays in now, just look at those missiles. Best thing ever.) Oh I could actually showcase this on a map, would make for a nice video. So I'll make the map a bit better looking too. Ok bit of lighting here and there, nice and dark. OH, I'm ofcourse going to need a new nebula background texture. Oh and now that that's finally done, the planet looks bad in comparison. Time for a new planet model + texture. Oh that's done, but the clouds make the planet look dreadful. Time to pump out some new cloud textures then. Ok now place it all on a map, wait for an eternity in GC for anyone to send a large enough taskforce to battle, and then record it.

This day really was falling from one job into another. But, back to the original reason of making this video, the missiles. The missiles now come out of the actual firing tubes, in the direction that the tubes are facing. This is great, as sometimes the missiles fire completely the wrong way and then make a massive U-turn towards the target. I tried to showcase that as best as possible in the video. It really looks lovely. So far only the Victory has this new missiles trajectories, but in the coming days I will rerig and recode most other missile firing ships to do the same.

Thanks a lot to EmperorNiko, who helped out a lot with the missiles.

Hope you all enjoy how the mod's looking right now. I'm satisfied with several things; particles, projectiles (though I might change the missile trails, I'm never satisfied with those for very long) and most models + textures. Sadly I still have to re-uvw some ships to accomodate the new AO mapping technique that I've been using recently.

Do comment on what you think,
-G

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