This mod fixes what Ubisoft left unfixed. Dylan's Realism Mod changes Far Cry 2 from an Africa-based sedan and pickup truck simulator into a (semi accurate) African conflict simulator. Realistic weapon damage, recoil, realistic ammo loads and weapon reliability have been added, along with a more effective stealth suit, and revamped AI weapons. (No more SPAS12s and AR15s for militiamen). Checkpoint AI has been tweaked as well. Checkpoint guards now have a 60% chance to chase you after passing through, as opposed to 90%-100% in vanilla. Militiamen also communicate more frequently in combat, and use suppressing fire more often. However, you are now as vulnerable as the AI. A single burst of rifle fire can kill you, so you are probably going to need that extra ammo and stealth suit.

Report abuse Dylan's Far Cry 2 Realism Mod v1.3
Filename
DylansFC2Mod1.3.zip
Type
Full Version
Uploader
MSgtDylan
Date
Jun 13th, 2012
Size
7.71mb (8,085,672 bytes)
Downloads
15,628 (4 today)
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Description

Version 1.3 of Dylan's Far Cry 2 Realism Mod. Enjoy. (Changelog below.)


Readme Changelog:

Version 1.3\\\\\\\\\\\\\\\\\\\\
I changed the AI weapon probability to give the militiamen more Africa-like weapons like the AK47 and FAL Para, and remove the harder-to-get (for an African warlord) weapons,
like the AR16 and SPAS12.  I also edited the companion probability to give them some better weapons as well.  (More rifles, less shotguns).  The enemy AI are now less likely to chase you with vehicles. 
Regular distance chase AI has been decreased, while long distance (ex. blowing through a checkpoint) probability has been
decreased from around 80-100% to 60% at the maximum level.  The AI are also more likely to shoot at "interesting" objects, like your past location, explosions, etc. 
They also communicate more often when in combat.

I also decreased the players durability on all difficulties, in order to keep some sense of difficulty, since enemies drop like flies now.

Most weapons also have more recoil, in the form of a longer "rezeroing" time.  Weapons won't exactly jump up as much, but your player will have to wait a while before his sights come back down. 
Short bursts mean a lot more when firing 15 rounds leaves you unable to get your weapon back down on target in time due to decreased mouse sensitivity that increases as you fire more rounds on full auto.

Decreased weapon manual reliability bonus from 200% to 100% so that weapons still go kaboom, but not after 30 rounds.

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Dylan's Far Cry 2 Realism Mod v1.3
Post comment Comments
JG_Pliskin
JG_Pliskin Jun 15 2012, 2:11pm says:

Any chance of a lite version that only modifies the chase AI for checkpoints?

+3 votes     reply to comment
emmanuelburgoz
emmanuelburgoz Jun 20 2012, 12:38pm replied:

this please

+3 votes     reply to comment
IdentityCrisis
IdentityCrisis Jul 20 2012, 5:59pm replied:

You can probably do that yourself without a mod. Check out pcgamingwiki.com. I'm sure you'll find what you're looking for.

+2 votes     reply to comment
TobbiSb
TobbiSb Aug 3 2012, 10:42pm replied:

Does it need Fortunes Pack?
Fortunes pack is 104 MB for the installer...

+2 votes     reply to comment
Guest
Guest Oct 4 2013, 10:14am replied:

ya will i not work if i dont have fortunes pack installed i bought this game way back... just decided to try it again and i dont have fortunes pack

+1 vote     reply to comment
doctorfrog
doctorfrog Jul 5 2012, 1:58pm says:

What I think would work here is some documentation on how each of the tweaks were done (you don't have to go into too much detail). This might open Far Cry 2 modding just a bit and allow folks to audit the tweaks that they're looking for.

+5 votes     reply to comment
doctorfrog
doctorfrog Jul 12 2012, 9:47pm says:

I'm peeking through your mod (non-Steam version; I have the GOG downloaded version), and comparing it to the default patch.dat/.fat. I'm just wondering how you handled all of the unknowns. Are they encrypted assets? Are they just empty files? Did you repack them into the archive?

+2 votes     reply to comment
MSgtDylan
MSgtDylan Nov 22 2012, 12:43am replied:

Those are just the files that came with the original patch file, likely from the 1.3 patch.

+2 votes     reply to comment
NSF001
NSF001 Jul 16 2012, 1:25am says:

Why decrease the weapon liability??? In real life,weapon won't got jam that fast。。。。

+3 votes     reply to comment
doctorfrog
doctorfrog Jul 24 2012, 3:14am replied:

Extra challenge. This game reminds me of System Shock 2, in a good way. Weapons breaking all over the place, desperation... I want to make a 'scavenger' mod. Besides, if you listen to the tapes, these are guns that have been shipped by the thousands from war to war. They should be dirty and busted. You should have to deal with crap weapons. Kids these days with their easy button games and their ooh rah characters supplied with state of the art equipment... argle bargle...

+2 votes     reply to comment
Tyrfaust
Tyrfaust Sep 8 2012, 12:06am replied:

I can believe that with the FN FAL or the AK-47 or the Dragunov/Springfield, but with the "AR-16" and SPAS-12? Nope, not buying that one bit. Those weapons were brought in by the CIA and Mercenaries, who actually know how to break down a weapon and clean it.

+3 votes     reply to comment
MSgtDylan
MSgtDylan Nov 22 2012, 12:45am replied:

I increased the reliability, because the weapons you get from the arms dealers are new, shiny, and oiled, and they shouldn't turn to a brick of rust in a day. The weapons that the militia carries are still rusty and dirty though, and they still explode, just not as fast.

+2 votes     reply to comment
MSgtDylan
MSgtDylan Nov 22 2012, 2:09am replied:

Just noticed the "decreased" typo in the readme. It should be "increased from 100% to 200%".

+2 votes     reply to comment
TobbiSb
TobbiSb Aug 3 2012, 2:12am says:

7 mb only?! holy f***

+2 votes     reply to comment
leonsode
leonsode Nov 10 2012, 10:10am says:

if no have fortunes pack why i do???

+2 votes     reply to comment
MSgtDylan
MSgtDylan Nov 22 2012, 12:44am replied:

Steam has FC2 + Fortunes Pack for around $10 now.

+2 votes     reply to comment
leonsode
leonsode Nov 24 2012, 9:24pm replied:

I have already bought the original Far Cry, i dont buy again

+2 votes     reply to comment
Guest
Guest Jul 19 2013, 5:35pm replied:

why? I re-bought most of my favorite games from the xbox onto my pc from steam during the summer sale. its really cheap now anyway

+1 vote     reply to comment
Attee
Attee Nov 17 2012, 7:20am says:

How can i download the mod???

+2 votes     reply to comment
Guest
Guest Jan 2 2013, 10:16am says:

Hello i got something for you, i mean a mirror:

strategyinformer.com /pc/farcry2/mod/44298.html

I hope i will help and many thanks for this mod for author.

+1 vote     reply to comment
Guest
Guest Jun 6 2013, 9:57am says:

it's not working

+1 vote     reply to comment
Guest
Guest Mar 26 2014, 2:42am says:

Thankyou Dylan. I am looking forward to trying this out. Best farcry in my opinion :)

+1 vote     reply to comment
bobbflocka
bobbflocka Apr 28 2014, 10:37am says:

I just played like 20 minutes of it, everyone ******* drops so quick, 2 bullets of Makarov and an enemy is dead.....???? Now I would be kinda cool with this but the AI has to be harder, hell i dont even know if I'm truly on Infamous, from what I just went through, it would have been insanely hard to do it on vanilla cause of how many bullets they could take in, which is about 5 bursts of AK, and now its half way through the burst they're dead. The damage done to me is still the same, i ******* hope I'm experiencing a bug

+2 votes     reply to comment
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Platform
Windows
Game
Far Cry 2
Developed By
MSgtDylan
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Release Date
Released Jun 16, 2012
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MD5 Hash
5bb1fa5cf31c75a1fe1233f062cc6431
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