This mod fixes what Ubisoft left unfixed. Dylan's Realism Mod changes Far Cry 2 from an Africa-based sedan and pickup truck simulator into a (semi accurate) African conflict simulator. Realistic weapon damage, recoil, realistic ammo loads and weapon reliability have been added, along with a more effective stealth suit, and revamped AI weapons. (No more SPAS12s and AR15s for militiamen). Checkpoint AI has been tweaked as well. Checkpoint guards now have a 60% chance to chase you after passing through, as opposed to 90%-100% in vanilla. Militiamen also communicate more frequently in combat, and use suppressing fire more often. However, you are now as vulnerable as the AI. A single burst of rifle fire can kill you, so you are probably going to need that extra ammo and stealth suit.

Post news Report RSS More youtube videos and 1.4 info

A fellow Moddb user named Sherbert_Looking sent me a playlist of youtube videos of the mod, so I thought that I would advertise them here. (With his permission). Also 1.4 news.

Posted by on

A fellow Moddb user named Sherbert_Looking sent me a playlist of youtube videos of the mod, so I thought that I would advertise them here. (With his permission). Enjoy.


As for Version 1.4, its going to be a few weeks before I release it. Most of the large mod changes are in 1.3, so right now its more nitpicking over stat changes than reinventing the game. I've seen a lot of comments/questions asking for things like civilians, or map changes, or new weapons. As much as I would like to add civillians, or remove the invisible map walls, or add new rifles, I can't. Ubisoft did not provide FC2 with any sort of SDK, and the one that I am using for the mod isn't exactly what the Ubi dev team built the game on. Possibly one day I will be able to unlock the secrets of the Dunia engine, but I'm a long way away. Version 1.4 should be coming soon, and I have had some success moving my damage/ammo changes to multiplayer.

Thanks for all the support for the mod, its great to see so many people enjoying a game that seemed destined for a life of $5 bargain bins.

Post comment Comments
Spiteful_Crow
Spiteful_Crow - - 68 comments

An excuse to play through far cry 2 again? yes please.

Reply Good karma Bad karma+3 votes
RRCM_Rico
RRCM_Rico - - 368 comments

Mod looks interesting. I may pick this up for my next playthrough of the game. Sherbert_Looking has skills.

Reply Good karma Bad karma+2 votes
MSgtDylan Author
MSgtDylan - - 37 comments

There's more youtube videos in older news posts, too. I liked these videos too.

Reply Good karma+2 votes
SenisterDenister
SenisterDenister - - 128 comments

Have you looked into changing the Malaria mechanic at all>

Reply Good karma Bad karma+3 votes
l3wdandcr3wd
l3wdandcr3wd - - 20 comments

Loving the mod so far, only problem I encountered so far was that when I use the cell phone 70% of the time no one talks. Everything else feels amazing, just wish you could add more content. We all know you can't, but maybe someday.

Reply Good karma Bad karma+2 votes
gamingportugal
gamingportugal - - 26 comments

Very interesting indeed, seems to really improve the game.

Reply Good karma Bad karma+2 votes
doctorfrog
doctorfrog - - 7 comments

Glad to see you are progressing. I'm on my first run of Far Cry 2 and I'm enjoying it greatly as-is, but will probably use your mod or try to mod it myself for a future second run. Is there any documentation on how to do the mods that you're doing?

For now, can I pretty much see what you're up to by unpacking your mods and running a diff against the unpacked game files?

I'm considering going in a different direction myself, not sure if it will be worth sharing, because I think I will probably try to make the game harder.

Reply Good karma Bad karma+3 votes
MSgtDylan Author
MSgtDylan - - 37 comments

Message me if you need help with the SDK, it will be interesting to see what you come up with.

Reply Good karma+2 votes
doctorfrog
doctorfrog - - 7 comments

I will, but in the meantime, I'm having a pretty good time with the base game! I am playing at the "Hardcore" level, which is pretty easy so far, I wonder if the game will ramp up in difficulty, or if the "Infamous" mode is just some "enemies are godlike" ******** difficulty.

Reply Good karma Bad karma+2 votes
keeefe
keeefe - - 1 comments

Do you think you can edit the bolt action rifle to not kill unarmored opponents in one hit? in the vanilla game you can pop someone in the ankle and they'll fall over and get carried to cover by another guard(if you're hidden). In this mod shooting someone in the ankle just kills them. Great mod other than that

Reply Good karma Bad karma+1 vote
Yarkov_Desorec_2
Yarkov_Desorec_2 - - 150 comments

Cam you disable glowing items in your mod?

Reply Good karma Bad karma+1 vote
Post a comment

Your comment will be anonymous unless you join the community. Or sign in with your social account: