Empire at War Forces of Corruption Enhanced AI MOD will make the Empire/Rebel more aggressive and strategic.you will experience the game to its full potential.

The Empire/Rebel faction is now smarter and faster
Only the AI is modified. Everything else is almost the same


21/07/10 new major update and Empire AI improvement
Hello everyone
I have good news for you all.
I have solved a bug that Empire stopped spending credits while building Death Star II


21/10/03 found two bugs that cause Empire to stop spending money.
Hello everyone,
I finally solve two bugs that cause Empire to stop spending money.
The empire will not spend money if the construction of the death star II is interrupted.
Furthermore once the death star II is constructed successfully, the Empire will no longer be aggressive.
They become passive and even very dumb.
As a result, I turn off the option to build death star II for Empire AI. The performance of the Empire AI is deadly and aggressive
But in case you want the AI to build the death star II.
Navigate to XML\SPACEUNITSSUPERS.XML, search Death_Star_II and set Tech_Level from 99 to 5.
The Empire AI will build the death star II on day 20.
Have fun!


21/10/16 Thanks to EmperorNiko, his hint inspired me to solve the Empire AI spending issue.
The Empire AI used to save a sizeable portion of its income and not spend it other than for tech upgrades and then the Death Star.
This behavior is called MajoritemBudget.The solution is to set every credit to MajoritemBudget.
Once tech 5 is reached, Empire AI will flush or recalim excess MajoritemBudget.
Therefore it will spend money effectively and counter Zann consortium successfully.
Enjoy.


22/04/24 Solved major Empire AI economic issue.
Found out that Empire reachs tech 5 on day 13, not day 19.
Finally solved the issus that Empire will save a portion of its credits and won't use those saved credits at all after day 13.
Now the Empire has no problem spending its credits fully and effectively.


==================
Empire
==================
-Coruscant starbase can now build star destroyers/Calamari cruisers
-Empire will build death star and Executor SSD
-Empire will hire smugglers and smuggle
-Empire will hire bounty hunters and assassinate minor heroes 21/2/8 updated
-Empire will mainly focus on attacking Zann Consortium than attacking Rebel
-Empire will include Land Heroes in its attack forces. 21/02/16 updated
-Empire will deploy bounty hunters to remove smugglers. 21/02/16 updated
-Empire will deploy Probe Droids. 21/02/16 updated
-Boba Fett will remove other main heroes and smugglers 21/02/16 updated
-Empire will sometimes include Fleet Commanders and Grand Moff Tarkin in its attack forces. 21/02/25 updated
-Empire will almost include Field Commanders in its attack forces. 21/02/25 updated
-Empire will build death star on day 22, Executor SSD will appear on day 29. 21/07/04 updated
-Empire Fleet Commanders and Grand Moff Tarkin will join the battles more often. 21/07/10 updated
-Empire AI will now spend credits more effectively. 21/07/10 updated
-Solve two bugs that cause Empire to stop spending money, the Empire AI is now deadly and aggressive. 21/10/03
-Empire AI will now flush or reclaim excess Majoritem budget. 21/10/16
-Mara Jade will appear on Tech 2, she can both assassinate heroes and remove corruption 21/11/21
-Executor SSD AI combat power is now 45000, not 500. Darth Vader is now nearly invincible 21/11/21
-Wayland, Myrkr, Felucia can now build star destroyers/Calamari cruisers. 21/12/19
-Acclamator Assault Ship now costs 3300 and its AI combat power is 3300.21/12/19
-Coruscant, Mustafar, Wayland, Saleucami, Myrkr, Utapau, Felucia, Byss can now build star destroyers/Calamari cruisers. 22/04/24
-Empire_Ground_Mining_Facility Income multiplier is now 4 22/05/16
-Optimize Empire economic decisions 22/05/16

==================
Rebel
==================
-Mustafar starbase can now build star destroyers/Calamari cruisers
-Rebel will hire smugglers and smuggle
-Rebel will hire bounty hunters and assassinate minor heroes 21/2/8 updated
-Rebel will mainly focus on attacking Zann Consortium than attacking Empire
-Rebel will include Land Heroes in its attack forces. 21/02/16 updated
-Rebel will deploy bounty hunters to remove smugglers. 21/02/16 updated
-Rebel will now use Han Solo's "Siphon Credits" ability. 21/02/16 updated
-Rebel will sometimes include Fleet Commanders in its attack forces. 21/02/25 updated
-Rebel will almost include Field Commanders in its attack forces. 21/02/25 updated
-Rebel Fleet Commanders will join the battles more often. 21/07/10 updated
-Kyle Katarn will appear on Tech 2, he can both assassinate heroes and remove corruption 21/11/21
-MC30 AI combat power is now 4250, and the production cost is 4250. 21/11/21
-While Mon Calamari planet is controlled. Mon Calamari cruiser and MC30 frigate cost 20% less to build on all planets. 21/11/21
-Wayland, Myrkr, Felucia can now build star destroyers/Calamari cruisers.21/12/19
-Coruscant, Mustafar, Wayland, Saleucami, Myrkr, Utapau, Felucia, Byss can now build star destroyers/Calamari cruisers. 22/04/24
-Rebel_Ground_Mining_Facility Income multiplier is now 4 22/05/16

==================
Zann Consortium
==================
-Consortium will include Space and Land Heroes in its attack forces. 21/02/16 updated
-IG-88 and Bossk will remove other main heroes and smugglers 21/02/16 updated


==================
summary
==================
The Empire/Rebel AI expends its forces drastically. Furthermore the AI will not attack the player one battle right after the other,
The Empire/Rebel can defeat the Zann Consortium on their own.
Therefore Corruption spamming is now no more. ENJOY!

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FoC Enhanced AI MOD

FoC Enhanced AI MOD

Patch 11 comments

Empire at War Forces of Corruption Enhanced AI MOD will make the Empire/Rebel more aggressive and strategic.you will experience the game to its full potential...

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Azron-stoma
Azron-stoma - - 133 comments

This is pretty neat, though I'd rather not have to deal with my commanders and even probe droids dying randomly, I like the idea of the enemy being more aggressive and strategic, but I mostly just want them to deploy Mon Calamari cruisers and Star Destroyers rather than endless hordes of Y-Wings and MC-30s in space, and make more use of T4B tanks rather than spamming MPTLs on the ground.

I wouldn't mind the assassination mechanic if there was some kind of defense against it, but the fact that there isn't one makes it unfair, I never assassinate enemy heroes for that reason and I'd like the ability to disable that.

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Azron-stoma
Azron-stoma - - 133 comments

nevermind I just set the hero units to no longer be targetable by bounty hunters and it worked like a charm, It's incredible that I've never seen Rebel AI make mon cals outside of massive overhaul mods in the 17 years of playing this game.

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