V 3.0: Lens flares & dirt, visor reflections / water droplets, god rays, depth of field, night & thermal vision scopes, dynamic wet surfaces with reflections, rainbows, volumetric light & fog, colored speculars and many other effects.
A collection of effects I ported from different sources into ShoC. So far there is no plan if and when to use them in-game. Suggestions for possible applications are welcome.
Adrenaline overdose??
reminds me of a couple games i played as a kid, i recall something of this effect for radiation poisoning (dont remeber the games though)but it was this kind of picture with the fading vision like in vanilla