Finally, a new release! Full changelog is below. The main change in this version is the changes that I made to the multiplayer game. Like always, the...
This mod fixes what Ubisoft left unfixed. Dylan's Realism Mod changes Far Cry 2 from an Africa-based sedan and pickup truck simulator into a (semi accurate)
African conflict simulator. Realistic weapon damage, recoil, realistic ammo loads and weapon reliability have been added, along with a more effective stealth suit, and revamped AI weapons. (No more SPAS12s and AR15s for militiamen). Checkpoint AI has been tweaked as well. Checkpoint guards now have a 60% chance to chase you after passing through, as opposed to 90%-100% in vanilla. Militiamen also communicate more frequently in combat, and use suppressing fire more often. However, you are now as vulnerable as the AI. A single burst of rifle fire can kill you, so you are probably going to need that extra ammo and stealth suit.
It's nearing the two year anniversary of this mod, and I'd like to thank everyone who has made it a success. You haven't been forgotten. To quote last year's post, "I'd like to thank the fans of this mod and all of the people who have downloaded, watched, or told others about this mod in the past year for making it a success. ".
I am revisiting Far Cry 2, and there is a new version of the mod in the works. What I'm going to look at changing with Version 1.5 is mainly fine tuning the damage system and modifying enemy voice chatter and stamina. Voice chatter and stamina is simple, I want enemies to talk more and I want the player to be able to run further. Those changes are in testing now. However, the big change for 1.5 will be the damage system. I am considering matching the player's health more closely to the enemy health, and giving enemies a little more of a fighting chance. I'm not going back to vanilla FC2, but instead of them being glass cannons and you being a hardened glass cannon, I'm looking at putting the player on level with the enemy troops health-wise and making them both able to resist a little more fire than Version 1.4. Leg and arm damage has been reduced so that rifles are more useful damage-wise and pistols won't be able to instakill enemies with a single shot to the legs from 100m away. I am also planning for the player's health blocks to regenerate slower and take longer to start regenerating. If you have some comments or ideas for the next version of the mod, feel free to PM me.
Thanks again for two years of Far Cry 2 as it was meant to be played.