This mod catapults Empire at War into 2077. It maintains the game's design philosophy, while adding new units, better graphics, and deeper gameplay.

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Report RSS More hardpoint positioning. (view original)
More hardpoint positioning.
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Piett_127
Piett_127 - - 257 comments

I think the Victory should have 2 Shield Generators, becaouse it has 2 of those "balls" over the bridge...

But other than that very good work.

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LucianoStarKiller
LucianoStarKiller - - 2,399 comments

I read somewhere that those are sensors but in every mod they are shields

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chrissi303
chrissi303 - - 12 comments

i dont understand why always the Bridge has the shield generator hardpoint.

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flyingdonuts
flyingdonuts - - 448 comments

because everyone loves battlefront.

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I.M.D.
I.M.D. - - 426 comments

As far as I know these are only the emitters. The generator itself is savely inside the ship.
Of course I could be totaly wrong. I didnĀ“t find anything helpful on wookiepedia so I have no proof.

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Xorras
Xorras - - 345 comments

Whats the point of shield generator, if u cant use shields without emitters?

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Guest
Guest - - 690,829 comments

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Jeroenimo Author
Jeroenimo - - 6,765 comments

Then you haven't looked at my Victory renders correctly, it has 3 domes. And why would I give it 2 when it only needs one?

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ttmoney717
ttmoney717 - - 21 comments

if my memory serves me, the Victory has a third ball on the bridge support, that ball would be the shield emitter

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Plejadenwolf
Plejadenwolf - - 520 comments

Holy sh*t (again)! Are those actually nebulae or are those "clouds" part of the surrounding skydome? If you're working on different kind of nebulae like this, this would be groundbreaking! Ah and great work on the hardpoints!

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Ozzy667
Ozzy667 - - 2,303 comments

Looking good G I would just suggest you make those hardpoints like half the size. They look better when they're small IMHO.

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Herr_Commandant
Herr_Commandant - - 135 comments

I love the burning effects on the Victory.

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DarthRevan39
DarthRevan39 - - 179 comments

So if I way an engineer, which I actually am in the midst of becoming, I would put my shield generator safe inside the ships hull. The emitters would have to be on the outside of course. I like G's way of doing it and the original way. It gives the game a little tactical input rather than just flinging ships at each other.

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Jeroenimo Author
Jeroenimo - - 6,765 comments

Thanks, flinging ships at eachother is definitly not what I want with the gameplay ;)

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sinay
sinay - - 370 comments

That's awesome. With less hardpoints are they going to have more health or will the overall health of the ship bereduced?

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malanthor
malanthor - - 854 comments

How long does it take to model/texture, animate turrets, bla bla; get a model into the game with everything added from scratch?

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Jeroenimo Author
Jeroenimo - - 6,765 comments

Totally depends on what ship it is.

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SignerJ
SignerJ - - 46 comments

Something I'm worried about when it comes to such a small number of hardpoints is how it will affect the relationship between capital ships and bombers. It would seem that the less hardpoints a ship has, the more vulnerable it is to bombers. Is that true?

(Excellent work, by the way.)

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Jeroenimo Author
Jeroenimo - - 6,765 comments

You've clearly never played AEM or UCM by mobbman ;)

If a hardpoint has 5000 health, it doesn't matter if you only have 6.

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