This mod fixes what Ubisoft left unfixed.  Dylan's Realism Mod changes Far Cry 2 from an Africa-based sedan and pickup truck simulator into a (semi accurate)
 African conflict simulator.  Realistic weapon damage, recoil, realistic ammo loads and weapon reliability have been added, along with a more effective stealth suit, and revamped AI weapons.  (No more SPAS12s and AR15s for militiamen).  Checkpoint AI has been tweaked as well.  Checkpoint guards now have a 60% chance to chase you after passing through, as opposed to 90%-100% in vanilla.  Militiamen also communicate more frequently in combat, and use suppressing fire more often.  However, you are now as vulnerable as the AI.  A single burst of rifle fire can kill you, so you are probably going to need that extra ammo and stealth suit.

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Blog RSS Feed Report abuse Latest News: One year of FC2 as it was meant to be played!

5 comments by MSgtDylan on Jun 25th, 2013

Alright.  This is my first news post in a long time, and it's about 9 days since the one year anniversary of this mod.  I haven't worked on this mod in a long time, and that's because I'm at my wits end as far as changing the game any further goes.  I can't change checkpoints, I can't change the map, the extent of what I can do is stat editing to make the game more realistic.  The mod comes packaged with editing tools and instructions on how to use them, so who knows, maybe having more people than me digging around in the Dunia engine will yield more fruitful results.

I'd like to thank the fans of this mod and all of the people who have downloaded, watched, or told others about this mod in the past year for making it a success.  Even though I can't fix all of the game, I've made it a lot more tolerable.  As for a possible new version, I don't think there's any more that I can do.  If you think there's a glaring error in something like I've changed like weapon damage, AI grenade throwing, etc, send me a PM and I'll work on possibly releasing another, more perfected version.

Thanks again.

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Dylan's Far Cry 2 Realism Mod 1.4

Dylan's Far Cry 2 Realism Mod 1.4

Nov 23, 2012 Full Version 47 comments

Finally, a new release! Full changelog is below. The main change in this version is the changes that I made to the multiplayer game. Like always, the...

Dylan's Far Cry 2 Realism Mod v1.3

Dylan's Far Cry 2 Realism Mod v1.3

Jun 13, 2012 Full Version 23 comments

Version 1.3 of Dylan's Far Cry 2 Realism Mod. Enjoy. (Changelog below.)

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Guest Apr 13 2014, 8:52am says:

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Varlen88 Apr 9 2014, 11:35am says:

So, it's like a "1 shot = dead" mod? 'Cause I remember, a lotta time ago, tryin' the mod and got a little dissapointed on the fact that shotin' somebody in the foot, hand, arm, leg, stomach would instantly kills them, instead of leattin' them crawl to safe or havin' their friends go for them and carry their ***** off (a feature of the vanilla game that I loved so much).

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zaka_akka Feb 28 2014, 6:27pm says:

Can somebody change the gun sounds? i really hate the gun sounds of the Ak and the machine gun. i hope im not the only one

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Guest Feb 26 2014, 12:28am says:

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cauldron Feb 20 2014, 11:12am says:

To anybody that has the Fortunes Pack version yet it is not working, I was having the same problem but I was able to fix it with a bit of a workaround.

Try this.
Go to "My Documents" ---> "My Games" ---> "Far Cry 2".

There will be an XML file called "GamerProfile", delete that file.
Then run far cry 2, the game will make a new version of this file after running Far Cry 2 again, that's fine.

One way to easily tell if the mod works apart from more easily killing enemies is higher ammo counts after upgrades, you can see these specific amount increases at the bottom of the readme that comes with the mod.

This finally made it work for me despite it crashing to desktop earlier before removing that XML file.
One important thing though....despite having a retail version of the game and *not* the steam version, I used the "FC2 Steam Fortunes Pack" version, I tried this same workaround with the other 2 files and it did not work. Odd too because different versions have worked for other people, but at least the game runs now.

I would hate to exacerbate frustration so make your usual backups before altering these files in case it does not work for you, this was the last thing I was willing to try and I hope this works for you guys. Because of the different install I don't know if everything in the mod will change as written or just some things but I can see a noticable change myself and the game does run now.

I hope this information helps some of you and thanks for the mod, Dylan :)

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Guest Feb 15 2014, 9:25pm says:

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breversa Mar 27 2014, 7:48pm replied:

Yup, the G3 magazine has been realisticly resized to 20 rounds, as it should always have been to begin with. ;-)

"It's not a bug, it's a feature"

+1 vote     reply to comment
Stogie83 Mar 27 2014, 1:22pm replied:

I know my q sounds stupid, but i have played too many "realism" mods in the past 15 years that have added everything except realism.
But i gonna give it a try this weekend ;)

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Guest Mar 27 2014, 6:10pm replied:

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breversa Mar 27 2014, 6:14pm replied:

(Sorry, the above comment was mine. I wasn't logged…)

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Far Cry 2
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Release Date
Released Jun 16, 2012
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Highest Rated (2 agree) 10/10

finaly something that make me play far cry 2 again

Thank you for that nice mod

Just one question: is it posible to tweak the vehicle speed (like making the quad a bit faster) if yes how?
thank you again

Jun 16 2012, 11:37pm by agentdoublesc

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