DOOM:ONE is a new look on the classic first game DooM. Imagine, a game full of surprises, new secrets, and one continuous, fluid DooM. No loading screens, No waiting betweens levels... No breaks in the action. That is the aim of DOOM:ONE. I am working on a beta release version of the complete game. The 2nd version is available, which explains what I am trying to achieve here better than I ever could!!! I have found its best to play this with the Brutal Doom mod installed, however it is not required. This will be released as a PWAD that will work with GZDooM and Zandronum, due to the scripting involved in tying everything together. Please feel free to leave any comments or suggestions below!

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Valkinsenn Jan 7 2014 says:

Personally, I'm really digging a lot of the changes, especially that balcony/archway in the center there. However, I'm not so sure about those big holes in the walls and that big divot-looking dip in the floor. Other than that, it's looking great!


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Bambamalicious Author
Bambamalicious Jan 7 2014 replied:

The holes there are me learning a new skill actually, using vertex heights to create better terrain. the end result will be the appearance the walls have been blown out!

The floor pieces are some sunken teleporters I put together to be interspersed throughout the mod, will have a look tonight although I'm spending a lot of time polishing at the moment before I move forward, need to have to look at these bits though!

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Kyle07 Jan 7 2014 says:

It looks awesome. I never finished Doom 1 or 2 (I own both games since december 2012), but I played already a lot doom mods.
For me, this room looks already perfect. Your mod rocks!!
First I will play the original DOS-Versions and later all these great mods like Doom One :)

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Not sure on this one! What do you think of this area? Still playing with ideas...

Jan 5th, 2014
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