Finally, a new release! Full changelog is below. The main change in this version is the changes that I made to the multiplayer game. Like always, the...
This mod fixes what Ubisoft left unfixed. Dylan's Realism Mod changes Far Cry 2 from an Africa-based sedan and pickup truck simulator into a (semi accurate)
African conflict simulator. Realistic weapon damage, recoil, realistic ammo loads and weapon reliability have been added, along with a more effective stealth suit, and revamped AI weapons. (No more SPAS12s and AR15s for militiamen). Checkpoint AI has been tweaked as well. Checkpoint guards now have a 60% chance to chase you after passing through, as opposed to 90%-100% in vanilla. Militiamen also communicate more frequently in combat, and use suppressing fire more often. However, you are now as vulnerable as the AI. A single burst of rifle fire can kill you, so you are probably going to need that extra ammo and stealth suit.
Alright. This is my first news post in a long time, and it's about 9 days since the one year anniversary of this mod. I haven't worked on this mod in a long time, and that's because I'm at my wits end as far as changing the game any further goes. I can't change checkpoints, I can't change the map, the extent of what I can do is stat editing to make the game more realistic. The mod comes packaged with editing tools and instructions on how to use them, so who knows, maybe having more people than me digging around in the Dunia engine will yield more fruitful results.
I'd like to thank the fans of this mod and all of the people who have downloaded, watched, or told others about this mod in the past year for making it a success. Even though I can't fix all of the game, I've made it a lot more tolerable. As for a possible new version, I don't think there's any more that I can do. If you think there's a glaring error in something like I've changed like weapon damage, AI grenade throwing, etc, send me a PM and I'll work on possibly releasing another, more perfected version.